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m Change background color to design-token.Remove font-size from table, already built-in in wikitable class. |
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Note that even though you are at war with one of the four empire factions, your standings with them don't actually drop merely by joining Factional Warfare; they only drop through actions you might perform (see table). Since all the standings-affecting mechanics are purely optional (e.g. you are not forced to capture complexes just because you have enlisted in Factional Warfare), you can control how much you want to affect your faction standings. | Note that even though you are at war with one of the four empire factions, your standings with them don't actually drop merely by joining Factional Warfare; they only drop through actions you might perform (see table). Since all the standings-affecting mechanics are purely optional (e.g. you are not forced to capture complexes just because you have enlisted in Factional Warfare), you can control how much you want to affect your faction standings. | ||
{| class=wikitable style=" | {| class=wikitable style="text-align:center;" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! style="background-color: var(--background-color-base); border: none;" | | |||
! colspan=2 style="text-align: center;" | Friendly | |||
! colspan=2 style="text-align: center;" | Enemy | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! style="background-color: var(--background-color-base); border-style: none" | | |||
! Militia<br>corporation | |||
! Faction | |||
! Militia<br>corporation | |||
! Faction | |||
|- | |- | ||
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Killing enemy militia (in NPC corp) <sup>(3)</sup> | |||
| | | | ||
| | | | ||
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|/ | |/ | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing enemy militia (in player corp) | ||
| | | | ||
| | | | ||
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|/ | |/ | ||
<!-- |- | <!-- |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Podding enemy militia | ||
| | | | ||
| | | | ||
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| --> | | --> | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing friendly militia | ||
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | ||
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | ||
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| | | | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing faction NPC (complex) <sup>(4)</sup> | ||
| / | | / | ||
| / | | / | ||
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| / | | / | ||
<!--|- | <!--|- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing faction NPC (navy) | ||
| | | | ||
| | | | ||
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|--> | |--> | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing faction NPC (mission) | ||
| | | | ||
| | | | ||
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| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(2)</sup> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(2)</sup> | ||
<!--|- | <!--|- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing friendly NPC (plex) | ||
| | | | ||
| | | | ||
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| | | | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing friendly NPC (navy) | ||
| | | | ||
| | | | ||
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| --> | | --> | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Capturing complex | ||
| <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | | <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | ||
| / | | / | ||
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| / | | / | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Destroying i-Hub | ||
| | | | ||
| | | | ||
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| | | | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Completing mission | ||
| <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | | <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | ||
| / | | / | ||
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| / | | / | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Declining/failing mission | ||
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | ||
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | ||
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| | | | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Being promoted | ||
| / | | / | ||
| <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | | <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | ||
| Line 110: | Line 110: | ||
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(1)</sup> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(1)</sup> | ||
|- | |- | ||
! colspan=9 style="background-color: | ! colspan=9 style="background-color: var(--background-color-warning-subtle); text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | | ||
<sup>(1)</sup> These are derived standing changes, caused by the [[Faction_Standings#Derived_modifications|inter-faction relationships]].<br> | <sup>(1)</sup> These are derived standing changes, caused by the [[Faction_Standings#Derived_modifications|inter-faction relationships]].<br> | ||
<sup>(2)</sup> Depending on the mission; not every NPC kill decreases your faction standings.<br> | <sup>(2)</sup> Depending on the mission; not every NPC kill decreases your faction standings.<br> | ||
<sup>(3)</sup> Killing an enemy player who is a member of the NPC militia corporation (i.e. who joined Factional Warfare as a solo player, and not as part of a corporation).<br> | <sup>(3)</sup> Killing an enemy player who is a member of the NPC militia corporation (i.e. who joined Factional Warfare as a solo player, and not as part of a corporation).<br> | ||
<sup>(4)</sup> Killing the NPCs defending complexes ("plexes"). | <sup>(4)</sup> Killing the NPCs defending complexes ("plexes"). | ||
|} | |} | ||
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When your standings with your NPC militia corporation reach an integer number (i.e. 1.0, 2.0, 3.0 etc), you receive a "promotion", which is reflected in a higher [[Ranks|rank]] (visible on your character sheet). The first time you reach a new rank, you also receive a one-off bonus to your standings with your faction (and a corresponding drop in your standings with the enemy faction). | When your standings with your NPC militia corporation reach an integer number (i.e. 1.0, 2.0, 3.0 etc), you receive a "promotion", which is reflected in a higher [[Ranks|rank]] (visible on your character sheet). The first time you reach a new rank, you also receive a one-off bonus to your standings with your faction (and a corresponding drop in your standings with the enemy faction). | ||
== Joining Factional Warfare | == Joining Factional Warfare == | ||
In order to join [[Factional Warfare#Joining Factional Warfare|Factional Warfare]], you require a base faction standing of 0.0 or higher (''without'' taking social skills into account). There are several ways to increase your faction standing. | |||
* Run missions for a corporation belonging to the faction you want to join and complete the [[Missions#Storyline missions|storyline mission]] you get after completing 16 regular missions. | |||
* Complete the [[The_Blood-Stained_Stars|Sisters of EVE epic mission arc]], which can be repeated every 3 months (90 days) and provides +0.7% base faction standing (without considering social skills). | |||
* (Non-repeatable) The Cosmos and Data Center missions allow you to increase your faction standing, however the missions are not repeatable. Find more information on [[Gaining_faction_standings_fast|Gaining faction standing fast]]. | |||
* (Non-repeatable) Each faction has multiple sets of [[Career Agents]]. You can complete each Career Agents' missions and the last mission in each chain will provide you with a 1.5% base faction standing increase with the respective faction. | |||
== Maintaining enemy faction standing == | == Maintaining enemy faction standing == | ||
If, while enlisted in Factional Warfare, you find your standings with the enemy faction slipping, you can raise them | |||
If, while enlisted in Factional Warfare, you find your standings with the enemy faction slipping, you can raise them through the same methods as described in [[Faction_warfare_standings#Joining_Factional_Warfare|Joining Factional Warfare]] | |||
However, most agents of the enemy faction reside in space controlled by their faction, and the [[Factional Warfare#Permanent war|NPC faction navies]] make it unfeasible to run missions in enemy-controlled [[high-sec]] space. Therefore, there are two options: | |||
* Find agents in friendly high-sec space. A number of agents reside in high-sec space not controlled by their faction (for instance, the Minmatar corporation [https://evemaps.dotlan.net/npc/Core_Complexion_Inc./agents Core Complexion Inc.] has agents in Amarr space, such as three in the [https://evemaps.dotlan.net/system/Knophtikoo/agents Knophtikoo system]). To find these, make a note of which [https://evemaps.dotlan.net/map regions are controlled by friendly factions], then use the in-game [[The Agency]] to find agents belonging to the enemy faction in those regions. | * Find agents in friendly high-sec space. A number of agents reside in high-sec space not controlled by their faction (for instance, the Minmatar corporation [https://evemaps.dotlan.net/npc/Core_Complexion_Inc./agents Core Complexion Inc.] has agents in Amarr space, such as three in the [https://evemaps.dotlan.net/system/Knophtikoo/agents Knophtikoo system]). To find these, make a note of which [https://evemaps.dotlan.net/map regions are controlled by friendly factions], then use the in-game [[The Agency]] to find agents belonging to the enemy faction in those regions. | ||
* Run missions in [[low-sec]] space. As the NPC faction navies only patrol high-sec systems, you have unfettered access to agents of the enemy faction in low-sec. While low-sec mission running is more dangerous than high-sec mission running, active Factional Warfare players should be reasonably proficient at staying safe in low-sec. | * Run missions in [[low-sec]] space. As the NPC faction navies only patrol high-sec systems, you have unfettered access to agents of the enemy faction in low-sec. While low-sec mission running is more dangerous than high-sec mission running, active Factional Warfare players should be reasonably proficient at staying safe in low-sec. | ||
Note that this will only help you with your faction standings; your standings with the enemy NPC militia corporation will likely drop continuously. However, unless you plan on switching sides and running missions for them, you can safely ignore your standings with the enemy NPC militia corporation. | Note that this will only help you with your faction standings; your standings with the enemy NPC militia corporation will likely drop continuously. However, unless you plan on switching sides and running missions for them, you can safely ignore your standings with the enemy NPC militia corporation. | ||