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== Cloaking devices ==
== Cloaking devices ==
[[File:Cloaked ship.jpg|thumb|400px|A cloaked ship as seen by its pilot. Other players can not see the ship at all.]]
[[File:Cloaked ship.jpg|thumb|A cloaked ship as seen by its pilot. Other players can not see the ship at all.]]
Cloaking devices are high slot modules that allow ships to turn invisible.
Cloaking devices are high slot modules that allow ships to turn invisible.


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{|class=wikitable style="min-width: 18em;"
|-
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|[[File:Cloak.png|link=|]]
|[[File:Cloak.png|link=]]
|'''{{co|wheat|Cloaking device}}''' works on any ship and allows them to cloak up. The prototype cloaking device, improved cloaking device and almost all of the faction/storyline/officer cloaking devices count as standard cloaking devices.
|'''{{co|wheat|Cloaking device}}''' works on any ship and allows them to cloak up. The prototype cloaking device, improved cloaking device and almost all of the faction/storyline/officer cloaking devices count as standard cloaking devices.


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** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen. Stabilized cloak duration can be increased by up to three times by the use of the [[Medical_boosters#Other_boosters|Strong Veilguard Booster]].
** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen. Stabilized cloak duration can be increased by up to three times by the use of the [[Medical_boosters#Other_boosters|Strong Veilguard Booster]].
** Observatories were added to the game to discourage players from leaving their characters cloaked up in a system for hours without even being present at their computers.
** Observatories were added to the game to discourage players from leaving their characters cloaked up in a system for hours without even being present at their computers.
* Dazh Liminality Locus present in Triglavian Minor Victory systems and in Pochven will act in similar fashion as Mobile Observatory, with pulse cooldown of 60 minutes and decloaking pulse chance of 60%<ref>Patch notes: [https://www.eveonline.com/fr/news/view/patch-notes-version-22-02 Version 22.02] Release  2025-01-16.1</ref>
* It is impossible to cloak in all systems affected by an [[Metaliminal_Storms#Electric|Electric metaliminal storm]].
* It is impossible to cloak in all systems affected by an [[Metaliminal_Storms#Electric|Electric metaliminal storm]].


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=== Covert Ops Ships ===
=== Covert Ops Ships ===


There is a limited set of ships allowed to fit and use the Covert Ops Cloaking Device, all of them either Frigate or Cruiser sized. As noted on the page on [[Jump drives#Covert Cynosural Fields|Jump Drives]], this is also the set of ships allowed to use Covert Jump Bridges, and (except for the Astero and Stratios) fit Covert Cynosural Field Generators.
There is a limited set of ships allowed to fit and use the Covert Ops Cloaking Device, all of them either Frigate or Cruiser sized (except the [[Tholos]] & the [[Cenotaph]]). As noted on the page on [[Jump drives#Covert Cynosural Fields|Jump Drives]], this is also the set of ships allowed to use Covert Jump Bridges, and (except for the [[Astero]], [[Stratios]], [[Tholos]] and [[Cenotaph]]) fit Covert Cynosural Field Generators.


* [[Covert Ops]] Frigates
* [[Covert Ops]] Frigates
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** Strategic Cruisers not fitted with Covert Reconfiguration can fit the Covert Ops Cloaking Device, but cannot activate it. (The module will be set to consume 10,100 CPU and is forced offline.)
** Strategic Cruisers not fitted with Covert Reconfiguration can fit the Covert Ops Cloaking Device, but cannot activate it. (The module will be set to consume 10,100 CPU and is forced offline.)
* The [[Sisters of EVE|SoE]] [[Astero]] and [[Stratios]]
* The [[Sisters of EVE|SoE]] [[Astero]] and [[Stratios]]
* The [[Deathless Circle]] [[Tholos]] and [[Cenotaph]]
* The [[Outer Ring Excavations|ORE]] [[Prospect]]
* The [[Outer Ring Excavations|ORE]] [[Prospect]]
* The Special-Edition Covert Ops, Logistics, and Recon ships
* The Special-Edition Covert Ops, Logistics, and Recon ships


== Jump cloak ==
== Jump cloak ==
[[File:Jump cloak timer.png|thumb|301px|The jump cloak timer indicator]]
[[File:Jump cloak timer.png|thumb|The jump cloak timer indicator]]
To prevent situations where a ship is vulnerable to instant death before its client finishes loading into a new system, Jump Cloak (or Gate Cloak) is an effect automatically applied to every ship that jumps through a stargate or wormhole. Jump Cloak renders the ship invisible, and invulnerable, until it expires. A ship protected by Jump Cloak cannot be decloaked, damaged, or displaced by any outside means. Jump Cloak lasts for 60 seconds, starting when the server registers the jump completing, or until the cloaked ship attempts to move or enter warp. The time remaining is visible via a blue icon in the top left, as shown in the image.
To prevent situations where a ship is vulnerable to instant death before its client finishes loading into a new system, Jump Cloak (or Gate Cloak) is an effect automatically applied to every ship that jumps through a stargate or wormhole. Jump Cloak renders the ship invisible, and invulnerable, until it expires. A ship protected by Jump Cloak cannot be decloaked, damaged, or displaced by any outside means. Jump Cloak lasts for 60 seconds, starting when the server registers the jump completing, or until the cloaked ship attempts to move or enter warp. The time remaining is visible via a blue icon in the top left, as shown in the image.


It is often a good idea to take full advantage of the 60 seconds of protection to look at the other ships on grid, player names in Local chat, or objects visible on [[Directional scan]], and assess the best course of action. Be advised however, that while a ship protected by jump cloak is invisible and invulnerable, its pilot's name ''will'' still appear in Local chat, potentially alerting enemies to its arrival.
It is often a good idea to take full advantage of the 60 seconds of protection to look at the other ships on grid, player names in Local chat, or objects visible on [[Directional scan]], and assess the best course of action. Be advised however, that while a ship protected by jump cloak is invisible and invulnerable, its pilot's name ''will'' still appear in Local chat, potentially alerting enemies to its arrival.


==See also==
== See also ==
*[[Cloak trick]]
*[[Cloak trick]]
*[[Exploration]]
*[[Exploration]]
== References ==
<references />


[[Category:Fitting]]
[[Category:Fitting]]