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Angel Cartel Naval Shipyard

From EVE University Wiki
Site Details
Angel Cartel Naval Shipyard
Type DED Rated Complex
Rating DED 10/10
Found in Null
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 1.25% in Null Sec

The Angel Cartel Naval Shipyard is a DED rated cosmic signature that can be scan The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.

Walkthrough

On warpin:
The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield Compact inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.

DED Threat Assessment: Critical (10 of 10).

No hostiles at warpin.

1st pocket

On warpin:
This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources

On earned escalations only, the first gate is unlocked, allowing ships to bypass the first room completely via immediately aligning to the gate, activating micro jump drive, and taking the gate. This only applies to earned escalations, not sites that are scanned down.

Structures
WD EWAR L


  1 x Acceleration Gate  
  1 x Cargo Rig  
  1 x Habitation Module  


Defending Fleet
WD EWAR L


  10 x Destroyer Gistior Defacer/...
  2 x Battlecruiser Gistatis Legatus/...
  16- 17 x Battleship Gist Cherubim/...
  1 x Commander Battleship Purple Particle Research Patrol  
  3- 4 x Sentry Angel Stasis Tower  
  5- 6 x Sentry Angel Cruise Missile Battery

2nd pocket

On warpin:
Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.


Structures
WD EWAR L


  1 x Acceleration Gate  
  1 (or more) x Bunker  


Defending Fleet
WD EWAR L


  10- 12 x Destroyer Gistior Defacer/...
  12 x Battlecruiser Gistatis Legatus/...
  5 x Battleship Gist Cherubim/...
  1 x Commander Battleship General Hixous Puxley  
  8 x Sentry Tower Sentry Angel III

3rd pocket

On warpin:
Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.

Docked and Loaded Mammoth structure has 60,000 shield HP with 1700 DPS reps. Without a high DPS marauder or a few friends its better to skip its drop.

Structures
WD EWAR L


  1 x Acceleration Gate  
  1 (or more) x Cargo Rig  
  1 x Docked & Loaded Mammoth  
  1 (or more) x Small Armory  


Defending Fleet
WD EWAR L


  18 x Destroyer Gistior Defacer/...
  6- 7 x Battlecruiser Gistatis Legatus/...
  6 x Battleship Gist Cherubim/...
  1 x Commander Battleship Supply Headman  
  6 x Sentry Angel Stasis Tower  
  5- 6 x Sentry Tower Sentry Angel III
  6 x Sentry Angel Cruise Missile Battery

4th pocket

On warpin:
This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.


Structures
WD EWAR L


  1 x Acceleration Gate  
  1 x Megathron Under Frantic Repair  
  1 x Habitation Module  


Defending Fleet
WD EWAR L


  10 x Destroyer Gistior Defacer/...
  10 x Battlecruiser Gistatis Legatus/...
  8 x Battleship Gist Cherubim/...
  2 x Sentry Angel Stasis Tower  
  2- 3 x Sentry Angel Cruise Missile Battery

5th pocket

On warpin:
A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.
  WARNING: The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage. Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship.

Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful. Its tank is also nothing special, 500 DPS Explosive is enough to crack its shield reps.

Defending Fleet
WD EWAR L


  4 x Destroyer Gistior Defacer/...
  16 x Battlecruiser Gistatis Legatus/...
  9 x Battleship Gist Cherubim/...
  1 x Overseer Battleship The Antimatter Channeler    
  4 x Sentry Angel Stasis Tower  

Loot

Item Name Est. Value Drops from Note
21st Tier Overseer's Personal Effects 80M ISK Docked & Loaded Mammoth 100% drop rate
23rd Tier Overseer's Effects 133M ISK Antimatter Channeler 100% drop rate
Gist X-Type module Antimatter Channeler
machariel BPC Antimatter Channeler
Domination module Antimatter Channeler
Domination module Purple Particle Research Patrol
Domination module General Hixous Puxley
Domination module Supply Headman
Domination module Megathron Under Frantic Repair


DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard