Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Archive:Ivy League Logo competition: Difference between revisions

From EVE University Wiki
Kivena (talk | contribs)
No edit summary
Replace table formatting with flex container.
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
using my page to test further wiki changes...  
__NOTOC__
{{Historical}}
In April 2015 CCP changed their policy on Alliance logos, as summarised in their Dev Blog: [https://community.eveonline.com/news/dev-blogs/alliance-logos-you-submissions-re-opened/ Alliance Logos & You - Submissions Re-Opened!].


Consequently, [[EVE University]] ran a competition to design a new [[Uniwiki:EVE University Graphics|logo]] for their Alliance, [[Ivy League]]. The winning logo was designed by Janton Raudhir and Jurius Doctor and the final result (after editing) was the current Ivy League logo:


[[File:New Ivy Logo.png|300px|center]]


{| width="1200" cellspacing="2" cellpadding="1" border="1" align="left" style=""
We have preserved the other submissions below for posterity. Number 2 was removed from the competition due to similarities with the [https://en.wikipedia.org/wiki/Agents_of_S.H.I.E.L.D. S.H.I.E.L.D] icon.
|-
| align="center" | Tank Type
| align="center" | <br>
| align="center" | General Idea<br>
| align="center" | Benefits<br>
| align="center" | Drawbacks<br>
| align="center" | Modules you might find useful<br>
|-
| valign="middle" align="center" | Armour<br>
| valign="middle" align="center" | Active<br>
| Repair any damage taken with one or more activated repair modules<br>
|
*You can repair damage
*Effective in duels or missions


|
== Other submissions ==
*Dependant on capacitor to power active modules
<div style="display: flex; flex-wrap: wrap; gap: 1em; max-width: 72em;">
*More buttons to press
<div style="text-align: center;">
 
[[File:IVY Logo 1.png|200px]]<br>1
|
</div>
*'''Armor repair systems (active)'''
<div style="text-align: center;">
*Armor hardeners (active)
[[File:IVY Logo 2.png|200px]]<br>2
*Energized &amp; resistance plating (passive)
</div>
*Possible rigs: auxiliary nano pump, nanobot accelerator
<div style="text-align: center;">
 
[[File:IVY Logo 3.png|200px]]<br>3
|-
</div>
| valign="middle" align="center" | <br>  
<div style="text-align: center;">
| valign="middle" align="center" | Buffer<br>  
[[File:IVY Logo 4.png|200px]]<br>4
| Have as many effective hitpoints as possible so you survive as long as possible<br>  
</div>
|
<div style="text-align: center;">
*PvP: keeps you alive longest versus lots of enemies
[[File:IVY Logo 5.png|200px]]<br>5
*Fewer buttons to press
</div>
 
<div style="text-align: center;">
|
[[File:IVY Logo 6.png|200px]]<br>6
*Armour plates make you less agile &amp; slower
</div>
*Armour does not regenerate
<div style="text-align: center;">
 
[[File:IVY Logo 7.png|200px]]<br>7
|  
</div>
*'''Armor plates (passive)'''<br>  
<div style="text-align: center;">
*Armor hardeners (active)<br>  
[[File:IVY Logo 8.png|200px]]<br>8
*Energized &amp; resistance plating (passive)
</div>
*Possible rig: trimark armor pump
<div style="text-align: center;">
 
[[File:IVY Logo 9.png|200px]]<br>9
|-
</div>
| valign="middle" align="center" | Shield<br>  
<div style="text-align: center;">
| valign="middle" align="center" | Active<br>  
[[File:IVY Logo 10.png|200px]]<br>106
| Repair any damage taken with one or more activated repair modules<br>  
</div>
|
<div style="text-align: center;">
*You can repair damage
[[File:IVY Logo 11.png|200px]]<br>11
*Effective in duels or missions
</div>
 
<div style="text-align: center;">
|
[[File:IVY Logo 12.png|200px]]<br>12
*Dependant on capacitor to power active modules
</div>
*More buttons to press
<div style="text-align: center;">
 
[[File:IVY Logo 13.png|200px]]<br>13
|
</div>
*'''Shield boosters (active)'''
<div style="text-align: center;">
*Shield boost amplifiers (passive)
[[File:IVY Logo 14.png|200px]]<br>14
*Shield hardeners (active)
</div>
*Shield resistance amplifiers (passive)
<div style="text-align: center;">
*Possible rigs: core defence operational solidifier, core defence capacitor safeguard
[[File:IVY Logo 15.png|200px]]<br>15
 
</div>
|-
<div style="text-align: center;">
| valign="middle" align="center" | <br>  
[[File:IVY Logo 16.png|200px]]<br>16
| valign="middle" align="center" | Buffer<br>  
</div>
| Have as many effective hitpoints as possible so you survive as long as possible<br>  
<div style="text-align: center;">
|
[[File:IVY Logo 17.png|200px]]<br>17
*PvP: keeps you alive longest versus lots of enemies
</div>
*Fewer buttons to press
<div style="text-align: center;">
*Shield naturally regenerates...
[[File:IVY Logo 18.png|200px]]<br>18
 
</div>
|  
<div style="text-align: center;">
*Larger signature radius (making enemies target you faster and hit you easier)
[[File:IVY Logo 19.png|200px]]<br>19
*Shield naturally regenerates... ''very slowly''
</div>
 
<div style="text-align: center;">
|
[[File:IVY Logo 20.png|200px]]<br>20
*'''Shield extenders (passive)'''
</div>
*Shield hardeners (active)
<div style="text-align: center;">
*Shield resistance amplifiers (passive)
[[File:IVY Logo 21.png|200px]]<br>21
*Possible rig: core defence field extender
</div>
 
<div style="text-align: center;">
|-
[[File:IVY Logo 22.png|200px]]<br>22
| valign="middle" align="center" | <br>  
</div>
| valign="middle" align="center" | Passive<br>  
<div style="text-align: center;">
| Maximise the natural recharge rate of your shields so that they self-repair any damage taken<br>  
[[File:IVY Logo 23.png|200px]]<br>23
|
</div>
*Regenerates naturally fast
<div style="text-align: center;">
*Effective in missions
[[File:IVY Logo 24.png|200px]]<br>24
 
</div>
|
</div>
*Fewer actual hit points
*Not many ships can do it very well
 
|
*'''Shield power relays (passive)'''
*Shield extenders (passive)
*Shield hardeners (active)
*Shield resistance plating (passive)
*Possible rig: core defence field purger
 
|-
| valign="middle" align="center" | Speed<br>  
| valign="middle" align="center" | <br>  
| Travel fast enough that the enemy guns can't track you and their missiles do much less damage<br>  
|
*Fast &amp; agile
*Can dictate range
*Lots of inherent GTFO ability
*Effective in missions &amp; PvP
 
|
*Fragile if/when you are actually hit by something
*Dependant on not being webbed or scrammed by the enemy
*Not many ships can do it very well
 
|
*'''Afterburner or microwarpdrive (active)'''
*Overdrive injector systems (passive)
*Nanofiber internal structure (passive)
*Possible rigs: auxiliary thrusters, low friction nozzle joints, polycarbon engine housing
 
|}
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
<br>  
 
sadasd<br>

Latest revision as of 07:34, 2 July 2025

E-UNI Emblem.png
This page's intent is to provide information on the the history of EVE University. The information on this page is no longer current.

In April 2015 CCP changed their policy on Alliance logos, as summarised in their Dev Blog: Alliance Logos & You - Submissions Re-Opened!.

Consequently, EVE University ran a competition to design a new logo for their Alliance, Ivy League. The winning logo was designed by Janton Raudhir and Jurius Doctor and the final result (after editing) was the current Ivy League logo:

We have preserved the other submissions below for posterity. Number 2 was removed from the competition due to similarities with the S.H.I.E.L.D icon.

Other submissions


1


2


3


4


5


6


7


8


9


106


11


12


13


14


15


16


17


18


19


20


21


22


23


24