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'''Safe spots''' (or '''safespots''', colloquially "safes") are player [[ | '''Safe spots''' (or '''safespots''', colloquially "safes") are player [[bookmark]]s which are distant from any celestials and not on the same [[grid]] as any location that a ship can warp to from the overview. | ||
These qualities make safe spots valuable hiding places with many uses. Although they are not entirely safe, they are far more secure than hiding at a moon or an asteroid belt. Warping to a "safe" is often an early step in a pilot's plan for escaping when danger shows up, to be followed by docking up or moving system, if possible; safe spots are important security tools even for PvE pilots. Safe spots are also used offensively, as (for example) points from which to [[Directional scanning|scan]] parts of a system for foes without appearing on grid. | These qualities make safe spots valuable hiding places with many uses. Although they are not entirely safe, they are far more secure than hiding at a moon or an asteroid belt. Warping to a "safe" is often an early step in a pilot's plan for escaping when danger shows up, to be followed by docking up or moving system, if possible; safe spots are important security tools even for PvE pilots. Safe spots are also used offensively, as (for example) points from which to [[Directional scanning|scan]] parts of a system for foes without appearing on grid. | ||
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'''If warping near a celestial, always warp to 70-100 KM, never warp to 0.''' | '''If warping near a celestial, always warp to 70-100 KM, never warp to 0.''' | ||
Warping to a celestial at 0 KM | Warping to a celestial at 0 KM to evade is a fast way to lose a ship. Hostiles will probably guess that you will be warping to 0 KM, and will likewise do the same. Some hostiles who are in fast ships may try warping to 30 KM or 50 KM, but the best bet is still that they will warp to 0 in search of you (unless they know you will warp to a different distance). Warping to 100 KM in a battleship may just give you enough time to avoid being tackled by a hostile interceptor that warped to 0 KM, which could save your ship. | ||
== How to use a safe spot == | == How to use a safe spot == | ||
Safe spots are generally static bookmarks to empty locations in space. To be effective, it works best to have multiple safe spots per system, as hostiles can scan down a ship in 30 seconds or less. As such, it may be necessary to warp between safe spots | Safe spots are generally static bookmarks to empty locations in space. To be effective, it works best to have multiple safe spots per system, as hostiles can scan down a ship in 30 seconds or less. As such, it may be necessary to warp between safe spots to remain safe. A pilot who sits at a safe spot (uncloaked) for more than 30 seconds runs the risk of being located. Any safe spots used in evading hostiles should be deleted once the threat has passed, as hostiles will sometimes bookmark your safe spots and be ready to engage you there in the future. | ||
In general, if you can identify a celestial nearest your safe spot, you should remain aligned to that celestial in case you need to warp to the SS. Once you have determined that it is time to warp out, warp to your safe spot, and align to your next target, whether it be another SS or back into combat. There's | In general, if you can identify a celestial nearest your safe spot, you should remain aligned to that celestial in case you need to warp to the SS. Once you have determined that it is time to warp out, warp to your safe spot, and align to your next target, whether it be another SS or back into combat. There's nothing more to using a static SS than that. | ||
=== Rolling safe spots === | === Rolling safe spots === | ||
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(NOTE: Safe spots must be chosen such that they are sufficiently far away and so actual convergence is not a possibility in the time available, at least several AU.) | (NOTE: Safe spots must be chosen such that they are sufficiently far away and so actual convergence is not a possibility in the time available, at least several AU.) | ||
This tactic, though more complicated, can lessen risk | This tactic, though more complicated, can lessen risk since a) as a rolling safe, it's much harder to find, b) if found, it's likely that only a portion of the fleet is at the located point, c) the fleet always has a new safe spot aligned and ready to punch. Therefore, hot-drop risk is lessened even further from the rolling-safe. In this manner, even the slow ships can always warp to safety. | ||
This is probably suited most to a withdraw-regroup tactic than a battle-staging tactic, but it might be sufficiently confusing on scanners to disorient a defensive scout. | This is probably suited most to a withdraw-regroup tactic than a battle-staging tactic, but it might be sufficiently confusing on scanners to disorient a defensive scout. | ||
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Perhaps the best bookmarks I have found so far are from scanning down fighters. Occasionally, a carrier pilot will be disconnected, or accidentally activate a cloak, while his fighters are out, and will lose control of those fighters. For some reason, fighters then like to warp off in random directions, and to great distances. In the process of scanning down lost fighters, I routinely find a fighter well outside of the outermost ring of the solar system, sometimes 40AU or farther from the nearest celestial. These are fantastic bookmarks. | Perhaps the best bookmarks I have found so far are from scanning down fighters. Occasionally, a carrier pilot will be disconnected, or accidentally activate a cloak, while his fighters are out, and will lose control of those fighters. For some reason, fighters then like to warp off in random directions, and to great distances. In the process of scanning down lost fighters, I routinely find a fighter well outside of the outermost ring of the solar system, sometimes 40AU or farther from the nearest celestial. These are fantastic bookmarks. | ||
=== Making A Safe Spot Using Navigators === | |||
Safe spots can also be made using [[Jovian Symbolic Navigators]]. The simplest way of using a navigator to create a static safe spot is to create a bookmark between two celestials (as shown above in the 'How to create a static safe spot' section), then using a navigator to warp to a new grid instead of creating another bookmark in line with a third celestial. Given that the system is small enough, this can push you outside the "shape" of the system (meaning the shape traced by warping between the outermost celestials of a given system). | |||
Alternatively, if the resulting safe spot is within 10au of the sun (within activation range of the navigators), you can dynamically make additional safes by activating a random navigator from a given safe spot. This can be used to make a rolling safe, as described above, or quickly escape from an incoming enemy spotted on [[d-scan]]. | |||
==== Making A Safe Spot Off D-Scan Using Navigators ==== | |||
A more complicated way of creating a safe with navigators involves activating a navigator just shy of the ~10au limit to fling yourself as far as possible from the star. If you do this with the navigator that sends you the farthest distance (26:25:16:13:16, which warps 6.89au), you will end up well outside [[Directional scanning|directional scanner]] range of the star. If this navigator also does not warp in the direction of another celestial, you will likely be off d-scan from all other objects in the system. | |||
The easiest method to get to the edge of navigator activation range is by using a combination of other navigators. To give a simple example, if you activate each of the following three navigators once, you will land at a point 2.67au above your initial starting position: | |||
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{| class="wikitable jsn-stats" style="margin-left: 1em;" | |||
|- | |||
!Name | |||
!X Axis Warp (m) | |||
!Y Axis Warp (m) | |||
!Z Axis Warp (m) | |||
!X Axis Warp (au) | |||
!Y Axis Warp (au) | |||
!Z Axis Warp (au) | |||
!Total Warp Distance (au) | |||
!Activation Limit (au) | |||
|- | |||
|Jovian Symbolic Navigator 8:26:9:21:16 | |||
|200,000,000,000 | |||
|200,000,000,000 | |||
|200,000,000,000 | |||
|1.34 | |||
|1.34 | |||
|1.34 | |||
|2.32 | |||
|10.00014 | |||
|- | |||
|Jovian Symbolic Navigator 2:4:7:22:7 | |||
|150,000,000,000 | |||
|0 | |||
| -100,000,000,000 | |||
|1.00 | |||
|0 | |||
| -0.67 | |||
|1.2 | |||
|10.00014 | |||
|- | |||
|Jovian Symbolic Navigator 8:26:9:25:26 | |||
| -350,000,000,000 | |||
|200,000,000,000 | |||
| -100,000,000,000 | |||
| -2.34 | |||
|1.34 | |||
| -0.67 | |||
|2.78 | |||
|10.00014 | |||
|- | |||
!Sum Of All Warps: | |||
!style="padding-right: 1em; text-align: right;"|0 | |||
!style="padding-right: 1em; text-align: right;"|400,000,000,000 | |||
!style="padding-right: 1em; text-align: right;"|0 | |||
!style="padding-right: 1em; text-align: right;"|0 | |||
!style="padding-right: 1em; text-align: right;"|2.67 | |||
!style="padding-right: 1em; text-align: right;"|0 | |||
!style="text-align: center;"|2.67 | |||
! | |||
|} | |||
Each time you land, make a bookmark at your landing spot so you can backtrack if necessary. Continue activating these three navigators until you land outside activation range. Then, warp back to the bookmark at the previous landing point in the sequence (so you can activate the final navigator). If you want to get even closer to the limit, you can optionally create bookmarks between these two landing points until you make one that is just shy of the activation limit (~9.9 or 10au from the star). Finally, from this point, activate the 26:25:16:13:16 navigator and make a safe spot at that final landing spot. | |||
==== Additional Notes ==== | |||
It is also worth noting that navigators are effectively [https://en.wikipedia.org/wiki/One-way_function one-way functions], meaning movements are easy to replicate in one direction but are difficult or impossible to replicate in the reverse direction. This means that you should never make a permanent safe using navigators if the starting point is a celestial, upwell structure, or any other publicly accessible point. This introduces the risk of an attacker with the correct navigators following the path to your safe. However, if you make 2 safes based on the same starting point but using different navigators for each, then an attacker that discovers one will be unable to backtrack to the starting point and your second safe will remain secure. | |||
== Limitations == | == Limitations == | ||
The Tyrannis expansion eliminated the previous best safe spots called Poseidon bookmarks (not discussed here since they are no longer possible). Presently, the farthest location in any solar system at which you can create a bookmark is along a path from the central star, up to 20AU farther than the longest distance between the sun and any celestial. Essentially, if ''r'' is the distance from the central star to the farthest celestial (radius), then the farthest bookmark can be up to ''r + 20 AU'' from the sun. It's difficult to make any safe spots this far out anyway, so it's not too much of an issue. | The Tyrannis expansion eliminated the previous best safe spots called Poseidon bookmarks (not discussed here since they are no longer possible). Presently, the farthest location in any solar system at which you can create a bookmark is along a path from the central star, up to 20AU farther than the longest distance between the sun and any celestial. Essentially, if ''r'' is the distance from the central star to the farthest celestial (radius), then the farthest bookmark can be up to ''r + 20 AU'' from the sun. It's difficult to make any safe spots this far out anyway, so it's not too much of an issue. | ||
[[Category:Combat]] | [[Category:Combat]] | ||