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User:Hirmuolio Pine/sandbox: Difference between revisions

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<includeonly><table style="width:125px;border-spacing:0px 2px;margin-left:1em;border:1px solid #606060; width:900px">{{#if:{{{Level|}}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Level</td><td style="padding:2px 0 2px 5px;">{{{Level}}}</td></tr> |}}{{#if:{{{Type|}}}
 
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Type</td><td style="padding:2px 0 2px 5px;">{{{Type}}}</td></tr> |}}{{#if:{{{Objective|}}}
{{Missiondetails
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Objective</td><td style="padding:2px 0 2px 5px;">{{{Objective}}}</td></tr>|}}{{#if:{{{Faction|}}}
|Level= 4
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Faction</td><td style="padding:2px 0 2px 5px;">{{{Faction}}}</td></tr>|{{#if: {{{Faction1|}}}  
|Type= Encounter
|<tr><td style="background:#191616;padding:0px 1em">{{#if:{{{Faction2|}}}| Factions | Faction }}</td><td style="padding:2px 0 2px 5px;"><span style="width:140px;display:inline-block">{{{Faction1}}}</span>{{#if: {{{Faction2|}}} |<span style="width:140px;display:inline-block">{{{Faction2}}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:140px;display:inline-block">{{{Faction3}}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:140px;display:inline-block">{{{Faction4}}}</span>|}} </td></tr> |}} }}{{#if:{{{DamageToDeal|}}}
|Objective= Kill Anire Scarlet
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;">{{{DamageToDeal}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;"><span style="width:140px;display:inline-block">{{#switch: {{{Faction1}}}
|Faction1= Serpentis
| Serpentis = {{Damagetype|Kin|Th}}
|Faction2= Angel Cartel
| Angel
|Faction3= Guristas
| Angel Cartel = {{Damagetype|Ex|Kin}}
|Faction4= Blood Raiders
  | Guristas pirates
|DamageToDeal=
| Guristas = {{Damagetype|Kin|Th}}
|DamageToResist=
| Sansha Nation = {{Damagetype|Em|Th}}
|WebPoint= Elite frigates (last pocket)
| Blood Raiders = {{Damagetype|Em|Th}}
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
| Mordu's Legion = {{Damagetype|Kin|Em}}
|ShipSizeLimit=
| Equilibrium of Mankind = Kin
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
| CONCORD = {{Damagetype|Kin|Th}}
|Rewards=
| Amarr Empire
|Extra=
| Amarr = {{Damagetype|Em|Th}}
}}
| Minmatar Republic
{{MissionBriefing
| Minmatar = {{Damagetype|Ex|Kin}}
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.
| Gallente Federation
 
| Gallente = {{Damagetype|Kin|Th}}
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.
| Caldari State
 
| Caldari = {{Damagetype|Kin|Th}}
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.
| Khanid Kingrom
 
| Khanid = {{Damagetype|Em|Th}}
What do you say? Do we have a deal?
| Mercenaries = {{Damagetype|Kin|Th}}
}}
| Rogue Drones = {{Damagetype|Em|Th}}
 
| Damage to deal not defined for faction 1
 
}}</span>{{#if: {{{Faction2|}}} | <span style="width:140px;display:inline-block">{{#switch: {{{Faction2}}}
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
| Serpentis = {{Damagetype|Kin|Th}}
 
| Angel
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
| Angel Cartel = {{Damagetype|Ex|Kin}}
 
| Guristas = {{Damagetype|Kin|Th}}
'''Blitz:'''
| Sansha Nation = {{Damagetype|Em|Th}}
* Bring your own gate key and skip first room.
| Blood Raiders = {{Damagetype|Em|Th}}
* Rush to acceleration gates and make your way to last room. All gates are open.
| Mordu's Legion = {{Damagetype|Kin|Em}}
* Kill Scarlet and return to agent.
| Equilibrium of Mankind = Kin
 
| CONCORD = {{Damagetype|Kin|Th}}
=== Warp-in ===
| Amarr Empire
{{MessageBox|Anire Scarlet
| Amarr = {{Damagetype|Em|Th}}
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
| Minmatar Republic
|collapsed= no}}
| Minmatar = {{Damagetype|Ex|Kin}}
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
| Gallente Federation
 
| Gallente = {{Damagetype|Kin|Th}}
you can warp in at distance to snipe.
| Caldari State
 
| Caldari = {{Damagetype|Kin|Th}}
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
| Khanid Kingrom
 
| Khanid = {{Damagetype|Em|Th}}
{{NPCTableHead|Initial defenders (Angel)}}
| Mercenaries = {{Damagetype|Kin|Th}}
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
| Rogue Drones = {{Damagetype|Em|Th}}
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
| Damage to deal not defined for faction 2
|}
}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:140px;display:inline-block">{{#switch: {{{Faction3}}}
 
| Serpentis = {{Damagetype|Kin|Th}}
{{NPCTableHead|Initial defenders (Serpentis)}}
| Angel Cartel = {{Damagetype|Ex|Kin}}
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
| Guristas = {{Damagetype|Kin|Th}}
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
| Sansha Nation = {{Damagetype|Em|Th}}
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
| Blood Raiders = {{Damagetype|Em|Th}}
|}
| Mordu's Legion = {{Damagetype|Kin|Em}}
 
| Equilibrium of Mankind = Kin
=== 1st pocket ===
| CONCORD = {{Damagetype|Kin|Th}}
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
| Amarr = {{Damagetype|Em|Th}}
 
| Minmatar = {{Damagetype|Ex|Kin}}
This room contains either Guristas ships or Blood Raider ships.
| Gallente = {{Damagetype|Kin|Th}}
 
| Caldari = {{Damagetype|Kin|Th}}
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
| Khanid = {{Damagetype|Em|Th}}
 
| Mercenaries = {{Damagetype|Kin|Th}}
{{NPCTableHead|Initial defenders (Guristas)}}
| Rogue Drones = {{Damagetype|Em|Th}}
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
| Damage to deal not defined for faction 3
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:140px;display:inline-block">{{#switch: {{{Faction4}}}
|}
| Serpentis = {{Damagetype|Kin|Th}}
 
| Angel Cartel = {{Damagetype|Ex|Kin}}
{{NPCTableHead|Initial defenders (Blood Raider)}}
| Guristas = {{Damagetype|Kin|Th}}
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
| Sansha Nation = {{Damagetype|Em|Th}}
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
| Blood Raiders = {{Damagetype|Em|Th}}
|}
| Mordu's Legion = {{Damagetype|Kin|Em}}
 
| Equilibrium of Mankind = Kin
=== 2nd pocket ===
| CONCORD = {{Damagetype|Kin|Th}}
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
| Amarr = {{Damagetype|Em|Th}}
 
| Minmatar = {{Damagetype|Ex|Kin}}
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
| Gallente = {{Damagetype|Kin|Th}}
 
| Caldari = {{Damagetype|Kin|Th}}
The gate to next room is again unlocked. The gate is 19 km away.
| Khanid = {{Damagetype|Em|Th}}
 
| Mercenaries = {{Damagetype|Kin|Th}}
{{NPCTableHead|Initial defenders (Guristas battleship)}}
| Rogue Drones = {{Damagetype|Em|Th}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
| Damage to deal not defined for faction 4
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
}}</span>|}}{{#if:{{{Faction1|}}}| </td></tr> |}} |}} }}{{#if:{{{DamageToResist|}}}
|}
| <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;">{{{DamageToResist}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;"><span style="width:140px;display:inline-block">{{#switch: {{{Faction1}}}
 
| Serpentis = {{Damagetype|Th|Kin}}
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
| Angel Cartel = {{Damagetype|Ex|Kin}}
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
| Guristas = {{Damagetype|Kin|Th}}
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
| Sansha Nation = {{Damagetype|Em|Th}}
|}
| Blood Raiders = {{Damagetype|Em|Th}}
 
| Mordu's Legion = {{Damagetype|Kin|Th}}
{{NPCTableHead|Spawn (Serpentis)}}
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
| CONCORD = Omni
|}
| Amarr = {{Damagetype|Em|Th}}
 
| Minmatar = {{Damagetype|Ex|Kin}}
{{NPCTableHead|Spawn (Guristas)}}
| Gallente = {{Damagetype|Kin|Th}}
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
| Caldari = {{Damagetype|Kin|Th}}
|}
| Khanid = {{Damagetype|Th|Em}}
 
| Mercenaries = {{Damagetype|Kin|Th}}
=== 3rd pocket ===
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
| Damage to resist not defined for faction 1
 
}}</span>{{#if: {{{Faction2|}}} |<span style="width:140px;display:inline-block">{{#switch: {{{Faction2}}}
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
| Serpentis = {{Damagetype|Th|Kin}}
 
| Angel Cartel = {{Damagetype|Ex|Kin}}
 
| Guristas = {{Damagetype|Kin|Th}}
Note: Scarlet's Station does not drop loot.
| Sansha Nation = {{Damagetype|Em|Th}}
 
| Blood Raiders = {{Damagetype|Em|Th}}
{{NPCTableHead|Initial defenders}}
| Mordu's Legion = {{Damagetype|Kin|Th}}
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
| CONCORD = Omni
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
| Amarr = {{Damagetype|Em|Th}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
| Minmatar = {{Damagetype|Ex|Kin}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
| Gallente = {{Damagetype|Kin|Th}}
|}
| Caldari = {{Damagetype|Kin|Th}}
 
| Khanid = {{Damagetype|Th|Em}}
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
| Mercenaries = {{Damagetype|Kin|Th}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
| Damage to resist not defined for faction 2
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:140px;display:inline-block">{{#switch: {{{Faction3}}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
| Serpentis = {{Damagetype|Th|Kin}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
| Angel Cartel = {{Damagetype|Ex|Kin}}
|}
| Guristas = {{Damagetype|Kin|Th}}
 
| Sansha Nation = {{Damagetype|Em|Th}}
{{NPCTableHead|Initial defenders (Guristas)}}
| Blood Raiders = {{Damagetype|Em|Th}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
| Mordu's Legion = {{Damagetype|Kin|Th}}
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
| CONCORD = Omni
{{NPCTableSeparator|Group 2 (100 km)}}
| Amarr = {{Damagetype|Em|Th}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
| Minmatar = {{Damagetype|Ex|Kin}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
| Gallente = {{Damagetype|Kin|Th}}
|}
| Caldari = {{Damagetype|Kin|Th}}
 
| Khanid = {{Damagetype|Th|Em}}
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
| Mercenaries = {{Damagetype|Kin|Th}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
| Damage to resist not defined for faction 3
|}
}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:140px;display:inline-block">{{#switch: {{{Faction4}}}
 
| Serpentis = {{Damagetype|Th|Kin}}
{{NPCTableHead|Reinforcements}}
| Angel Cartel = {{Damagetype|Ex|Kin}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
| Guristas = {{Damagetype|Kin|Th}}
|}
| Sansha Nation = {{Damagetype|Em|Th}}
 
| Blood Raiders = {{Damagetype|Em|Th}}
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
| Mordu's Legion = {{Damagetype|Kin|Th}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
|}
| CONCORD = Omni
 
| Amarr = {{Damagetype|Em|Th}}
{{NPCTableHead|Reinforcements (100 km)}}
| Minmatar = {{Damagetype|Ex|Kin}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
| Gallente = {{Damagetype|Kin|Th}}
|}
| Caldari = {{Damagetype|Kin|Th}}
 
| Khanid = {{Damagetype|Th|Em}}
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
| Mercenaries = {{Damagetype|Kin|Th}}
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
|}
| Damage to resist not defined for faction 4
 
}}</span>|}}{{#if:{{{Faction1|}}}| </td></tr> |}}  |}} }}{{#if:{{{WebPoint|}}}
 
| <tr><td style="background:#191616;padding:0px 1em">Warp disruption</td><td style="padding:2px 0 2px 5px;">{{{WebPoint}}}</td></tr> |}}{{#if:{{{EWAR|}}}
 
| <tr><td style="background:#191616;padding:0px 1em">EWAR</td><td style="padding:2px 0 2px 5px;">{{{EWAR}}}</td> |}}{{#if:{{{ShipSizeLimit|}}}
 
| <tr><td style="background:#191616;padding:0px 1em">Ship size limit</td><td style="padding:2px 0 2px 5px;">{{{ShipSizeLimit}}}</td></tr> |}}{{#if:{{{ShipSuggestion|}}}
{{Missionrelated}}
| <tr><td style="background:#191616;padding:0px 1em">Ship suggestion</td><td style="padding:2px 0 2px 5px;">{{{ShipSuggestion}}}</td></tr> |}}{{#if:{{{Rewards|}}}
 
| <tr><td style="background:#191616;padding:0px 1em">Rewards</td><td style="padding:2px 0 2px 5px;">{{{Rewards}}}</td> |}}{{#if:{{{Extra|}}}
[[Category:Security missions]]
| <tr><td style="width:125px;background:#191616;padding:0px 1em">Extra</td><td style="padding:2px 0 2px 5px;">{{{Extra}}}</td></tr> |}}
</table></includeonly><noinclude>
{{documentation}}
</noinclude>