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| <includeonly>{{#if:{{{Name|}}}|{{{!}}style="margin-left:1em;text-align:left"
| | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} |
| {{!}}'''{{{Name}}}''' | | |
| {{!}}}|}}<table style="width:125px;border-spacing:0px 2px;margin-left:1em;border:1px solid #606060; width:900px">{{#if:{{{Level|}}}
| | {{Missiondetails |
| |<tr><td style="width:125px;background:#191616;padding:0px 1em">Level</td><td style="padding:2px 0 2px 5px;">{{{Level}}}</td></tr> |}}{{#if:{{{Type|}}} | | |Level= 4 |
| |<tr><td style="width:125px;background:#191616;padding:0px 1em">Type</td><td style="padding:2px 0 2px 5px;">{{{Type}}}</td></tr> |}}{{#if:{{{Objective|}}} | | |Type= Encounter |
| |<tr><td style="width:125px;background:#191616;padding:0px 1em">Objective</td><td style="padding:2px 0 2px 5px;">{{{Objective}}}</td></tr>|}}{{#if:{{{Faction|}}} | | |Objective= Kill Anire Scarlet |
| |<tr><td style="width:125px;background:#191616;padding:0px 1em">Faction</td><td style="padding:2px 0 2px 5px;">{{{Faction}}}</td></tr>|{{#if: {{{Faction1|}}}
| | |Faction1= Serpentis |
| |<tr><td style="background:#191616;padding:0px 1em">{{#if:{{{Faction2|}}}| Factions | Faction }}</td><td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{#switch: {{{Faction1}}} | | |Faction2= Angel Cartel |
| | Serpentis = {{Damagetype|Kin|Th}}
| | |Faction3= Guristas |
| | Angel
| | |Faction4= Blood Raiders |
| | Angel Cartel = [[File:Logo faction angel cartel.png|20px]] Angel Cartel
| | |DamageToDeal= |
| | Syndicate
| | |DamageToResist= |
| | The Syndicate = [[File:Logo faction the syndicate.png|20px]] The Syndicate
| | |WebPoint= Elite frigates (last pocket) |
| | Guristas pirates
| | |EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel) |
| | Guristas = [[File:Logo faction guristas pirates.png|20px]] Guristas
| | |ShipSizeLimit= |
| | Sansha
| | |ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz) |
| | Sansha's Nation = [[File:Logo faction the syndicate.png|20px]] Sansha's Nation
| | |Rewards= |
| | Blood Raider Covenant
| | |Extra= |
| | Blood Raiders = [[File:Logo faction the blood raider covenant.png|20px]] Guristas
| | }} |
| | Mordu's
| | {{MissionBriefing |
| | Mordu's Legion = [[File:Logo faction mordus legion.png|20px]] Mordu's Legion
| | |<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say. |
| | EOM
| | |
| | Equilibrium of Mankind = [[File:Logo faction guristas pirates.png|20px]] Guristas
| | Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her. |
| | CONCORD = [[File:Logo faction concord assembly.png|20px]] CONCORD | | |
| | Amarr Empire
| | As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates. |
| | Amarr = [[File:Logo faction amarr empire clean.png|20px]] Guristas
| | |
| | Ammatar = [[File:Logo faction ammatar mandate.png|20px]] Guristas
| | What do you say? Do we have a deal? |
| | Thukker Tribe = [[File:Logo faction thukker tribe.png|20px]] Thukker Tribe
| | }} |
| | Minmatar Republic
| | |
| | Minmatar = [[File:Logo faction minmatar republic clean.png|20px]] Minmatar Republic
| | |
| | Gallente Federation
| | Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members. |
| | Gallente = [[File:Logo faction gallente federation clean.png|20px]] Gallente Federation
| | |
| | Caldari State
| | The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area. |
| | Caldari = [[File:Logo faction caldari state clean.png|20px]] Caldari State
| | |
| | Khanid Kingdom
| | '''Blitz:''' |
| | Khanid = [[File:Logo faction khanid kingdom.png|20px]] Khanid Kingdom
| | * Bring your own gate key and skip first room. |
| | Mercenaries = [[File:Logo faction guristas pirates.png|20px]] Guristas
| | * Rush to acceleration gates and make your way to last room. All gates are open. |
| | Rogue Drones = [[File:Logo faction rogue drones.png|20px]] Rogue Drones
| | * Kill Scarlet and return to agent. |
| | {{{Faction1}}}
| | |
| }}</span>{{#if: {{{Faction2|}}} |<span style="width:155px;display:inline-block">{{{Faction2}}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:155px;display:inline-block">{{{Faction3}}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:155px;display:inline-block">{{{Faction4}}}</span>|}} </td></tr> |}} }}{{#if:{{{DamageToDeal|}}}
| | === Warp-in === |
| |<tr><td style="width:125px;background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;">{{{DamageToDeal}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal1|}}}|{{{DamageToDeal1}}}|{{#switch: {{{Faction1}}}
| | {{MessageBox|Anire Scarlet |
| | Serpentis = {{Damagetype|Kin|Th}}
| | |Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful. |
| | Angel
| | |collapsed= no}} |
| | Angel Cartel = {{Damagetype|Ex|Kin}}
| | The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission. |
| | Syndicate
| | |
| | The Syndicate = {{Damagetype|Kin|Th}}
| | you can warp in at distance to snipe. |
| | Guristas pirates
| | |
| | Guristas = {{Damagetype|Kin|Th}}
| | At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships. |
| | Sansha
| | |
| | Sansha's Nation = {{Damagetype|Em|Th}}
| | {{NPCTableHead|Initial defenders (Angel)}} |
| | Blood Raider Covenant
| | {{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}} |
| | Blood Raiders = {{Damagetype|Em|Th}}
| | {{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}} |
| | Mordu's
| | |} |
| | Mordu's Legion = {{Damagetype|Kin|Em}}
| | |
| | EOM
| | {{NPCTableHead|Initial defenders (Serpentis)}} |
| | Equilibrium of Mankind = {{Damagetype|Kin}}
| | {{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}} |
| | CONCORD = {{Damagetype|Kin|Th}}
| | {{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}} |
| | Amarr Empire
| | {{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}} |
| | Amarr = {{Damagetype|Em|Th}}
| | |} |
| | Ammatar = {{Damagetype|Em|Th}}
| | |
| | Minmatar Republic
| | === 1st pocket === |
| | Thukker Tribe
| | You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage. |
| | Minmatar = {{Damagetype|Ex|Kin}}
| | |
| | Gallente Federation
| | This room contains either Guristas ships or Blood Raider ships. |
| | Gallente = {{Damagetype|Kin|Th}}
| | |
| | Caldari State
| | Gate to next room is not locked so you can skip combat. The gate is 29 km away. |
| | Caldari = {{Damagetype|Kin|Th}}
| | |
| | Khanid Kingdom
| | {{NPCTableHead|Initial defenders (Guristas)}} |
| | Khanid = {{Damagetype|Em|Th}}
| | {{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}} |
| | Mercenaries = {{Damagetype|Kin|Th}}
| | {{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}} |
| | Rogue Drones = {{Damagetype|Em|Th}}
| | |} |
| | Damage to deal not defined for faction 1
| | |
| }}}}</span>{{#if: {{{Faction2|}}} | <span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal2|}}}|{{{DamageToDeal2}}}|{{#switch: {{{Faction2}}}
| | {{NPCTableHead|Initial defenders (Blood Raider)}} |
| | Serpentis = {{Damagetype|Kin|Th}}
| | {{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}} |
| | Angel
| | {{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}} |
| | Angel Cartel = {{Damagetype|Ex|Kin}}
| | |} |
| | Syndicate
| | |
| | The Syndicate = {{Damagetype|Kin|Th}}
| | === 2nd pocket === |
| | Guristas pirates
| | You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket. |
| | Guristas = {{Damagetype|Kin|Th}}
| | |
| | Sansha
| | This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement. |
| | Sansha's Nation = {{Damagetype|Em|Th}}
| | |
| | Blood Raider Covenant
| | The gate to next room is again unlocked. The gate is 19 km away. |
| | Blood Raiders = {{Damagetype|Em|Th}}
| | |
| | Mordu's
| | {{NPCTableHead|Initial defenders (Guristas battleship)}} |
| | Mordu's Legion = {{Damagetype|Kin|Em}}
| | {{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}} |
| | EOM
| | {{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}} |
| | Equilibrium of Mankind = {{Damagetype|Kin}}
| | |} |
| | CONCORD = {{Damagetype|Kin|Th}}
| | |
| | Amarr Empire
| | {{NPCTableHead|Initial defenders (Serpentis battleships)}} |
| | Amarr = {{Damagetype|Em|Th}}
| | {{NPCTableRow|Cruiser|3-5|Pithum Silencer}} |
| | Ammatar = {{Damagetype|Em|Th}}
| | {{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}} |
| | Minmatar Republic
| | |} |
| | Thukker Tribe
| | |
| | Minmatar = {{Damagetype|Ex|Kin}}
| | {{NPCTableHead|Spawn (Serpentis)}} |
| | Gallente Federation
| | {{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}} |
| | Gallente = {{Damagetype|Kin|Th}}
| | |} |
| | Caldari State
| | |
| | Caldari = {{Damagetype|Kin|Th}}
| | {{NPCTableHead|Spawn (Guristas)}} |
| | Khanid Kingdom
| | {{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}} |
| | Khanid = {{Damagetype|Em|Th}}
| | |} |
| | Mercenaries = {{Damagetype|Kin|Th}}
| | |
| | Rogue Drones = {{Damagetype|Em|Th}}
| | === 3rd pocket === |
| | Damage to deal not defined for faction 2
| | Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her. |
| }}}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal3|}}}|{{{DamageToDeal3}}}|{{#switch: {{{Faction3}}}
| | |
| | Serpentis = {{Damagetype|Kin|Th}}
| | The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser. |
| | Angel
| | |
| | Angel Cartel = {{Damagetype|Ex|Kin}}
| | |
| | Syndicate
| | Note: Scarlet's Station does not drop loot. |
| | The Syndicate = {{Damagetype|Kin|Th}}
| | |
| | Guristas pirates
| | {{NPCTableHead|Initial defenders}} |
| | Guristas = {{Damagetype|Kin|Th}}
| | {{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}} |
| | Sansha
| | {{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}} |
| | Sansha's Nation = {{Damagetype|Em|Th}}
| | {{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} |
| | Blood Raider Covenant
| | {{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}} |
| | Blood Raiders = {{Damagetype|Em|Th}}
| | {{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}} |
| | Mordu's
| | |} |
| | Mordu's Legion = {{Damagetype|Kin|Em}}
| | |
| | EOM
| | {{NPCTableHead|Initial defenders (Angel and Blood Raider)}} |
| | Equilibrium of Mankind = {{Damagetype|Kin}}
| | {{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}} |
| | CONCORD = {{Damagetype|Kin|Th}}
| | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}} |
| | Amarr Empire
| | {{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}} |
| | Amarr = {{Damagetype|Em|Th}}
| | {{NPCTableRow|Battlecruiser|3|Corpatis Bishop}} |
| | Ammatar = {{Damagetype|Em|Th}}
| | {{NPCTableRow|Battleship|4|Corpus Archon}} |
| | Minmatar Republic
| | |} |
| | Thukker Tribe
| | |
| | Minmatar = {{Damagetype|Ex|Kin}}
| | {{NPCTableHead|Initial defenders (Guristas)}} |
| | Gallente Federation
| | {{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}} |
| | Gallente = {{Damagetype|Kin|Th}}
| | {{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}} |
| | Caldari State
| | {{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}} |
| | Caldari = {{Damagetype|Kin|Th}}
| | {{NPCTableSeparator|Group 2 (100 km)}} |
| | Khanid Kingdom
| | {{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}} |
| | Khanid = {{Damagetype|Em|Th}}
| | {{NPCTableRow|Battleship|4|Corpus Archon/Prophet}} |
| | Mercenaries = {{Damagetype|Kin|Th}}
| | |} |
| | Rogue Drones = {{Damagetype|Em|Th}}
| | |
| | Damage to deal not defined for faction 3
| | {{NPCTableHead|Initial defenders (Serpentis variant 1)}} |
| }}}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal4|}}}|{{{DamageToDeal4}}}|{{#switch: {{{Faction4}}}
| | {{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}} |
| | Serpentis = {{Damagetype|Kin|Th}}
| | {{NPCTableRow|Battleship|4|Core Baron/Commodore}} |
| | Angel
| | |} |
| | Angel Cartel = {{Damagetype|Ex|Kin}}
| | |
| | Syndicate
| | {{NPCTableHead|Reinforcements}} |
| | The Syndicate = {{Damagetype|Kin|Th}}
| | {{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }} |
| | Guristas pirates
| | |} |
| | Guristas = {{Damagetype|Kin|Th}}
| | |
| | Sansha
| | {{NPCTableHead|Initial defenders (Serpentis variant 2)}} |
| | Sansha's Nation = {{Damagetype|Em|Th}}
| | {{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}} |
| | Blood Raider Covenant
| | |} |
| | Blood Raiders = {{Damagetype|Em|Th}}
| | |
| | Mordu's
| | {{NPCTableHead|Reinforcements (100 km)}} |
| | Mordu's Legion = {{Damagetype|Kin|Em}}
| | {{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}} |
| | EOM
| | |} |
| | Equilibrium of Mankind = {{Damagetype|Kin}}
| | |
| | CONCORD = {{Damagetype|Kin|Th}}
| | {{NPCTableHead|Initial defenders (Serpentis variant 3)}} |
| | Amarr Empire
| | {{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}} |
| | Amarr = {{Damagetype|Em|Th}}
| | |} |
| | Ammatar = {{Damagetype|Em|Th}}
| | |
| | Minmatar Republic
| | |
| | Thukker Tribe
| | |
| | Minmatar = {{Damagetype|Ex|Kin}}
| | |
| | Gallente Federation
| | {{Missionrelated}} |
| | Gallente = {{Damagetype|Kin|Th}}
| | |
| | Caldari State
| | [[Category:Security missions]] |
| | Caldari = {{Damagetype|Kin|Th}}
| |
| | Khanid Kingdom
| |
| | Khanid = {{Damagetype|Em|Th}}
| |
| | Mercenaries = {{Damagetype|Kin|Th}}
| |
| | Rogue Drones = {{Damagetype|Em|Th}}
| |
| | Damage to deal not defined for faction 4
| |
| }}}}</span>|}}{{#if:{{{Faction1|}}}| </td></tr> |}} |}} }}{{#if:{{{DamageToResist|}}}
| |
| | <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;">{{{DamageToResist}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{#if:{{{DamageToResist1|}}}|{{{DamageToResist1}}}|{{#switch: {{{Faction1}}}
| |
| | Serpentis = {{Damagetype|Th|Kin}}
| |
| | Angel
| |
| | Angel Cartel = {{Damagetype|Ex|Kin}}
| |
| | Syndicate
| |
| | The Syndicate = {{Damagetype|Kin|Th}}
| |
| | Guristas pirates
| |
| | Guristas = {{Damagetype|Kin|Th}}
| |
| | Sansha
| |
| | Sansha's Nation = {{Damagetype|Em|Th}}
| |
| | Blood Raider Covenant
| |
| | Blood Raiders = {{Damagetype|Em|Th}}
| |
| | Mordu's
| |
| | Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
| |
| | EOM
| |
| | Equilibrium of Mankind = {{Damagetype|Kin|Th}}
| |
| | CONCORD = {{Damagetype|Omni}}
| |
| | Amarr Empire
| |
| | Amarr = {{Damagetype|Em|Th}}
| |
| | Ammatar = {{Damagetype|Em|Th}}
| |
| | Minmatar Republic
| |
| | Thukker Tribe
| |
| | Minmatar = {{Damagetype|Ex|Kin}}
| |
| | Gallente Federation
| |
| | Gallente = {{Damagetype|Kin|Th}}
| |
| | Caldari State
| |
| | Caldari = {{Damagetype|Kin|Th}}
| |
| | Khanid Kingdom
| |
| | Khanid = {{Damagetype|Th|Em}}
| |
| | Mercenaries = {{Damagetype|Kin|Th}}
| |
| | Rogue Drones = {{Damagetype|Ex|Kin|Th}}
| |
| | Damage to resist not defined for faction 1
| |
| }}}}</span>{{#if: {{{Faction2|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist2|}}}|{{{DamageToResist2}}}|{{#switch: {{{Faction2}}}
| |
| | Serpentis = {{Damagetype|Th|Kin}}
| |
| | Angel
| |
| | Angel Cartel = {{Damagetype|Ex|Kin}}
| |
| | Syndicate
| |
| | The Syndicate = {{Damagetype|Kin|Th}}
| |
| | Guristas pirates
| |
| | Guristas = {{Damagetype|Kin|Th}}
| |
| | Sansha
| |
| | Sansha's Nation = {{Damagetype|Em|Th}}
| |
| | Blood Raider Covenant
| |
| | Blood Raiders = {{Damagetype|Em|Th}}
| |
| | Mordu's
| |
| | Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
| |
| | EOM
| |
| | Equilibrium of Mankind = {{Damagetype|Kin|Th}}
| |
| | CONCORD = {{Damagetype|Omni}}
| |
| | Amarr Empire
| |
| | Amarr = {{Damagetype|Em|Th}}
| |
| | Ammatar = {{Damagetype|Em|Th}}
| |
| | Minmatar Republic
| |
| | Thukker Tribe
| |
| | Minmatar = {{Damagetype|Ex|Kin}}
| |
| | Gallente Federation
| |
| | Gallente = {{Damagetype|Kin|Th}}
| |
| | Caldari State
| |
| | Caldari = {{Damagetype|Kin|Th}}
| |
| | Khanid Kingdom
| |
| | Khanid = {{Damagetype|Th|Em}}
| |
| | Mercenaries = {{Damagetype|Kin|Th}}
| |
| | Rogue Drones = {{Damagetype|Ex|Kin|Th}}
| |
| | Damage to resist not defined for faction 2
| |
| }}}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist3|}}}|{{{DamageToResist3}}}|{{#switch: {{{Faction3}}}
| |
| | Serpentis = {{Damagetype|Th|Kin}}
| |
| | Angel
| |
| | Angel Cartel = {{Damagetype|Ex|Kin}}
| |
| | Syndicate
| |
| | The Syndicate = {{Damagetype|Kin|Th}}
| |
| | Guristas pirates
| |
| | Guristas = {{Damagetype|Kin|Th}}
| |
| | Sansha
| |
| | Sansha's Nation = {{Damagetype|Em|Th}}
| |
| | Blood Raider Covenant
| |
| | Blood Raiders = {{Damagetype|Em|Th}}
| |
| | Mordu's
| |
| | Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
| |
| | EOM
| |
| | Equilibrium of Mankind = {{Damagetype|Kin|Th}}
| |
| | CONCORD = {{Damagetype|Omni}}
| |
| | Amarr Empire
| |
| | Amarr = {{Damagetype|Em|Th}}
| |
| | Ammatar = {{Damagetype|Em|Th}}
| |
| | Minmatar Republic
| |
| | Thukker Tribe
| |
| | Minmatar = {{Damagetype|Ex|Kin}}
| |
| | Gallente Federation
| |
| | Gallente = {{Damagetype|Kin|Th}}
| |
| | Caldari State
| |
| | Caldari = {{Damagetype|Kin|Th}}
| |
| | Khanid Kingdom
| |
| | Khanid = {{Damagetype|Th|Em}}
| |
| | Mercenaries = {{Damagetype|Kin|Th}}
| |
| | Rogue Drones = {{Damagetype|Ex|Kin|Th}}
| |
| | Damage to resist not defined for faction 3
| |
| }}}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist4|}}}|{{{DamageToResist4}}}|{{#switch: {{{Faction4}}}
| |
| | Serpentis = {{Damagetype|Th|Kin}}
| |
| | Angel
| |
| | Angel Cartel = {{Damagetype|Ex|Kin}}
| |
| | Syndicate
| |
| | The Syndicate = {{Damagetype|Kin|Th}}
| |
| | Guristas pirates
| |
| | Guristas = {{Damagetype|Kin|Th}}
| |
| | Sansha
| |
| | Sansha's Nation = {{Damagetype|Em|Th}}
| |
| | Blood Raider Covenant
| |
| | Blood Raiders = {{Damagetype|Em|Th}}
| |
| | Mordu's
| |
| | Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
| |
| | EOM
| |
| | Equilibrium of Mankind = {{Damagetype|Kin|Th}}
| |
| | CONCORD = {{Damagetype|Omni}}
| |
| | Amarr Empire
| |
| | Amarr = {{Damagetype|Em|Th}}
| |
| | Ammatar = {{Damagetype|Em|Th}}
| |
| | Minmatar Republic
| |
| | Thukker Tribe
| |
| | Minmatar = {{Damagetype|Ex|Kin}}
| |
| | Gallente Federation
| |
| | Gallente = {{Damagetype|Kin|Th}}
| |
| | Caldari State
| |
| | Caldari = {{Damagetype|Kin|Th}}
| |
| | Khanid Kingdom
| |
| | Khanid = {{Damagetype|Th|Em}}
| |
| | Mercenaries = {{Damagetype|Kin|Th}}
| |
| | Rogue Drones = {{Damagetype|Ex|Kin|Th}}
| |
| | Damage to resist not defined for faction 4
| |
| }}}}</span>|}}{{#if:{{{Faction1|}}}| </td></tr> |}} |}} }}{{#if:{{{WebPoint|}}}
| |
| | <tr><td style="background:#191616;padding:0px 1em">Warp disruption</td><td style="padding:2px 0 2px 5px;">{{{WebPoint}}}</td></tr> |}}{{#if:{{{EWAR|}}}
| |
| | <tr><td style="background:#191616;padding:0px 1em">EWAR</td><td style="padding:2px 0 2px 5px;">{{{EWAR}}}</td></tr> |}}{{#if:{{{ShipSizeLimit|}}}
| |
| | <tr><td style="background:#191616;padding:0px 1em">Ship size limit</td><td style="padding:2px 0 2px 5px;">{{{ShipSizeLimit}}}</td></tr> |}}{{#if:{{{ShipSuggestion|}}}
| |
| | <tr><td style="background:#191616;padding:0px 1em">Ship suggestion</td><td style="padding:2px 0 2px 5px;">{{{ShipSuggestion}}}</td></tr> |}}{{#if:{{{Rewards|}}}
| |
| | <tr><td style="background:#191616;padding:0px 1em">Rewards</td><td style="padding:2px 0 2px 5px;">{{{Rewards}}}</td></tr> |}}{{#if:{{{StandingLoss|}}}
| |
| | <tr><td style="width:125px;background:#191616;padding:0px 1em">Standing loss</td><td style="padding:2px 0 2px 5px;">{{{StandingLoss}}}</td></tr> |}}{{#if:{{{Extra|}}}
| |
| | <tr><td style="width:125px;background:#191616;padding:0px 1em">Extra</td><td style="padding:2px 0 2px 5px;">{{{Extra}}}</td></tr> |}}
| |
| </table></includeonly><noinclude>
| |
| {{documentation}}
| |
| </noinclude>
| |
| Level | 4 |
| Type | Encounter |
| Objective | Kill Anire Scarlet |
| Factions |
SerpentisAngel CartelGuristasBlood Raiders |
| Best damage to deal |
Kin Th Ex Kin Kin Th EM Th |
| Damage to resist |
Th Kin Ex Kin Kin Th EM Th |
| Warp disruption | Elite frigates (last pocket) |
| EWAR | ECM (Guristas), dampening (Serpentis), Target painting (Angel) |
| Ship suggestion | Battleship (clear), T2/T3/faction cruiser (blitz) |
| Mission briefing
|
| <Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.
What do you say? Do we have a deal?
|
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.
The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
Blitz:
- Bring your own gate key and skip first room.
- Rush to acceleration gates and make your way to last room. All gates are open.
- Kill Scarlet and return to agent.
Warp-in
| Anire Scarlet
|
| Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|
The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
you can warp in at distance to snipe.
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
Initial defenders (Angel)
Initial defenders (Serpentis)
1st pocket
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
This room contains either Guristas ships or Blood Raider ships.
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
Initial defenders (Guristas)
Initial defenders (Blood Raider)
|
|
WD
|
EWAR
|
L
|
|
4 x Cruiser Corpum Arch Priest/...
|
|
|
|
|
4 x Battleship Corpus Cardinal/Monsignor
|
|
|
|
2nd pocket
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
The gate to next room is again unlocked. The gate is 19 km away.
Initial defenders (Guristas battleship)
|
|
WD
|
EWAR
|
L
|
|
3 x Destroyer Corelior Artillery/Cannoneer
|
|
|
|
|
4 x Battleship Pith Conquistador/Massacrer
|
|
|
|
Initial defenders (Serpentis battleships)
|
|
WD
|
EWAR
|
L
|
|
3-5 x Cruiser Pithum Silencer
|
|
|
|
|
6 x Battleship Core Port Admiral/ Rear Admiral
|
|
|
|
Spawn (Serpentis)
|
|
WD
|
EWAR
|
L
|
|
3 x Battleship Core Flotilla/Vice Admiral
|
|
|
|
Spawn (Guristas)
|
|
WD
|
EWAR
|
L
|
|
4 x Battleship Pith Eliminator/Extinguisher
|
|
|
|
3rd pocket
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.
Note: Scarlet's Station does not drop loot.
Initial defenders
Initial defenders (Angel and Blood Raider)
Initial defenders (Guristas)
Initial defenders (Serpentis variant 1)
|
|
WD
|
EWAR
|
L
|
|
4 x Battlecruiser Corelatis Squad Leader/Wing Leader
|
|
|
|
|
4 x Battleship Core Baron/Commodore
|
|
|
|
Reinforcements
|
|
WD
|
EWAR
|
L
|
|
4 x Battleship Corpus Oracle/Apostle
|
|
|
|
Initial defenders (Serpentis variant 2)
|
|
WD
|
EWAR
|
L
|
|
4 x Battleship Core Port Admiral/Rear Admiral
|
|
|
|
Reinforcements (100 km)
|
|
WD
|
EWAR
|
L
|
|
5 x Battleship Corpus Cardinal/Patriarch
|
|
|
|
Initial defenders (Serpentis variant 3)
|
|
WD
|
EWAR
|
L
|
|
5 x Battleship Core Grand Admiral/High Admiral
|
|
|
|
| Missions |
|---|
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|