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Capacitor: Difference between revisions

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m Update file link because of file move. Remove Remove |right from thumb as thumb is right by default.
Fix <math> parsing error. Table formatting.
 
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...where:
...where:
* <math>C</math> is your current capacitor level in GJ.
* <math>C</math> is your current capacitor level in GJ.
* <math>C_\rm{max}</math> is your maximum capacitor level in GJ.
* <math>C_\mathrm{max}</math> is your maximum capacitor level in GJ.
* <math>\text{d}C/\text{d}t</math> is your current capacitor recharge rate in GJ/s. (Formally: The instantaneous rate of change of the capacitor charge <math>C</math> with respect to time.)
* <math>\text{d}C/\text{d}t</math> is your current capacitor recharge rate in GJ/s. (Formally: The instantaneous rate of change of the capacitor charge <math>C</math> with respect to time.)
* <math>T</math> is capacitor recharge time.
* <math>T</math> is capacitor recharge time.
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The formula can be also used to write capacitor level as a function of time:
The formula can be also used to write capacitor level as a function of time:


:<math> \displaystyle C_1 = C_{\rm{max}} \left( 1 + e^{ \large 5 \frac{ t_0 -t_1 }{ T } } \left( \sqrt{ \frac{C_0}{C_{\rm{max}}} } - 1 \right) \right)^2 </math>
:<math> \displaystyle C_1 = C_{\rm{max}} \left( 1 + e^{ 5 \frac{ t_0 -t_1 }{ T } } \left( \sqrt{ \frac{C_0}{C_{\rm{max}}} } - 1 \right) \right)^2 </math>


where <math> C_0 </math> is capacitor level at starting time <math> t_0 </math> and <math> C_1 </math> is capacitor level at time <math> t_1 </math>
where <math> C_0 </math> is capacitor level at starting time <math> t_0 </math> and <math> C_1 </math> is capacitor level at time <math> t_1 </math>


== Capacitor equipment ==
== Capacitor equipment ==
{|class=wikitable style="width: 900px; background: #111111;"
{|class=wikitable
|-
|- style="background-color: var(--background-color-warning-subtle);
| colspan=2 style="background: #222222; text-align: center;" | High slot modules
| colspan=2 style="text-align: center;" | High slot modules
|-
|-
|[[File:Icon remote capacitor transmitter i.png|link=|]]
|[[File:Icon remote capacitor transmitter i.png|link=|]]
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|'''{{co|wheat|Energy Neutralizer}}''' is an offensive capacitor module. Activating the module consumes capacitor but the target ship will lose even more capacitor.
|'''{{co|wheat|Energy Neutralizer}}''' is an offensive capacitor module. Activating the module consumes capacitor but the target ship will lose even more capacitor.


|-
|- style="background-color: var(--background-color-warning-subtle);
| colspan=2 style="background: #222222; text-align: center;"| Medium slot modules
| colspan=2 style="text-align: center;"| Medium slot modules


|-
|-
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|'''{{co|wheat|Cap Recharger}}''' reduces capacitor recharge time. The result is faster capacitor recharge.
|'''{{co|wheat|Cap Recharger}}''' reduces capacitor recharge time. The result is faster capacitor recharge.


|-
|- style="background-color: var(--background-color-warning-subtle);
| colspan=2 style="background: #222222; text-align: center;" | Low slot modules
| colspan=2 style="text-align: center;" | Low slot modules


|-
|-
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|'''{{co|wheat|Power Diagnostic System}}''' offers small bonus to capacitor capacity and capacitor recharge time.
|'''{{co|wheat|Power Diagnostic System}}''' offers small bonus to capacitor capacity and capacitor recharge time.


|-
|- style="background-color: var(--background-color-warning-subtle);
| colspan=2 style="background: #222222; text-align: center;" | Other
| colspan=2 style="text-align: center;" | Other


|-
|-
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== Skills ==
== Skills ==
{{euninote|EVE University members can get full reimbursement for most of these skills, among many others, through the University [[skillbook program]].}}
{{euninote|EVE University members can get full reimbursement for most of these skills, among many others, through the University [[skillbook program]].}}
=== General ===
=== General ===
* Direct capacitor-related skills:
* Direct capacitor-related skills:
** {{sk|Capacitor Management}} - 5% bonus to capacitor capacity per skill level.
** {{sk|Capacitor Management}} - 5% bonus to capacitor capacity per skill level.
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* {{sk|Controlled Bursts}} - 5% reduction in capacitor need of weapon turrets per skill level.
* {{sk|Controlled Bursts}} - 5% reduction in capacitor need of weapon turrets per skill level.
* {{sk|Propulsion Jamming}} - 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. This is a valuable skill for a lot of PvP combat.
* {{sk|Propulsion Jamming}} - 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. This is a valuable skill for a lot of PvP combat.
* {{Sk|Shield Compensation}} - 2% less capacitor need for shield boosters per skill level.


Controlled Bursts is not important if your favored weapons systems are missiles, projectile turrets, or drones, which do not use capacitor. This skill is therefore irrelevant to flying Minmatar ships, and less useful for some Gallente drone ships and Caldari missile ships. Propulsion Jamming is more important for PvP pilots and less important for PvE pilots.
Controlled Bursts is not important if your favored weapons systems are missiles, projectile turrets, or drones, which do not use capacitor. This skill is therefore irrelevant to flying Minmatar ships, and less useful for some Gallente drone ships and Caldari missile ships. Propulsion Jamming is more important for PvP pilots and less important for PvE pilots.
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== Capacitor gauge ==
== Capacitor gauge ==
[[File:Extremely_low_max_cap_1.png|thumb|400px|A ship with extremely low capacitor capacity shows unusual capacitor gauge with only one fragment displayed]]
[[File:Extremely_low_max_cap_1.png|thumb|400px|A ship with extremely low capacitor capacity displays an unusual capacitor gauge with only one fragment displayed]]
[[File:Extremely_low_max_cap_2.png|thumb|400px|A ship "without" capacitor: having only 49.68 GJ capacity which is below 50 GJ to make first fragment to appear]]
[[File:Extremely_low_max_cap_2.png|thumb|400px|A ship "without" capacitor: having only 49.68 GJ capacity which is below the 50 GJ necessary to make the first fragment appear]]


Your capacitor gauge are made up of many fragments that each one can split into four parts. The amount of fragments are determined by your capacitor capacity.
Your capacitor gauge is made up of many fragments that can split into four parts each. The number of fragments is determined by your capacitor capacity.


For every full 50 GJ capacity your ship has, one fragment is added to the gauge, until the maximum of 18 is reached. A full-gauge with 18 fragments needs 900 GJ capacity to appear. However, the capacitor gauge in fitting window can only show up to 10 fragments.
For every 50 GJ of capacity your ship has, one fragment is added to the gauge, until the maximum of 18 is reached. A full gauge with 18 fragments needs 900 GJ of capacity to appear. However, the capacitor gauge in the fitting window can only show up to 10 fragments.


If you managed to get your capacitor capacity ''below'' 50 GJ, via filling Microwarpdrive and Capacitor Flux Coil to all slots, your capacitor gauge will disappear as it has 0 fragments.
If you managed to get your capacitor capacity ''below'' 50 GJ, via fitting a Microwarpdrive or Capacitor Flux Coil to all slots, your capacitor gauge will disappear as it has 0 fragments.


{| class=wikitable style="text-align: center;"
{| class=wikitable style="text-align: center;"
|+'''Least capacitor capacity for gauge fragments'''
|+'''Least capacitor capacity for gauge fragments'''
|- style="background-color: var(--background-color-warning-subtle);
! Fragments || Least capacity
! Fragments || Least capacity
|-
|-