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Sivaira Chen (talk | contribs) No edit summary |
DisasterKuz (talk | contribs) m Corrected that skipping the first gate is only possible for escalations earned from the Haven. Scanned down Naval Shipyards this does not work |
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|On warpin: | |On warpin: | ||
|This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources | |This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources | ||
|collapsed=yes}} | |collapsed=yes}}On earned escalations only, the first gate is unlocked, allowing ships to bypass the first room completely via immediately aligning to the gate, activating micro jump drive, and taking the gate. This only applies to earned escalations, not sites that are scanned down. {{NPCTableHead|Structures}} | ||
{{NPCTableHead|Structures}} | |||
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}} | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}} | ||
{{NPCTableRow|Structure|1|Cargo Rig| destructible = yes|drop = Named modules}} | {{NPCTableRow|Structure|1|Cargo Rig| destructible = yes|drop = Named modules}} | ||
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{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}} | {{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}} | ||
{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}} | {{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}} | ||
|} | |} | ||
===2nd pocket=== | ===2nd pocket=== | ||
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| style="padding:8px;" | '''WARNING:''' The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage. Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship. | | style="padding:8px;" | '''WARNING:''' The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage. Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship. | ||
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Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful. Its tank is also nothing special, 500 DPS Explosive is enough to crack its shield reps. | |||
{{NPCTableHead|Defending Fleet}} | {{NPCTableHead|Defending Fleet}} | ||
{{NPCTableRow|Destroyer|4|Gistior Defacer/...}} | {{NPCTableRow|Destroyer|4|Gistior Defacer/...}} | ||
{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/...}} | {{NPCTableRow|Battlecruiser|16|Gistatis Legatus/...}} | ||
{{NPCTableRow|Battleship|9|Gist Cherubim/...}} | {{NPCTableRow|Battleship|9|Gist Cherubim/...}} | ||
{{NPCTableRow|Overseer Battleship|1| The Antimatter Channeler|note=This ship can deal extreme damage (EM:2500 EXP:5000 KIN:2500 TERM: 2500) every 60sec at ranges over 100 KM with pinpoint tracking). Has strong shield tank|cargo=23rd Tier Overseer's Personal | {{NPCTableRow|Overseer Battleship|1| The Antimatter Channeler|note=This ship can deal extreme damage (EM:2500 EXP:5000 KIN:2500 TERM: 2500) every 60sec at ranges over 100 KM with pinpoint tracking). Has strong shield tank|cargo=23rd Tier Overseer's Personal Effects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}} | ||
{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}} | {{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}} | ||
|} | |} | ||