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Guristas Troop Reinvigoration Camp

From EVE University Wiki
Site Details
Guristas Troop Reinvigoration Camp
Type DED Rated Complex
Rating 6/10
Found in Null and low
Max ship size T2 Battleship
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Sig. strength 10.0% in null Sec, 2.5% in low

Guristas Troop Reinvigoration Camp is a DED rated site found through exploration. It can also be received as an escalation from the Guristas Rally Point and Guristas Hidden Den combat anomalies.

800 DPS T3 Cruiser is sufficient to clear the site in ~20-25 minutes.

Walkthrough

On warp-in:
This deadspace complex has been annexed by the Guristas forces to house an entertainment and recuperation center for troops on leave. While the area is not heavily guarded by on-duty personnel, the complex is normally occupied by a wide range of warships and experienced off-duty military staff.


DED Threat Assessment: Major (6 of 10)

1st pocket

Database information:
This entrance pocket of the complex serves as a checkpoint to alert the internal pockets of the complex in the case of any intrusion or a Concord raid.

The acceleration gate leading towards the Recuperation Tower is scrambled by the resident Guristas pilots, making it critical to take out those peripheral defenses before advancing forth.

The acceleration gate is locked until all defenders are dead. All ships are ~15 km away and auto-aggro.


WD EWAR L


Destroyer 11 x Destroyer Pithior Anarchist/Nihilist
Overseer Battlecruiser 1 x Overseer Battlecruiser Pithatis Speaker May drop Pith Guristas Spa-card

2nd pocket

Database information:
The so called 'Recuperation Tower' pocket appears to be a sector where Pith Guristas soldiers can rest and help themselves to a drink at the local cantina. It serves as a meeting point for troops coming in with weekend passes, to continue further into the festivities that take place deeper into the complex.

The NPCs are spread out in 3 groups. The closest group (2 battleships, all frigates and 3-4 destroyers) will auto-aggro on landing, the other two groups will not attack unless approached within 25 km and will shoot drones. Combined damage output will be quite high if you aren't careful with pulling room aggro. The acceleration gate is locked until all defenders are dead.


WD EWAR L


Frigate 5 x Frigate Pithi Demolisher/Destructor
Destroyer 13 x Destroyer Pithior Anarchist/Nihilist/Renegade
Overseer Cruiser 1 x Overseer Cruiser Intoxicated Commander Can drop faction modules
Battlecruiser 13 x Battlecruiser Pithatis Enforcer/Executor
Battleship 7 x Battleship Pith Dismantler/Eradicator/Extinguisher/Obliterator


Structures
WD EWAR L


Container 2 x Guristas Recreational Supplies meta modules, metal scraps

3rd pocket

Database information:
According to intelligence reports, this pocket has been named 'Sin Boulevard' by the mercenaries that frequent this place of degeneracy. It is the central section of the complex and contains the main attraction for visiting members of the Guristas army. The acceleration gate leading deeper into the complex is for high-rollers only, being a hub for gambling and bloodsport events.

Sentries have limited aggro range of ~20-25 km, you land 40 km away from them. Like the previous pocket, the NPCs are spread out in 3 groups and one group will auto-aggro on landing while the rest will shoot drones. The acceleration gate is locked until all defenders are dead.


WD EWAR L


Destroyer 21 x Destroyer Pithior Anarchist/Nihilist
Overseer Cruiser 1 x Overseer Cruiser Guristas Harlot Procurer Can drop faction modules
Battlecruiser 7 x Battlecruiser Pithatis Enforcer/Executor
Battleship 4 x Battleship Pith Dismantler/Extinguisher/Obliterator
Sentry 4 x Sentry Guristas Sentry Gun
Sentry 1 x Sentry Guristas Stasis Tower Stasis Webifier


Structures
WD EWAR L


Container 2 x Guristas Recreational Supplies meta modules, metal scraps
Container 2 x Ammunition Storage T1 ammo

4th pocket

Database information:
The final sector of the reinvigoration camp houses casinos and a large arena for pitching involuntary captives of the Pith Guristas against each other in violent bloodsport events. According to intelligence reports this pocket contains the greatest military might within the complex, being such a strong attraction for the wealthy and world-weary officers of the mercenary league.

Total of 3 cruisers, which may or may not jam. No auto-aggro on warp-in. You land roughly 35-40 km away from the spawn.

The good stuff drops from Captive Fighting Arena.


WD EWAR L


Frigate 9 x Frigate Pithi Demolisher/Destructor
Destroyer 8 x Destroyer Pithior Anarchist/Guerilla/Nihilist/Renegade
Cruiser 0-3 x Cruiser Pithum Ascriber/Silencer
Cruiser 0-3 x Cruiser Pithum Killer/Murderer Target Jammer
Battleship 3 x Battleship Pith Dismantler/Extinguisher/Obliterator
Battleship 2-3 x Battleship Guristas Entertainment Officer
Sentry 3 x Sentry Guristas Light Missile Battery


Structures
WD EWAR L


Structure 1 x Captive Fighting Arena 19th Tier Overseer's Personal Effects and may contain Dread Guristas Cruiser Modules and Pithum A-Type Modules and Gila BPC.
Structure 1 x Casino Can contain people and commodities.
Container 3 x Confiscated Property Container

Loot

Clearing the entire site gives roughly 13 million ISK in bounties before risk modifiers.

Item Name Est. Value Drops from Note
19th Tier Overseer's Effects 51.6M ISK Captive Fighting Arena 100% drop rate
Pithum A-Type module 2M - 1B ISK Captive Fighting Arena
Gila BPC Captive Fighting Arena Rare drop
Dread Guristas module Captive Fighting Arena
Dread Guristas module Pithatis Speaker
Dread Guristas module Guristas Harlot Procurer
Dread Guristas module Intoxicated Commander


DED Complexes
Guristas Pirates
1/10
Pith-Robux Asteroid Mining Co.
2/10
Pith Merchant Depot
3/10
Guerilla Grounds
4/10
Scout Outpost
5/10
Hallucinogen Supply Waypoint
6/10
Troop Reinvigoration Camp
7/10
Military Operations Complex
8/10
Pith's Penal Complex
10/10
The Maze