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[[File:Icon_fit_rig.png|left|32px]] | [[File:Icon_fit_rig.png|left|32px]] | ||
'''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular [[modules]]). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging | '''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular [[modules]]). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging}} skill. However, if you're willing to face the full drawback, you can fit any rig with no skills whatsoever. | ||
Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents. | Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships that can fit rigs have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. [[Alliance Tournament]] ships have 400 points regardless of faction, while other special edition ships follow the pirate faction rule. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents. | ||
Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[Freighters]], [[Jump Freighters]], [[Corvettes]], and [[Shuttles]]) have none. | Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[Freighters]], [[Jump Freighters]], [[Corvettes]], and [[Shuttles]]) have none. | ||
Rigs come in four sizes: | Rigs come in four sizes: | ||
* Small, for [[ | * Small, for [[frigates]] and [[destroyers]] | ||
* Medium, for [[ | * Medium, for [[cruisers]], [[battlecruisers]], [[haulers]], and [[mining Barge]]s | ||
* Large, for [[ | * Large, for [[battleships]] | ||
* Capital, for [[ | * Capital, for [[capital Ships]] | ||
Unlike for modules, it's not possible to fit a "wrong-sized" rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size. | Unlike for modules, it's not possible to fit a "wrong-sized" rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size. | ||
Rigs are [[manufacturing|manufactured]] by players, using [[ | Rigs are [[manufacturing|manufactured]] by players, using [[Salvaging|salvaged material]]. | ||
==Armor== | == Armor == | ||
{{see also|Armor Tanking| | {{see also|Armor Tanking|Logistics}} | ||
The | The drawbacks of armor rigs can be mitigated by training {{sk|Armor Rigging|icon=yes}}. | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''EM Armor Reinforcer''' | | '''EM Armor Reinforcer''' | ||
| Line 42: | Line 43: | ||
|- | |- | ||
| '''Nanobot Accelerator''' | | '''Nanobot Accelerator''' | ||
| Decrease local armor repair module cycle time<ref | | Decrease local armor repair module cycle time<ref>This is not subject to [[stacking penalties]], despite what the rig's description says.</ref> | ||
|- | |- | ||
| '''Remote Repair Augmentor''' | | '''Remote Repair Augmentor''' | ||
| Line 59: | Line 60: | ||
==Astronautic== | ==Astronautic== | ||
The | The drawbacks of astronautic rigs can be mitigated by training {{sk|Astronautics Rigging|icon=yes}}. | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''Auxiliary Thruster''' | | '''Auxiliary Thruster''' | ||
| Line 70: | Line 72: | ||
|- | |- | ||
| '''Cargohold Optimization''' | | '''Cargohold Optimization''' | ||
| Increases cargo capacity<ref | | Increases cargo capacity<ref>This only affects the "normal" cargo bay, it doesn't increase the capacity of any "special" cargo bays (e.g. mining hold, fleet hangar, etc)</ref> | ||
|- | |- | ||
| '''Dynamic Fuel Valve''' | | '''Dynamic Fuel Valve''' | ||
| Line 78: | Line 80: | ||
| Increases cycle duration of afterburners and microwarpdrives | | Increases cycle duration of afterburners and microwarpdrives | ||
|- | |- | ||
| '''Higgs Anchor'''<ref | | '''Higgs Anchor'''<ref>Only one Higgs Anchor rig can be fit to a ship at time. Additionally, there is no Tech 2 variant of this rig.</ref> | ||
| Increase mass and agility while greatly reducing maximum velocity | | Increase mass and agility while greatly reducing maximum velocity | ||
| Reduces warp velocity | | Reduces warp velocity | ||
| Line 97: | Line 99: | ||
| Increases signature radius | | Increases signature radius | ||
|} | |} | ||
<small><references | <small><references /></small> | ||
==Drone== | == Drone == | ||
{{see also|Drones}} | {{see also|Drones}} | ||
The | The drawbacks of drone rigs can be mitigated by training {{sk|Drones Rigging|icon=yes}}. | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''Drone Control Range Augmentor''' | | '''Drone Control Range Augmentor''' | ||
| Line 133: | Line 136: | ||
|} | |} | ||
==Electronic superiority== | == Electronic superiority == | ||
{{see also| | {{see also|Electronic warfare}} | ||
The | The drawbacks of electronic superiority rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}. | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''Inverted Signal Field Generator''' | | '''Inverted Signal Field Generator''' | ||
| Line 149: | Line 153: | ||
|- | |- | ||
| '''Particle Dispersion Projector''' | | '''Particle Dispersion Projector''' | ||
| Increases the range of EWAR modules<ref | | Increases the range of EWAR modules<ref>This applies to all forms of electronic warfare (remote sensor dampeners, weapon disruptors, ECM, and target painters).</ref> | ||
|- | |- | ||
| '''Signal Disruption Amplifier''' | | '''Signal Disruption Amplifier''' | ||
| Decreases the capacitor need for ECM | | Decreases the capacitor need for ECM and ECM Burst modules | ||
| No | | No drawback | ||
|- | |- | ||
| '''Targeting Systems Stabilizer''' | | '''Targeting Systems Stabilizer''' | ||
| Line 162: | Line 166: | ||
| Increases the strength of tracking disruptor modules | | Increases the strength of tracking disruptor modules | ||
|} | |} | ||
<small><references | <small><references /></small> | ||
==Engineering== | == Engineering == | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''Ancillary Current Router''' | | '''Ancillary Current Router''' | ||
| Increases ship's powergrid | | Increases ship's powergrid | ||
| rowspan= | | rowspan=8 | No drawback | ||
|- | |- | ||
| '''Capacitor Control Circuit''' | | '''Capacitor Control Circuit''' | ||
| Increases ship's capacitor recharge rate | | Increases ship's capacitor recharge rate | ||
|- | |- | ||
| '''Command Processor'''<ref | | '''Command Processor'''<ref>There is no Tech 2 variant of this rig.</ref> | ||
| Increase the number of Command Burst modules that can be equipped to a command-capable ship | | Increase the number of Command Burst modules that can be equipped to a command-capable ship | ||
|- | |- | ||
| '''Egress Port Maximizer''' | | '''Egress Port Maximizer''' | ||
| Decreases the capacitor use of capacitor [[Guide_to_Logistics#Remote_Capacitor_Transfer|transfer]] and [[ | | Decreases the capacitor use of capacitor [[Guide_to_Logistics#Remote_Capacitor_Transfer|transfer]] and [[Capacitor warfare|neutralizer]] modules | ||
|- | |- | ||
| '''Liquid Cooled Electronics''' | | '''Liquid Cooled Electronics''' | ||
| Reduces the CPU needs of modules that require the {{sk|Electronics Upgrades}}<ref | | Reduces the CPU needs of modules that require the {{sk|Electronics Upgrades}}<ref>This includes modules like Co-Processors and Signal Amplifiers.</ref> skill | ||
|- | |- | ||
| '''Powergrid Subroutine Maximizer''' | | '''Powergrid Subroutine Maximizer''' | ||
| Decreases the CPU need for all power upgrade modules<ref | | Decreases the CPU need for all power upgrade modules<ref>All modules which increase a ship's powergrid, e.g. Micro-Auxiliary Power Cores, Power Diagnostic Systems, and Reactor Control Units.</ref> | ||
|- | |- | ||
| '''Processor Overclocking Unit''' | | '''Processor Overclocking Unit''' | ||
| Increases ship's CPU | | Increases ship's CPU, -5% shield recharge rate | ||
|- | |- | ||
| '''Semiconductor Memory Cell''' | | '''Semiconductor Memory Cell''' | ||
| Increases ship's total capacitor | | Increases ship's total capacitor | ||
|} | |} | ||
<small><references | <small><references /></small> | ||
==Missile launcher== | == Missile launcher == | ||
{{see also|Missile Launchers}} | {{see also|Missile Launchers}} | ||
The | The drawbacks of missile launcher rigs can be mitigated by training {{sk|Launcher Rigging|icon=yes}}. | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''Bay Loading Accelerator''' | | '''Bay Loading Accelerator''' | ||
| Line 227: | Line 231: | ||
|} | |} | ||
==Resource processing== | == Resource processing == | ||
{{see also|Mining}} | {{see also|Ice harvesting|Mining|Salvaging}} | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''Ice Harvester Accelerator'''<ref name="medonly" | | '''Ice Harvester Accelerator'''<ref name="medonly" /> | ||
| Reduces the cycle time of ice harvester modules | | Reduces the cycle time of ice harvester modules | ||
| rowspan=2 | No | | rowspan=2 | No drawback | ||
|- | |- | ||
| '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" /> | | '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" /> | ||
| Line 242: | Line 247: | ||
|- | |- | ||
| '''Salvage Tackle''' | | '''Salvage Tackle''' | ||
| Increases the chance to | | Increases the chance to salvage successfully | ||
| Decreases maximum velocity<ref | | Decreases maximum velocity<ref>This can be mitigated by training {{sk|Armor Rigging}}.</ref> | ||
|} | |} | ||
<small><references></references></small> | <small><references> | ||
<ref name="medonly">This rig is only available as a Tech 1, medium-sized rig.</ref> | |||
</references></small> | |||
==Scanning== | ==Scanning== | ||
{{see also|Scanning | {{see also|Scanning}} | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''Emission Scope Sharpener''' | | '''Emission Scope Sharpener''' | ||
| Increases virus coherence of relic analyzer modules | | Increases virus coherence of relic analyzer modules | ||
| rowspan=3 | No | | rowspan=3 | No drawback | ||
|- | |- | ||
| '''Gravity Capacitor Upgrade''' | | '''Gravity Capacitor Upgrade''' | ||
| Line 266: | Line 274: | ||
| '''Signal Focusing Kit''' | | '''Signal Focusing Kit''' | ||
| Increases speed of cargo, ship, and survey scanners | | Increases speed of cargo, ship, and survey scanners | ||
| Decreases shield hit points<ref | | Decreases shield hit points<ref>This can be mitigated by training {{sk|Electronic Superiority Rigging}}.</ref> | ||
|} | |} | ||
<small><references | <small><references /></small> | ||
==Shield== | == Shield == | ||
{{see also|Shield Tanking}} | {{see also|Shield Tanking}} | ||
The | The drawbacks of shield rigs can be mitigated by training {{sk|Shield Rigging|icon=yes}}. | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''EM Shield Reinforcer''' | | '''EM Shield Reinforcer''' | ||
| Line 292: | Line 301: | ||
|- | |- | ||
| '''Core Defense Capacitor Safeguard''' | | '''Core Defense Capacitor Safeguard''' | ||
| Decreases the capacitor used by modules that require the {{sk|Shield Operation}}<ref | | Decreases the capacitor used by modules that require the {{sk|Shield Operation}}<ref>Shield Boosters and Ancillary Shield Boosters.</ref> skill | ||
|- | |- | ||
| '''Core Defense Charge Economizer''' | | '''Core Defense Charge Economizer''' | ||
| Line 306: | Line 315: | ||
| Decreases the cycle time of shield boosters | | Decreases the cycle time of shield boosters | ||
|} | |} | ||
<small><references | <small><references /></small> | ||
==Targeting== | == Targeting == | ||
The | The drawbacks of targeting rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}. | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''Ionic Field Projector''' | | '''Ionic Field Projector''' | ||
| Line 323: | Line 333: | ||
|} | |} | ||
==Turret weapons== | == Turret weapons == | ||
{{see also|Turrets}} | {{see also|Turrets}} | ||
Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The | Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The drawback of turret weapon rigs can be reduced by training {{sk|Energy Weapon Rigging|icon=yes}}, {{sk|Hybrid Weapon Rigging|icon=yes}}, or {{sk|Projectile Weapon Rigging|icon=yes}}, as appropriate. | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Name | ||
! | ! Effect | ||
! Drawback | |||
|- | |- | ||
| '''Algid Administrations Unit''' | | '''Algid Administrations Unit''' | ||
| Line 345: | Line 356: | ||
| Increases turret damage | | Increases turret damage | ||
|- | |- | ||
| '''Discharge Elutriation'''<ref | | '''Discharge Elutriation'''<ref>There is no version of this rig for projectile weapons, since they don't use capacitor.</ref> | ||
| Decreases turret capacitor use | | Decreases turret capacitor use | ||
|- | |- | ||
| Line 354: | Line 365: | ||
| Increases turret tracking speed | | Increases turret tracking speed | ||
|} | |} | ||
<small><references | <small><references /></small> | ||
== See also == | == See also == | ||
* [[Stacking penalties]] | * [[Stacking penalties]] | ||
* [[Fitting | * [[Fitting ships]] | ||
[[Category:Fitting]] | [[Category:Fitting]] | ||