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{{update|incomplete information}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
'''Gallente COSMOS''' is a collection of PVE content located in Algintal constellation. This places it very close to Dodixie making it easy to grab new modules and hulls if needed.


==Ship suggestions==
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.


COSMOS agents often offer wide variety of mission types: Mining, encounter, courier and trade.  
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  


You should bring a fast hauling ship with at least 1200 m3 cargo bay. Either a magnate with all rig and low slots filled with cargo expanders or a proper hauler ship. You should also bring a instawarping (sib 2s align time) frigate for low sec hauling missions. The instawarping frigate will also be good for low volume high sec hauling.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  


The combat complexes and missions have various size limitations. Assault frigate or T3D are perhaps the best ships to bring. Alternatively bring T1 combat frigate, T1 combat cruiser and T1 combat battlecruiser. (A battleship could be good if the L4 agents offer hard combat missions but I haven't ran them yet).
What do you say? Do we have a deal?
}}


There is also one mining agent. You can either buy the ores and haul with hauler or use venture and mine the ores yourself.


==Agents==
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
This list contains all agents in Gallente COSMOS and agents in other system directly connected to Gallente COSMOS. These agents offer one or more missions that '''can be ran only once'''. Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. {{co|red||'''Do not even talk to the agent unless you are going to run the mission'''}}, as soon as you talk to the agent you get a mission offer that '''expires in seven days'''.


The standings reqiorements here are based on assumption that COSMOS agents require same standings as normal agents of same level, this assumption can be wrong. It is possible that true requirements are 2.00 for L2, 4.00 for L3 and 6.00 for L4 (normally 1.00 for L2, 3.00 for L3 and 5,00 for L4). Additionally COSMOS agents only accept faction standings for their standing requirement.
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.


Look at each agent's page for more details on their mission.
'''Blitz:'''
* Bring your own gate key and skip first room.
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


{|class="wikitable apps sortable"
=== Warp-in ===
!colspan="1.00" style="background:#222222"| Agent
{{MessageBox|Anire Scarlet
!colspan="1.00" style="background:#222222"| Standing req
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
!colspan="1.00" style="background:#222222"| Faction
|collapsed= no}}
!colspan="1.00" style="background:#222222"| Location
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
!colspan="1.00" style="background:#222222"| Previous in chain


|-
you can warp in at distance to snipe.
|[[Etien Duloure]]
|none
|Gallente Federation 
|Ekuenbiron - Federal Data Center
|


|-
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
|[[Vausitte Yrier ]]
|none
|Gallente Federation
|Abenync - Federal Data Center
|


|-
{{NPCTableHead|Initial defenders (Angel)}}
|[[Maray Ygier]]
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
|none
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|Gallente Federation
|}
|Muer - Federal Data Center
|


|-
{{NPCTableHead|Initial defenders (Serpentis)}}
|[[Avrue Auz ]]
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
|none
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
|Gallente Federation
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|Lirsautton I - CreoDron Factory
|}
|[[The Graduation Certificate]]


|-
=== 1st pocket ===
|[[Mamo Guerre ]]
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
|none
|Gallente Federation
|Lirsautton - [[Mamo's Backyard]]
|[[Avrue Auz]]


|-
This room contains either Guristas ships or Blood Raider ships.
|[[Jordan Usquen ]]
|8.5
|Gallente Federation
|Jolia (gate to Augnais)
|


|-
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
|[[Timmothy Sawyr ]]
|9.9
|Gallente Federation
|Jolia (gate to Augnais)
|


|-
{{NPCTableHead|Initial defenders (Guristas)}}
|[[Babalu Wrezka ]]
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
|9.2
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
|Gallente Federation
|}
|Jolia (gate to Augnais)
|


|-
{{NPCTableHead|Initial defenders (Blood Raider)}}
|[[Gara Kort ]]
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
|5.00
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|Gallente Federation
|}
|Jolia - Grand Future Information Center
|[[Veko Tallaja]]


|-
=== 2nd pocket ===
|[[Ardoen Dasaner ]]
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
|1.00
|Gallente Federation
|Jolia - Grand Future Information Center
|


|-
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
| [[Astroo Opeau ]]
|3.00
|Gallente Federation
| Alsottobier - Arid Park
|


|-
The gate to next room is again unlocked. The gate is 19 km away.
| [[Croir Arghe ]]
|5.00
|Gallente Federation
| Alsottobier - Arid Park
|


|-
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|[[ Aminn Flosin ]]
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
|3.00
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|Gallente Federation
|}
|Fluekele - Central Administration
|[[Nilla Elermare]]


|-
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|[[ Onreun Coen ]]
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
|3.00
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|Gallente Federation
|}
|Fluekele - Central Administration
|


|-
{{NPCTableHead|Spawn (Serpentis)}}
|[[ Veko Tallaja ]]
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|1.00
|}
|Caldari State
|Fluekele - Central Administration
|[[Aakeo Oshaima]]


|-
{{NPCTableHead|Spawn (Guristas)}}
|[[Nilla Elermare ]]
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|3.00
|}
|Gallente Federation
|Fluekele - [[Contested Gallente Roden Shipyard's Outpost]]
|


|-
=== 3rd pocket ===
|[[ Drusk Amakkit ]]
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
|3.00
|Thukker Tribe
|Parchanier - Latent Transmitter
|


|-
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
|[[ Trex Ameisoure ]]
|1.00
|Thukker Tribe
|Parchanier - Latent Transmitter
|


|-
|[[ Wrtuk Formur ]]
|5.00
|Thukker Tribe
|Deltole - Municipal Junkyard
|


|-
Note: Scarlet's Station does not drop loot.
|[[ Krester Rupptofs ]]
|3.00
|Thukker Tribe
|Deltole - Municipal Junkyard
|


|-
{{NPCTableHead|Initial defenders}}
|[[ Preaux Gallot ]]
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
|1.00
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
|Gallente Federation
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
|Audaerne - Natura Seminary
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
|[[Pandon Ardillan]]
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


|-
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|[[ Jannegiers Estacan ]]
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
|none
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
|Gallente Federation
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
|Audaerne - Natura Seminary
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
|
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|-
{{NPCTableHead|Initial defenders (Guristas)}}
|[[ Pattok Nortul ]]
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
|none
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
|Thukker Tribe
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
|Augnais - Nickel & Dime Store
{{NPCTableSeparator|Group 2 (100 km)}}
|
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


|-
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
|[[ Iliere Angetyn ]]
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
|1.00
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|Thukker Tribe
|}
|Augnais - Nickel & Dime Store
|[[Pattok Nortul ]]


|-
{{NPCTableHead|Reinforcements}}
|[[ Aakeo Oshaima ]]
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|1.00
|}
|Caldari State
|Colelie - Survey Station
|


|-
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
|[[ Schabs Xalot ]]
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|3.00
|}
|Gallente Federation
|Colelie - Survey Station
|
 
|-
|[[Ampsin Achippon]]
|5.00
|Gallente Federation
|Colelie - [[Contested Gallente Azure Canyon]]
|
 
|-
|[[ Ystvia Lamuette ]]
|1.00
|Gallente Federation
|Barmalie - The Ebony Tower
|[[Preaux Gallot]]
 
|-
|[[ Pandon Ardillan ]]
|1.00
|Gallente Federation
|Barmalie - The Ebony Tower
|
 
|-
|[[Sebast Mathon]]
|4.00
|Gallente Federation
|Deltole VI M11
|
 
|-
|[[Drone Mind]]
|none
|ORE
|Parchanier VI M5
|


{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}
|}


==Combat complexes==
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
The COSMOS constellation contains several static complexes.
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
 
{|class="wikitable apps sortable" style=text-align:center
!colspan="1" style="background:#222222"| DED rating
!colspan="1" style="background:#222222"| Type
!colspan="1" style="background:#222222"| System
!colspan="1" style="background:#222222"| Name
 
|-
|
|Beacon
|Colelie
|[[Contested Gallente Azure Canyon]]
 
|-
|
|Beacon
|Deltole
|[[Contested Gallente Skeleton Comet]]
 
|-
|
|Beacon
|Deltole
|[[Yan Jung Relic Site]]
 
|-
|
|Signature
|Deltole
|[[Yan Jung Ruins ]]
 
|-
|
|Beacon
|Fluekele
|[[Pend Insurance Storage Bin]]
 
|-
|
|Beacon
|Fluekele
|[[Contested Gallente Roden Shipyard's Outpost]]
 
|-
|
|Beacon
|Alsottobier
|[[Contested Gallentean Canyon of Rust]]
 
|-
|
|Signature
|Lirsautton
|[[Mamo's Backyard]]
 
|}
|}


==Shopping list==
This is a list of all items that can be aquired before starting the mission that requires that item. Note that this list is incomplete.
{|class="wikitable apps sortable"
!colspan="1" style="background:#222222"| Item
!colspan="1" style="background:#222222"| Source
!colspan="1" style="background:#222222"| Notes
|-
|Gallente Graduation Certificate (signed)
|[[The Graduation Certificate]]
|
|-
|2x Crash Ultra
|[[Mamo's Backyard]]
|
|-
|1x Jark Makon
|[[Contested Gallente Roden Shipyard's Outpost]]
|
|-
|1x Serpentis Data Chip Decoder
|Belt in Jolia
|
|-
|Maqeri Camcen's DNA
|[[Contested Gallente Roden Shipyard's Outpost]]
|
|-
|Isone Flosins's Corpse
|[[Contested Gallente Roden Shipyard's Outpost]]
|


|-
|Soil
|Municipal Junkyard in Deltole or on market
|


|-
|Fertilizer
|Market
|


|-
{{Missionrelated}}
|4700x Dense Veldspar
|Asteroid belt or on market
|


|-
[[Category:Security missions]]
|200x Omber
|Mission location, asteroid belt or on market
|
 
|-
|Maschteri Markan's Insignia
|Colelie Planet VI - Moon 3
|
 
|-
|5x Stolen Goods
|[[Contested Gallente Skeleton Comet]]
|
 
|}

Latest revision as of 18:25, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral