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Recon (1 of 3) (Angel Cartel) (Level 2): Difference between revisions

From EVE University Wiki
added parts listing, fixed mission details box
Hirmuolio Pine (talk | contribs)
m remove notoc
 
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<noinclude>__NOTOC__{{NPCTableCSS}}
<noinclude>{{NPCTableCSS}}
Parts: [[Recon (1 of 3) (Angel Cartel) (level 2)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (level 2)|2 of 3]], [[Recon (3 of 3) (level 2)|3 of 3]]
Parts: [[Recon (1 of 3) (Angel Cartel) (level 2)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (level 2)|2 of 3]], [[Recon (3 of 3) (level 2)|3 of 3]]
</noinclude>
</noinclude>
{{Template:Missiondetails
{{Template:Missiondetails
|Level=2
|Level=2
|Type= Encounter
|Type=Encounter
|Objective=  
|Objective=  
|Faction1=Angel Cartel
|Faction1=Angel Cartel
Line 13: Line 12:
|EWAR=  
|EWAR=  
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=Destroyer, Cruiser
|Rewards=  
|Rewards=  
|Extra=  
|Extra=  
}}
{{MissionBriefing
|I'd like you to do some reconnaissance for <Corp>, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.
All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom.
}}
}}




===Pocket 1===
=== Pocket 1 ===
The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Distance to gate 25km
The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Distance to gate 25km


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{{NPCTableHead|Wave Format}}
{{NPCTableHead|Wave Format}}
{{NPCTableRow| Destroyer |0-1|Gistior Haunter/Seizer}}
{{NPCTableRow|Destroyer|0-1|Gistior Haunter/Seizer}}
{{NPCTableRow| Cruiser |0-3|Gistum Centurion/Phalanx}}
{{NPCTableRow|Cruiser|0-3|Gistum Centurion/Phalanx}}
{{NPCTableRow| Elite Cruiser |0-3|Arch Gistum Breaker/Centurion/Defeater/Liquidator/Marauder/Phalanx}}
{{NPCTableRow|Elite Cruiser|0-3|Arch Gistum Breaker/Centurion/Defeater/Liquidator/Marauder/Phalanx}}
|}
|}


===Pocket 2===
 
=== Pocket 2 ===
Mission completes shortly after you arrive.
Mission completes shortly after you arrive.


{{NPCTableHead|Group 1 (spawns after about 15 seconds)}}
{{NPCTableHead|Group 1 (spawns after about 15 seconds)}}
{{NPCTableRow| Elite Frigate |3-4|Arch Gistii Ambusher/Hunter/Raider}}
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Ambusher/Hunter/Raider}}
{{NPCTableRow| Elite Cruiser |3-4|Arch Gistum Centurion/Phalanx}}
{{NPCTableRow|Elite Cruiser|3-4|Arch Gistum Centurion/Phalanx}}
|}
|}


{{NPCTableHead|Group 2 (Spawns after about 1 minute)}}
{{NPCTableHead|Group 2 (Spawns after about 1 minute)}}
{{NPCTableRow| Destroyer |2-3|Gistior Seizer/Shatterer/Trasher}}
{{NPCTableRow|Destroyer|2-3|Gistior Seizer/Shatterer/Trasher}}
{{NPCTableRow| Elite Cruiser |2|Arch Gistum Centurion/Phalanx}}
{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/Phalanx}}
|}
|}


===Notes===
*Pocket 2 contains a very nice belt with 6,447,561 units of Veldspar ready to mine. Belt radius 40km around beacon point.


=== Notes ===
* Pocket 2 contains a very nice belt with 6,447,561 units of Veldspar ready to mine. Belt radius 40km around beacon point.


[[Category:Mission reports]]
[[Category:Security missions]]