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m Capitalize Upwell (it's a name). Mark See also link as going to EVE help center. |
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== Deployment cycle == | == Deployment cycle == | ||
[[File:Upwell deployment.png]] | [[File:Upwell deployment.png]] | ||
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== Reinforcement cycles == | == Reinforcement cycles == | ||
The owner of the structure sets the reinforcement hour for the structure. This is used for determine when armor and hull reinforcement cycles end. Structure and hull fights will always occur at this set time ± 3 hours.<br> | The owner of the structure sets the reinforcement hour for the structure. This is used for determine when armor and hull reinforcement cycles end. Structure and hull fights will always occur at this set time ± 3 hours.<br> | ||
Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer. | Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer. | ||
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[[File:Upwell reinforcing.png|thumb|center|upright=4|Structure reinforcement cycle flowchart]] | [[File:Upwell reinforcing.png|thumb|center|upright=4|Structure reinforcement cycle flowchart]] | ||
The default state of an | The default state of an Upwell structure is to be at full shield. At this state the structure is attackable. | ||
Structures in abandoned state (no fuel used for 7 days) have no reinforcement cycles. Those structures can be destroyed in single attack. The repair cycles are still the same 15 minutes for shield/armor and 30 minutes for structure. | Structures in abandoned state (no fuel used for 7 days) have no reinforcement cycles. Those structures can be destroyed in single attack. The repair cycles are still the same 15 minutes for shield/armor and 30 minutes for structure. | ||
Once damage has been taken the | Once damage has been taken the Upwell structure will begin a 15 minute repair timer that upon completion will fully repair the structure. This timer however is paused while the structure is taking damage at least 10% of its damage cap. | ||
Once the shields are depleted medium/large/extra large structures with online service modules enter armor reinforced state and becomes unattackable. FLEX structures, abandoned structures and Large/X-Large structures with no online service modules (so it is in low power state) skip armor reinforcement and go straight to vulnerable armor phase. Being low power does not change the reinforcement phases for medium structures. | Once the shields are depleted medium/large/extra large structures with online service modules enter armor reinforced state and becomes unattackable. FLEX structures, abandoned structures and Large/X-Large structures with no online service modules (so it is in low power state) skip armor reinforcement and go straight to vulnerable armor phase. Being low power does not change the reinforcement phases for medium structures. | ||
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The armor reinforcement duration varies by structure and space type. | The armor reinforcement duration varies by structure and space type. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align: center;" | ||
!colspan="5"|Armor reinforcement duration | !colspan="5"|Armor reinforcement duration | ||
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Once the armor is depleted Large, XL and FLEX structures enter structure reinforcement and become invulnerable. Medium and abandoned structures skip the structure reinforcement state and go straight to vulnerable structure. | Once the armor is depleted Large, XL and FLEX structures enter structure reinforcement and become invulnerable. Medium and abandoned structures skip the structure reinforcement state and go straight to vulnerable structure. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align: center;" | ||
!colspan="5"|Hull reinforcement duration | !colspan="5"|Hull reinforcement duration | ||
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Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer. | Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer. | ||
Once the structure is depleted the | Once the structure is depleted the Upwell structure is destroyed. | ||
== Structure States == | == Structure States == | ||
Structures can be in one of several states. The state affects various aspects such as vulnerability to attack, tethering, reinforcement timers, and may be slightly different depending if it is a Medium or Large Upwell Structure. When coming across a structure in space, clicking on it will show you its current state - reference this table for what it means. | |||
Structures can be in one of several states. The state affects various aspects such as attack | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
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== See also == | |||
* EVE help center: [https://support.eveonline.com/hc/en-us/articles/208289385-Upwell-Structures-Vulnerability-States Upwell Structures Vulnerability States] | |||
{{Structure Links}} | |||
[[Category:Structures]] | [[Category:Structures]] | ||