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* [[Abyssal filaments]] transport pilots to a randomly-chosen pocket of [[Abyssal Deadspace]], where they will face difficult time-limited PvE combat challenges with potentially lucrative rewards.
* [[Abyssal filaments]] transport pilots to a randomly-chosen pocket of [[Abyssal Deadspace]], where they will face difficult time-limited PvE combat challenges with potentially lucrative rewards.
* [[Needlejack_filaments|Needlejack filaments]] transport pilots to randomly-chosen parts of nullsec space which will be either high in activity ("Signal" filaments) or low in activity ("Noise" filaments)
* [[Needlejack filaments]] transport pilots to randomly-chosen parts of nullsec space (“Noise” filaments) or randomly-chosen parts of nullsec space with high capsuleer activity (“Signal” filaments).
* [[Pochven#Pochven_Region_Filaments|Pochven filaments]] transport pilots either ''to'' a randomly-chosen part of [[Pochven]], or ''from'' Pochven into a randomly-chosen part of lowsec or highsec space.
 
* [[Pochven#Pochven Region Filaments|Pochven filaments]] transport pilots either ''to'' a randomly-chosen part of [[Pochven]], or ''from'' Pochven into a randomly-chosen part of lowsec or highsec space.
* Proving grounds filaments transport players to the [[Abyssal Proving Grounds]] for PvP challenges against randomly-chosen opponents, with ship and equipment restrictions.
* Proving grounds filaments transport players to the [[Abyssal Proving Grounds]] for PvP challenges against randomly-chosen opponents, with ship and equipment restrictions.


Although they differ considerably in their destinations, all types of filament are alike in including an element of randomness.
Although they differ considerably in their destinations, all types of filament are alike in including an element of randomness.
== Spool-up timer ==
All travel filaments (Triglavian Space, Needlejack, and Ice Storm) have a spool-up timer<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-22-02 Version 22.02] Release 2025-03-12.1</ref>.
On activation of a filament a Filament Trace will appear next to the travel filament’s owner and the spool-up timer is started.
* Nearby [[fleet]] members without [[Timers#Capsuleer_Log-Off_Timer|capsuleer log-off timers]] will become linked to the trace as it appears.
* Characters will unlink from a trace if they [[cloak]], change ship, or go beyond 30km of the trace.
** A link cannot be reestablished once broken.
* If the filament’s owner unlinks from the trace, it immediately closes.
* Traces can be scanned with [[combat probes]] or [[d-scan]].
After the spool-up completes, the filament’s owner can jump all characters which remain linked to it:
* Warp disrupted players will not be jumped.
** Filament owners will be given a confirmation prompt if characters will be left behind.
A trace will close after 15 minutes have passed since it first appeared.
Travel filaments can not be used on a deadspace grid.
{| class="wikitable"
|+ Spool-up timer duration
|- style="background-color: var(--background-color-warning-subtle);"
! Filament type !! Timer duration
|-
| Standard 1-character filaments|| 15 seconds
|-
| Standard 5-character filaments|| 30 seconds
|-
| Standard 15-character filaments|| 60 seconds
|-
| Standard 25-character filaments|| 90 seconds
|-
| Pochven ‘Extraction’ 5-character filaments|| 120 seconds
|-
| Pochven ‘Extraction’ 15-character filaments|| 180 seconds
|-
| Pochven ‘Devana' 1-character filaments|| 60 seconds
|-
| Pochven ‘Devana' 5-character filaments|| 90 seconds
|-
| Pochven ‘Devana' 15-character filaments|| 150 seconds
|}
== References ==
<references />
[[Category:Items]]