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=== Diminishing returns === | === Diminishing returns === | ||
Depending on your total amount of skillpoints, you receive more or less of the skillpoints stored in the '''Skill Injector''' when you use it. | Depending on your total amount of skillpoints, you receive more or less of the skillpoints stored in the '''Skill Injector''' when you use it. | ||
* If you have less than '''5 million''' skillpoints you gain the full '''500,000''' skillpoints {{co|green|(100% | * If you have less than '''5 million''' skillpoints you gain the full '''500,000''' skillpoints {{co|green|(100%)}}. | ||
* If you have between '''5 - 50 million''' skillpoints you gain '''400,000''' skillpoints {{co|slateblue|(80% | * If you have between '''5 - 50 million''' skillpoints you gain '''400,000''' skillpoints {{co|slateblue|(80%)}}. | ||
* If you have between '''50 - 80 million''' skillpoints you gain '''300,000''' skillpoints {{co|yellow|(60% | * If you have between '''50 - 80 million''' skillpoints you gain '''300,000''' skillpoints {{co|yellow|(60%)}}. | ||
* If you have more than '''80 million''' skillpoints you only gain '''150,000''' skillpoints {{co|orange|(30% | * If you have more than '''80 million''' skillpoints you only gain '''150,000''' skillpoints {{co|orange|(30%)}}. | ||
These brackets apply regardless of whether you're injecting your skill injectors one by one or all at once. So if you inject 10 skill injectors at 4,9 million skillpoints, the first one will give you 500k skillpoints as you have less than 5 million skillpoints, while the remaining 9 injectors will only give you 400k skillpoints worth since after the first skill injector you moved into the second 5 - 50 million bracket. As soon as an injector is used, its skillpoints are added to your character's total skillpoints (and displayed on your character sheet), even before you apply them to particular skills. | These brackets apply regardless of whether you're injecting your skill injectors one by one or all at once. So if you inject 10 skill injectors at 4,9 million skillpoints, the first one will give you 500k skillpoints as you have less than 5 million skillpoints, while the remaining 9 injectors will only give you 400k skillpoints worth since after the first skill injector you moved into the second 5 - 50 million bracket. As soon as an injector is used, its skillpoints are added to your character's total skillpoints (and displayed on your character sheet), even before you apply them to particular skills. | ||
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To put this into perspective, it might be good to know roughly how much time you're actually ''"saving"'' by purchasing a '''Skill Injector''' instead of just waiting for the skills to finish naturally. | To put this into perspective, it might be good to know roughly how much time you're actually ''"saving"'' by purchasing a '''Skill Injector''' instead of just waiting for the skills to finish naturally. | ||
{| class="wikitable" style=text-align: center;" | {| class="wikitable" style=text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Total skillpoints | ! Total skillpoints | ||
! Default remap & no implants<br><small>{{co|grey|(training at 1,800 SP / hour)}}</small> | ! Default remap & no implants<br><small>{{co|grey|(training at 1,800 SP / hour)}}</small> | ||
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! Perfect remap & +5 implants<br><small>{{co|grey|(training at 2,700 SP / hour)}}</small> | ! Perfect remap & +5 implants<br><small>{{co|grey|(training at 2,700 SP / hour)}}</small> | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | < 5 million skillpoints {{co|grey|(500k / injector)}} | ||
| 11 days and 14 hours | | 11 days and 14 hours | ||
| 9 days and 12 hours | | 9 days and 12 hours | ||
| 7 days and 18 hours | | 7 days and 18 hours | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | 5 - 50 million skillpoints {{co|grey|(400k / injector)}} | ||
| 9 days and 7 hours | | 9 days and 7 hours | ||
| 7 days and 14 hours | | 7 days and 14 hours | ||
| 6 days and 5 hours | | 6 days and 5 hours | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | 50 - 80 million skillpoints {{co|grey|(300k / injector)}} | ||
| 6 days and 23 hours | | 6 days and 23 hours | ||
| 5 days and 17 hours | | 5 days and 17 hours | ||
| 4 days and 16 hours | | 4 days and 16 hours | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | > 80 million skillpoints {{co|grey|(150k / injector)}} | ||
| 3 days and 12 hours | | 3 days and 12 hours | ||
| 2 days and 21 hours | | 2 days and 21 hours | ||
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To compare the cost of '''Skill Injectors''' vs '''PLEX''' you could for example calculate how many injectors worth of skillpoints your 30 day train will equate to: | To compare the cost of '''Skill Injectors''' vs '''PLEX''' you could for example calculate how many injectors worth of skillpoints your 30 day train will equate to: | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Total skillpoints <small><ref group=PLEX>The number of skillpoints you have on your character, see '''Diminishing returns''' above.</ref></small> | ! Total skillpoints <small><ref group=PLEX>The number of skillpoints you have on your character, see '''Diminishing returns''' above.</ref></small> | ||
! 1,800 SP / hour <small><ref group=PLEX>1,800 skillpoints / hour is what you get with your default remap and no implants.</ref></small><br><small>{{co|grey|(1,296,000 skillpoints)}}</small> | ! 1,800 SP / hour <small><ref group=PLEX>1,800 skillpoints / hour is what you get with your default remap and no implants.</ref></small><br><small>{{co|grey|(1,296,000 skillpoints)}}</small> | ||
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! 2,700 SP / hour <small><ref group=PLEX>2,700 skillpoints / hour is what you get if you use +5 attribute implants (requires {{sk|Cybernetics|V}}) and have the appropriate neural remap.</ref></small><br><small>{{co|grey|(1,944,000 skillpoints)}}</small> | ! 2,700 SP / hour <small><ref group=PLEX>2,700 skillpoints / hour is what you get if you use +5 attribute implants (requires {{sk|Cybernetics|V}}) and have the appropriate neural remap.</ref></small><br><small>{{co|grey|(1,944,000 skillpoints)}}</small> | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | < 5 million skillpoints {{co|grey|(500k / injector)}} | ||
| 2,6 injectors | | 2,6 injectors | ||
| 3,2 injectors | | 3,2 injectors | ||
| 3,9 injectors | | 3,9 injectors | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | 5 - 50 million skillpoints {{co|grey|(400k / injector)}} | ||
| 3,3 injectors | | 3,3 injectors | ||
| 4 injectors | | 4 injectors | ||
| 4,9 injectors | | 4,9 injectors | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | 50 - 80 million skillpoints {{co|grey|(300k / injector)}} | ||
| 4,4 injectors | | 4,4 injectors | ||
| 5,3 injectors | | 5,3 injectors | ||
| 6,5 injectors | | 6,5 injectors | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | > 80 million skillpoints {{co|grey|(150k / injector)}} | ||
| 8,7 injectors | | 8,7 injectors | ||
| 10,6 injectors | | 10,6 injectors | ||