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The Assault (Guristas Pirates): Difference between revisions

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{{NPCTableCSS}}__NOTOC__
{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Guristas variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
 
{{Missiondetails
{{Missiondetails
|Name=  
|Name=  
|Level= 4
|Level= 4
|Type= Encounter
|Type= Encounter
|Objective= Destroy Guristas fleet
|Objective= Destroy the Guristas fleet.
|Faction1= Guristas
|Faction= Guristas
|WebPoint= Elite Frigates
|WebPoint= Yes (Dire Pithi Invader)
|EWAR= Web, ECM
|EWAR= Web, ECM
|ShipSizeLimit=  
|DamageToDeal={{Damagetype|kin|th}}
|ShipSuggestion=  
|DamageToResist={{Damagetype|kin|th}}
|Rewards=
|ShipSizeLimit= ?
|StandingLoss=  
|ShipSuggestion=
|Extra=  
}}
}}
{{MissionBriefing
|We are under attack! A fleet of Gurista Pirates just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't then I'm afraid we'll have to negotiate our way out of this or keep our fingers crossed that backup arrives in time.}}
Videos: [https://youtu.be/5kfEm7yDjDg Gila 2021-05-01], [https://www.youtube.com/watch?v=B6SSnc35zYM Golem], [https://www.youtube.com/watch?v=S574EY2it4c Apocalypse Navy Issue],  [https://youtu.be/zrG0hIaljaU Dominix]


Video: [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue]]<br>
'''Blitz:''' In the first pocket, ignore all hostile targets and activate the acceleration gate. Clear the second pocket completely.


Spawn triggers are the highest bounty battleships in a particular group. Their names will randomly change, so be sure to identify them correctly via their bounty. The incoming damage is almost completely kinetic, only the elite cruisers deal noticeable thermal damage.
Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.


'''Tip:'''<br>
=== 1st Pocket ===
* Destroying the Starbase Control Tower will prevent reinforcement group from appearing. It will however, aggro Group 2 in the process.
'''Fleet Aggro:''' The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.
* Recommended order of elimination: 1st, 3rd and finally 2nd group (also including reinforcement spawn when triggered).<br>
* Mission is flagged completed once you have eliminated all ships from the 3rd Group.
* One Habitation Module drops 10 each of 2 low value trade goods.


'''Blitz:'''<br>
The acceleration gate to next room is not locked, and can be activated at any time.
* 1st Pocket: warp through the gate without killing anything.<br>
* 2nd Pocket: eliminate all ships in Group 3. Warp out.<br>
 
===1st room===
 
Auto aggro from 1st group. 2nd group and spawn will aggro drones.
 
The gate to next room is '''not''' locked.
 
'''Tip:''' There's fleet aggro in this pocket. First pilot to warp in will get the aggro from the 1st Group, but no aggro from the 2nd Group.
Remaining fleet members who warp in later will receive aggro from 2nd Group when they start to open fire on the 1st Group.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableSeparator|Group 1 (15-30 km)}}
{{NPCTableSeparator|Group 1 (15-30 km) (auto-aggro)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Wrecker/Plunderer}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Wrecker/Plunderer}}
{{NPCTableRow|Battleship|4|Pith Dismantler/Obliterator/Destroyer/Eliminator|ewar = ECM|trigger = Triggers reinforcements}}
{{NPCTableRow|Battleship|4|Pith Dismantler/Exterminator|ewar = ECM|trigger = Triggers reinforcements}}
 
{{NPCTableSeparator|Group 2 (80 km)}}
{{NPCTableSeparator|Group 2 (80 km)}}
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Inferno/Mortifier}}
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Inferno/Mortifier}}
{{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}}
{{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}}
|}
|}
{{NPCTableHead|Reinforcements (120 km)}}
{{NPCTableRow|Battlecruiser|3-4|Pithatis Assassin/...}}
{{NPCTableRow|Battleship|3-4|Pith Conquistador/...|ewar = ECM}}
|}
==== Mining ====


{{NPCTableHead|Reinforcements (120 km}}
{{NPCTableHead|Asteroids (100-130km)}}
{{NPCTableRow|Battlecruiser|3-4|Pithatis Assassin/Enforcer/Executor/Revolter}}
{{NPCTableRow|Asteroid|60|Veldspar|note=~2.4m units}}
{{NPCTableRow|Battleship|3-4|Pith Conquistador/Eliminator/Exterminator/Destroyer|ewar = ECM}}
|}
|}


===Pocket 2===
=== 2nd Pocket ===
Attacking the 2nd Group will aggro the 3rd Group. Reinforcement spawn will aggro drones.
Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the {{co|wheat|Starbase Control Tower}} prevents Reinforcements from spawning, but will also aggro Group 2.


{{NPCTableHead|Initial defenders}}
The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).
 
Mission is marked as completed after all ships are dead.
 
{{NPCTableHead|Initial Defenders}}
{{NPCTableSeparator|Group 1 (55 km)}}
{{NPCTableSeparator|Group 1 (55 km)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
{{NPCTableRow|Elite Cruiser|2|Dire Pithum Abolisher/Eraser}}
{{NPCTableRow|Elite Cruiser|2|Dire Pithum Abolisher/Eraser}}
{{NPCTableRow|Battleship|3|Pith Dismantler/Extinguisher}}
{{NPCTableRow|Battleship|3|Pith Dismantler/Extinguisher}}
{{NPCTableSeparator|Group 2 (80 km)}}
{{NPCTableSeparator|Group 2 (80 km)}}
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Annihilator/Killer/Murderer/Nullifier|ewar  =ECM}}
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Annihilator/...|ewar  =ECM}}
{{NPCTableRow|Battleship|5|Pith Extinguisher/Destroyer/Eliminator/Conquistador|ewar  =ECM|trigger = Triggers reinforcement group 1}}
{{NPCTableRow|Battleship|5|Pith Conquistador/Destroyer|ewar  =ECM|trigger = Attacking Destroyers triggers reinforcement group 1}}
 
{{NPCTableSeparator|Group 3 (110 km)}}
{{NPCTableSeparator|Group 3 (110 km)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
{{NPCTableRow|Destroyer|3|Pithior Guerilla/Renegade}}
{{NPCTableRow|Destroyer|3|Pithior Guerilla/Renegade}}
{{NPCTableRow|Battlecruiser|3|Pithatis Assaulter/Enforcer}}
{{NPCTableRow|Battlecruiser|3|Pithatis Assaulter/Enforcer}}
{{NPCTableRow|Battleship|2|Pith Exterminator/Extinguisher/Destroyer/Conquistador|ewar  =ECM}}
{{NPCTableRow|Battleship|2|Pith Exterminator/...|ewar  =ECM}}
|}
|}


Last ship from reinforcement group 1 triggers second reinfocrement group.
The last ship destroyed from Reinforcements Wave 1 triggers Reinforcements Wave 2.
{{NPCTableHead|Reinforcements group 1 (40 km}}
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Cruiser|4|Pithum Eraser/Inferno/Mortifier/Abolisher}}
{{NPCTableSeparator|Wave 1 (40km)}}
{{NPCTableRow|Battleship|4|Pith Eliminator/Exterminator/Conquistador|ewar = ECM}}
{{NPCTableRow|Cruiser|4|Pithum Eraser/...}}
{{NPCTableRow|Battleship|4|Pith Eliminator/...|ewar = ECM}}
{{NPCTableSeparator|Wave 2 (40 km)}}
{{NPCTableRow|Cruiser|2|Pithum Eraser/Inferno/Mortifier}}
|}
|}


{{NPCTableHead|Reinforcements group 2 (40 km}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Cruiser|2|Pithum Eraser/Inferno/Mortifier}}
{{NPCTableRow|Structure|1|Starbase Control Tower|note=Destroying will prevent Reinforcements spawn|trigger=Attacking will aggro Group 2}}
{{NPCTableRow|Structure|1|Habitation Module|drop=10x Two low-value trade goods}}
|}
|}


==Mining==
=== Loot & Salvage ===
1st Pocket: 60 Veldspar asteroids (100- 130km, 2,402,354 units).<br>
'''Loot:''' ≈ 5.14 Mil ISK (2025-04-20) - ''Occasional higher-value pirate dog tag''
 
'''Salvage:''' ≈ 3.92 Million ISK (2025-04-20)
 
'''Bounties:''' ≈ 20.2 Million ISK (2025-04-20)


{{Missionrelated}}


[[Category:Mission reports]]
[[Category:Security missions]]