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'''Scripts''' are items that can be loaded in certain [[modules]] to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability | '''Scripts''' are items that can be loaded in certain [[modules]] to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability. | ||
For example, a Tracking Computer without a script grants a 10% bonus to tracking and a 5% bonus to range. | For example, a Tracking Computer without a script loaded grants a 10% bonus to tracking and a 5% bonus to range. | ||
With an optimal range script, the bonus would be 0% to tracking and 10% to range. | * With an optimal range script loaded, the bonus would be 0% to tracking and 10% to range. | ||
With a tracking speed script, the bonus would be 20% to tracking and 0% to range. | * With a tracking speed script loaded, the bonus would be 20% to tracking and 0% to range. | ||
==Non-ewar scripts== | Scripts are equipped and swapped using the same controls as weapon ammunition but they are not consumed upon activation, and they can be swapped out instantly, unlike missiles, projectile ammunition and hybrid turret charges. | ||
== Non-ewar scripts == | |||
These scripts are for non-ewar modules. For the mechanics affected, see [[Scan_resolution|scan resolution]], [[missile mechanics]], and [[Turret Damage|turret damage]] | These scripts are for non-ewar modules. For the mechanics affected, see [[Scan_resolution|scan resolution]], [[missile mechanics]], and [[Turret Damage|turret damage]] | ||
===Tracking Computer/Remote Tracking Computer/Omnidirectional Tracking Link=== | === Tracking Computer/Remote Tracking Computer/Omnidirectional Tracking Link === | ||
These scripts can be loaded into a Tracking Computer, Remote Tracking Computer, or Omnidirectional Tracking Link module to change the nature of its bonuses. They double one type of bonus while removing the other. | These scripts can be loaded into a Tracking Computer, Remote Tracking Computer, or Omnidirectional Tracking Link module to change the nature of its bonuses. They double one type of bonus while removing the other. | ||
{| class="wikitable" style=" | {| class="wikitable" style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! style="text-align: left;" | Script | ! style="text-align: left;" | Script | ||
! <span title="Optimal range bonus">[[image:Icon_target_range.png|26px|link=]] | ! <span title="Optimal range bonus">[[image:Icon_target_range.png|26px|link=]] | ||
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|} | |} | ||
===Sensor Booster/Remote Sensor Booster=== | === Sensor Booster/Remote Sensor Booster === | ||
These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others. | These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others. | ||
{| class="wikitable" style=" | {| class="wikitable" style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);' | ||
! style="text-align: left;" | Script | ! style="text-align: left;" | Script | ||
! <span title="Scan resolution bonus">[[image:Icon_ship_sig.png|26px|link=]] | ! <span title="Scan resolution bonus">[[image:Icon_ship_sig.png|26px|link=]] | ||
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! <span title="Targeting range bonus">[[image:Icon_target_range.png|26px|link=]] | ! <span title="Targeting range bonus">[[image:Icon_target_range.png|26px|link=]] | ||
|- | |- | ||
| style="text-align: left;" | | | style="text-align: left;" | ECCM Script | ||
| x0 | |||
| x2 | | x2 | ||
| x0 | | x0 | ||
|- | |- | ||
| style="text-align: left;" | | | style="text-align: left;" | Scan Resolution Script | ||
| x2 | |||
| x0 | | x0 | ||
| x0 | | x0 | ||
|- | |- | ||
| Line 55: | Line 57: | ||
|} | |} | ||
===Missile Guidance Computer=== | === Missile Guidance Computer === | ||
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others. | These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others. | ||
{| class="wikitable" style=" | {| class="wikitable" style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! style="text-align: left;" | Script | ! style="text-align: left;" | Script | ||
! <span title="Explosion radius bonus">[[image:Icon_ship_sig.png|26px|link=]] | ! <span title="Explosion radius bonus">[[image:Icon_ship_sig.png|26px|link=]] | ||
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|} | |} | ||
==Ewar scripts== | == Ewar scripts == | ||
These are scripts for EWAR modules. For the mechanics affected, see [[electronic warfare]]. | These are scripts for EWAR modules. For the mechanics affected, see [[electronic warfare]]. | ||
===Tracking Disruptor=== | === Tracking Disruptor === | ||
These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other. | These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other. | ||
{| class="wikitable" style=" | {| class="wikitable" style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);' | ||
! style="text-align: left;" | Script | ! style="text-align: left;" | Script | ||
! <span title="Optimal range bonus">[[image:Icon_target_range.png|26px|link=]] | ! <span title="Optimal range bonus">[[image:Icon_target_range.png|26px|link=]] | ||
| Line 103: | Line 105: | ||
|} | |} | ||
===Remote Sensor Dampener=== | === Remote Sensor Dampener === | ||
These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others. | These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others. | ||
{| class="wikitable" style=" | {| class="wikitable" style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! style="text-align: left;" | Script | ! style="text-align: left;" | Script | ||
! <span title="Scan resolution bonus">[[image:Icon_ship_sig.png|26px|link=]] | ! <span title="Scan resolution bonus">[[image:Icon_ship_sig.png|26px|link=]] | ||
| Line 121: | Line 123: | ||
|} | |} | ||
===Missile Disruptor Computer=== | === Missile Disruptor Computer === | ||
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others. | These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others. | ||
{| class="wikitable" style=" | {| class="wikitable" style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! style="text-align:left;" | Script | ! style="text-align:left;" | Script | ||
! <span title="Explosion radius bonus">[[image:Icon_ship_sig.png|26px|link=]] | ! <span title="Explosion radius bonus">[[image:Icon_ship_sig.png|26px|link=]] | ||
| Line 145: | Line 147: | ||
|} | |} | ||
==Other scripts== | == Other scripts == | ||
===Warp Disruptor Field Generator=== | === Warp Disruptor Field Generator === | ||
The Warp Disruptor Field Generator normally produces an interdiction bubble centered on the [[ | The Warp Disruptor Field Generator normally produces an interdiction bubble centered on the [[Heavy Interdiction Cruisers|Heavy Interdiction Cruiser]] that activates it. However, when scripted with the Focused Warp Disruption Script, it loses its area of effect and gains the ability to warp scramble ships that are normally immune to electronic warfare, such as [[Titans]] and [[Supercarriers]]. | ||
===Capital Flex Armor Hardener=== | === Capital Flex Armor Hardener === | ||
The Capital Flex Armor Hardener normally provides a small bonus to all armor resistances, but can be scripted to triple one resistance bonus while dropping the other three. | The Capital Flex Armor Hardener normally provides a small bonus to all armor resistances, but can be scripted to triple one resistance bonus while dropping the other three. | ||
===Capital Flex Shield Hardener=== | === Capital Flex Shield Hardener === | ||
The Capital Flex Shield Hardener normally provides a small bonus to all shield resistances, but can be scripted to triple one resistance bonus while dropping the other three. | The Capital Flex Shield Hardener normally provides a small bonus to all shield resistances, but can be scripted to triple one resistance bonus while dropping the other three. | ||
===Standup Variable Spectrum ECM=== | === Standup Variable Spectrum ECM === | ||
The Standup Variable Spectrum ECM is an ECM module that can be fitted to [[Citadels]]. It can be scripted to double its jamming strength against one scanner type while halving its strength on the other three. | The Standup Variable Spectrum ECM is an ECM module that can be fitted to [[Citadels]]. It can be scripted to double its jamming strength against one scanner type while halving its strength on the other three. | ||
[[Category:Fitting]] | [[Category:Fitting]] | ||