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Probing Question: Difference between revisions

From EVE University Wiki
Felyza (talk | contribs)
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Remove Standingloss from {{Missiondetails}}. According to the template doc this should only be used for significant standing loss. https://wiki.eveuniversity.org/Template:Missiondetails
Tag: Manual revert
 
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{{Missiondetails
{{Missiondetails
|Level=3
|Level= 3
|Type=Encounter
|Type= Encounter
|Objective=
|Objective= Destroy the Amarr forces.
|Faction1=Amarr Empire
|Faction1= Amarr Empire
|DamageToDeal=
|DamageToDeal1=  
|DamageToResist=
|DamageToResis1t=  
|WebPoint=
|WebPoint=  
|EWAR=Imperial Tamir/Templar Muzakir type (Neut)
|EWAR= Imperial Tamir/Templar Muzakir type (Neut)
|ShipSizeLimit=
|ShipSizeLimit=  
|ShipSuggestion=Battlecruiser
|ShipSuggestion= Battlecruiser
|Rewards=
|Rewards=  
|StandingLoss=
|StandingLoss=  
|Extra=
|Extra=
}}
}}
{{MissionBriefing
|Good, I have some work for you. We're facing a serious issue in this area. The Amarr are conducting an unprecedented number of probing missions in this and the surrounding systems.


I need you to defend a military gate in <System>. You must utterly destroy any Amarr forces that approach the gate. We need to send a message of strength in our position.
}}
{{MessageBox|Targets
|Space battles generally occur around targets of strategic and tactical significance: gates, stations, corporate structures, asteroids or mining colonies, research facilities, outposts, etc.
|collapsed= yes}}


===Single Pocket===
=== Warp-in ===


{{NPCTableHead|Initial Group, 30km (auto-aggro)}}
This mission does not have acceleration gates.  Distances and directions of enemies are relative to the warp-in point of the mission.  Being part of a fleet (even if it's only a fleet of just yourself) and warping the squad/wing/fleet to the mission "to within 30 km" from the southeast will put you at close range to all waves.  Warping the squad/wing/fleet to the mission "to within" some distance from the north, northwest, or west will increase your initial distance from all waves.
{{NPCTableRow|Cruiser|8|Amarr Raider/Heavy Raider|note=Imperial Tamir/Templar Muzakir type|ewar=Neut|trigger=Reinforcement 1}}
 
The most recent editor of this page forgot to check if the mission is in deadspace; warping to zero on a fleetmate in the mission might instead warp you to zero on the mission warp-in point.
 
{{NPCTableHead|Initial Group, 30km east (auto-aggro)}}
{{NPCTableRow|Cruiser|8|Amarr Raider/Heavy Raider|note= Renamed Imperial Tamir/Templar Muzakir|ewar= Neut|trigger= Last ship destroyed triggers reinforcement 1}}
|}
|}


{{NPCTableHead|Reinforcement 1, 30km}}
{{NPCTableHead|Reinforcement 1, 30km south}}
{{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Agatho/Mathura}}
{{NPCTableRow|Cruiser|5|Amarr Raider|note= Renamed Imperial Templar Agatho/Mathura}}
{{NPCTableRow|Battlecruiser|4|Amarr Raider|note=Divine Imperial Champion/Justicar|trigger=Reinforcement 2}}
{{NPCTableRow|Elite Cruiser|4|Amarr Raider|note= Renamed Divine Imperial Champion/Justicar|trigger= Last ship destroyed triggers reinforcement 2}}
|}
|}
The elite cruisers, renamed Divine Imperial Justicars, have a noticeable amount of armor repair.  If running this mission as part of a fleet, then tagging targets and focusing fire is recommended.


{{NPCTableHead|Reinforcement 2, 30km}}
{{NPCTableHead|Reinforcement 2, 30km southeast}}
{{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Tamir/Donus}}
{{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Tamir/Donus}}
|}
|}


{{Missionrelated}}


{{Missionrelated}}
[[Category:Security missions]]
[[Category:Mission reports]]