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{{update|Cruisers, battlecruisers and different ships that use different types of EWAR are lumped together}}{{NPCTableCSS}}{{MissionLinks}}{{Missiondetails | |||
{{Missiondetails | |Name= | ||
|Name= | |||
|Level= | |Level= | ||
|Type=Encounter | |Type=Encounter | ||
|Objective= | |Objective= | ||
|Faction1=Amarr Empire | |||
|Faction1=Amarr | |||
|WebPoint=All Frigates 25-35% chance each | |WebPoint=All Frigates 25-35% chance each | ||
|EWAR= | |EWAR= Neuting, tracking disruption and heavy webbing | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= | |Rewards= | ||
|Extra= | |Extra= | ||
}} | }} | ||
Deadspace with multiple gated pockets. Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear. | |||
'''Tips:''' | |||
* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries<br> | |||
* When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).<br> | |||
* For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship<br> | |||
=== 1st pocket - Entry Point === | |||
Empty pocket with 3 gates that lead to the pockets. | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Acceleration Gate|1|Gate to remote cloaking array pocket 2}} | |||
{{NPCTableRow|Acceleration Gate|1|Gate to remote cloaking array pocket 3}} | |||
{{NPCTableRow|Acceleration Gate|1|Gate to Pocket 4}} | |||
|} | |||
=== 2nd pocket === | |||
Warp disruption, neuting, tracking disruption and heavy webbing. All ships will orbit at close ~10km orbit. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket. | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Elite Frigate|9|Divine Imperial Napat/Bahir|point=yes|ewar=Web|ewar2=TD}} | |||
{{NPCTableRow|Elite Cruiser|5|Divine Imperial Ambrose/Basil/Wrath|ewar=Neut|ewar2=TD}} | |||
{{NPCTableRow|Sentry|8|Amarr Stasis Tower|ewar=Web}} | |||
|} | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to entry point}} | |||
{{NPCTableRow|Structure|1|Remote Cloaking Array|trigger = Needs to be killed}} | |||
|} | |||
=== 3rd pocket === | |||
Frigates will orbit at ~4 km while battleships stay at ~45 km. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket. | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Elite Frigate|9|Divine Imperial Imran/Felix/Nabih/Sixtus|point=yes|ewar=Web}} | |||
{{NPCTableRow|Battleship|5|Imperial Templar Torah/Ultara}} | |||
{{NPCTableRow|Sentry|4|Amarr Energy Neutralizer Sentry I|ewar=Neut}} | |||
{{NPCTableRow|Sentry|5|Amarr Energy Neutralizer Sentry II|ewar=Neut}} | |||
|} | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to entry point}} | |||
{{NPCTableRow|Structure|1|Remote Cloaking Array|trigger = Needs to be killed}} | |||
|} | |||
=== 4th pocket === | |||
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in 2nd and 3rd pockets. | |||
Battlecruisers orbits at 10-20 km and battleships at 50 km. | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Battlecruisers |6|Imperial Templar Champion/Justicar}} | |||
{{NPCTableRow|Battleship|6|Imperial Templar Martyr}} | |||
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar=Neut}} | |||
|} | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to 5th pocket}} | |||
|} | |||
=== 5th pocket === | |||
Timed spawns. It takes 30 seconds for all 10 cruisers to spawn. Cruisers orbit at 10-22 km. | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Cruiser|10|Divine Imperial Champion/Justicar}} | |||
{{NPCTableRow|Battleship|6|Imperial Templar Martyr}} | |||
{{NPCTableRow|Sentry|5|Amarr Heavy Missile Batteries}} | |||
|} | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to 6th pocket}} | |||
|} | |||
=== 6th pocket - Enemy Base === | |||
Timed spawns. It takes 60 seconds for all ships to spawn. | |||
Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed. | Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed. | ||
- | Frigates and cruisers orbit at ~10 km, battlecruisers at 10-20 km and battleships 15-50 km. | ||
{{NPCTableHead|}} | |||
[[Category: | {{NPCTableRow|Elite Frigate|2|Divine Imperial Napat|point = yes|ewar = Web|ewar2 = TD|trigger = Triggers replacement frigates}} | ||
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point = yes|ewar = Web}} | |||
{{NPCTableRow|Cruiser|2|Divine Imperial Tamir/Wrath|ewar = Neut|ewar2 = TD}} | |||
{{NPCTableRow|Battlecruiser|5|Imperial Templar Champion/Justicar}} | |||
{{NPCTableRow|Battleship|10|Imperial Templar Dominator/Martyr}} | |||
{{NPCTableRow|Sentry|4|Amarr Heavy Missile Batteries}} | |||
{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry II|ewar = Neut}} | |||
{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry III|ewar = Neut}} | |||
|} | |||
{{NPCTableHead|Replacement frigates}} | |||
{{NPCTableRow|Elite Frigate|2|Divine Imperial Napat|point = yes|ewar = Web|ewar2 = TD|trigger = Triggers replacement frigates}} | |||
|} | |||
{{Missionrelated}} | |||
[[Category:Security missions]] | |||