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Id and Egonics, Inc.: Difference between revisions

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{{MissionLinks}}
{{NPCTableCSS}}
{{Missiondetails
{{Missiondetails
|Level= 3
|Level= 3
|Storyline= yes
|Type= Encounter
|Type= Encounter
|Objective= Kill the Slave Transport
|Objective= Kill the Amarr Slaver and retrieve the captives (1,093{{m3}})
|Faction1= Amarr Empire
|Faction1= Amarr Empire
|Faction2= Caldari State
|DamageToResist=
|DamageToResist=
|WebPoint=  
|WebPoint=  
|EWAR=  
|EWAR= Tracking disruption (Imperial Forian/Agatho), Target jamming (State Fudai)
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion= Battlecruiser
|ShipSuggestion= Battlecruiser, Hauler (to pick up the captives)
}}
}}
The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
=== Warp-in ===
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.
No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.
{{NPCTableHead|Initial forces, 10-20km (auto aggro)}}
{{NPCTableRow|Frigate|2-3|Mercenary Frigate [Imperial Forian/Paladin]|ewar= TD}}
{{NPCTableRow|Cruiser|2-3|Mercenary Cruiser [Imperial Agatho/Donus]|ewar= TD}}
{{NPCTableRow|Battleship|1|Mercenary Battleship [Imperial Origen/Tanakh]|drop= 1x Imperial Navy General Insignia I}}
|}
=== Pocket ===
There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport'''. The Caldari industrial does not need to be killed to complete the mission.
No standings loss from killing Caldari combat ships.  There is a -0.002 standings loss from killing the Amarr battleship, but this is negligible compared to the Derived Modification.
{{NPCTableHead}}
{{NPCTableSeparator|Amarr group, 10-20km (auto aggro)}}
{{NPCTableRow|Frigate|2|Imperial Matendi/Forian}}
{{NPCTableRow|Cruiser|2|Imperial Agatho/Donus|ewar= TD}}
{{NPCTableRow|Battleship|1|Imperial Bataivah/Origen|drop= 1x Imperial Navy General Insignia I}}
{{NPCTableSeparator|Caldari group, 10-20km (auto aggro)}}
{{NPCTableRow|Frigate|2|State Nagasa/Shinai}}
{{NPCTableRow|Cruiser|2|State Bushi/Dogo/Fudai|note= Cruisers may not jam|ewar= ECM}}
{{NPCTableRow|Battleship|1|State Tenkyu|drop= Caldari Navy Vice Admiral Insignia I}}
{{NPCTableSeparator|Group 3, 25km}}
{{NPCTableRow|Industrial|1|Amarr Slaver|note= Mission objective|cargo= 1093 Captives}}
{{NPCTableRow|Industrial|1|State Transport|note= Incurs 2.4% standing loss with Caldari State when destroyed|drop= Livestock}}
|}
=== Notes ===
* Possible Blitz:
** Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket.
** Change ships to a T1 hauler. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners.
** Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out.
{{Missionrelated}}
[[Category:Security missions]]