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Undue Attention: Difference between revisions

From EVE University Wiki
Dannl (talk | contribs)
m Undue Attention - Closing the Gate (3 of 3): Correcting typo in mission name. "Gatel" should be "Gate"
Hirmuolio Pine (talk | contribs)
m remove notoc
 
(4 intermediate revisions by 2 users not shown)
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{{Cleanup|Could use objectives and briefings.}}
{{Cleanup|Could use objectives and briefings.}}


{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
{{MissionLinks}} {{NPCTableCSS}}


== Undue Attention - Poking Around (1 of 3) ==
== Undue Attention - Poking Around (1 of 3) ==
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|Level= 1
|Level= 1
|Type= Encounter
|Type= Encounter
|Objective=  
|Objective= Approach and investigate any large objects you see at the location (Gallente Stargate)
|Faction1= Gallente Federation
|Faction1= Gallente Federation
|DamageToDeal1=  
|DamageToDeal1=  
Line 20: Line 20:
|Extra=  
|Extra=  
}}
}}
{{MissionBriefing
|We don't stand much on formality here: This isn't a post people seek out to advance their careers. Most of us are content to not be noticed. People start making noise, the hard-asses start remembering we're here, and that means more work for everyone.
But speaking of work, I've got some for you. We've been getting a few reports of strange activity in this system. Now, I bet it's just smugglers. And honestly, I'd rather not create too much of a fuss over it ― but it's making the civvies nervous, and they could raise just as much hell for us as any smuggler. So, just go out to these coordinates, poke around a bit, and come back. If anything pokes back, just run.
Or don't do it. I mean, what the hell do I care, really? It may be I can find some other work for you if you'd rather not play scout…
}}
Space type: Deadspace
Space type: Deadspace


'''Blitz:''' When group 1 spawns, mission will complete, so you don't have to kill any rats at all if you don't want to, just warp out.
'''Blitz:''' When group 1 spawns, mission will complete, so you don't have to kill any rats at all if you don't want to, just warp out.


You are told to investigate nearby structures, after approaching a structure group 1 will spawn, and group 2 as-well only seconds later.
You are told to investigate nearby structures. Approaching star gate (at 10 km) group 1 spawns. Group 2 spawns only seconds later.
 


=== Single pocket ===
=== Single pocket ===
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{{NPCTableRow|Cruiser|1|Federation Hastatus|ewar= Damp}}
{{NPCTableRow|Cruiser|1|Federation Hastatus|ewar= Damp}}
|}
|}


== Undue Attention - Helping the Helpful (2 of 3) ==
== Undue Attention - Helping the Helpful (2 of 3) ==
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|Level= 1
|Level= 1
|Type= Encounter
|Type= Encounter
|Objective=  
|Objective= Clear any obstacles and obtain help from the Intaki.
|Faction1= Gallente Federation
|Faction1= Gallente Federation
|DamageToDeal1=  
|DamageToDeal1=  
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|Extra=  
|Extra=  
}}
}}
{{MissionBriefing
|Yeah, slow, right. It's only the Gallente. No big deal. They're just going to turn this whole place into a libertine drone-lover festival, that's all!!
Okay, think, think.
Alright, we know they're building a jump gate in this system, right? And we can't take on both the guards at that gate and the forces they presumably have building up elsewhere in this system. I'll call in the Navy ― they should be here in a matter of hours, I hope ― but we need to occupy these free-loving jerks in the meantime. We need some sort of a distraction....
Okay, here's what I need you to do. I have a few friends in the Intaki Syndicate who owe me for looking the other way during a few local business deals. I need you to hop over to their base and get their support. Do whatever you can. But be sure you're armed. You can never tell what's going on with the Syndicate.
}}
Space type: Deadspace
Space type: Deadspace


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|}
|}
Doing mission on Cormorant, a Hastarius spawned instead of Hastatus, and once it was dead - another cruiser, Misthios.
Doing mission on Cormorant, a Hastarius spawned instead of Hastatus, and once it was dead - another cruiser, Misthios.


== Undue Attention - Closing the Gate (3 of 3) ==
== Undue Attention - Closing the Gate (3 of 3) ==