Pith Merchant Depot

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Site Details
Pith Merchant Depot
Type DED Rated Complex
Rating 2/10
Found in High, Low
Max ship size Destroyers
Faction Guristas
Damage to deal Kinetic damage Kin
Thermal damage Th
Damage to
Resist
79% Kinetic damage Kin
18% Thermal damage Th
Sig. Strength 10% in High, ? in Low

Pith Merchant Depot is a DED Complex that can be found via exploration.

Only Destroyers (including tech 2 and tech 3) and below can enter the complex.

Walkthrough

Upon warping to the beacon
Supply depot for combat vessels and pirate cargo haulers alike. The Pith Guristas in these depots are very aggressive.


DED Threat Assessment: Minor (2 of 10)

Room 1

Upon entering the first room
The Pith Guristas rely on nimble fighters to stop any intruders into this complex by stationing them close to the gate-in beacon. In reality, the defenses are rather incompetent.

The sentries can be ignored; they don't have to be destroyed to enter the second pocket.

Initial defenders
WD EWAR L


Sentry 6 x Sentry Pith Guristas Sentry
Overseer Frigate 1 x Overseer Frigate Blockade General Sade Drops Sade's Pass to Room 2 and 3rd Tier Overseer's Personal Effects. Low chance to contain Dread Guristas modules
Spawns very quickly
WD EWAR L


Frigate 10-11 x Frigate Pithi Infiltrator/Invader/Arrogator/Imputor
Structures
WD EWAR L


Acceleration Gate 1 x Ancient Acceleration Gate Locked until all ships are destroyed. Requires Sade's Pass

Room 2

Upon entering the second Room
The Pith wheel and deal in fuel, and a lot of supplies are stored in this deadspace pocket. Aware that they could be attacked at any time, they stock up just sufficiently to meet demands.

This room can be largely ignored. Destroy the overseer frigate, loot the key, and proceed into the third pocket.

WD EWAR L


Overseer Frigate 1 x Overseer Frigate Supply Station Manager Drops passkey to third room and has a low chance of dropping Dread Guristas faction modules
Sentry 3 x Sentry Guristas Sentry Gun
Sentry 3 x Sentry Guristas Stasis Tower Stasis Webifier

Room 3

Upon entering the third room
The Pith Guristas collect and store cargo from various raids here. They liquidate their assets as fast as possible, so the actual amount being stored varies from day to day. The locales are relatively well defended.

Most of the rats have special names but are just renamed Guristas deadspace rats.

WD EWAR L
Camping warpin
Cruiser 1 x Cruiser Gate Beacon Patrol
Near acceleration gate
Frigate 6 x Frigate Pithi Invader/Infiltrator
Frigate 6 x Frigate Supply Patrol
Frigate 1 x Frigate Pith Tax Patrol
Cruiser 1 x Cruiser The Pith Taxman
Cruiser 3 x Cruiser Supply Patrol


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate
Container 1 x Storage Taxes Locked until all ships are destroyed 5th Tier Overseer's Personal Effects. Can drop Dread Guristas modules.

Room 4

Upon entering the final room
Inside the last pocket of the Pith Merchant Depot resides the Superintendent. He oversees the collective storage space, collection of taxes and fees and manages investments. He is well guarded.


WD EWAR L


Frigate 8 x Frigate Pithi Infiltrator/Plunderer
Cruiser 9 x Cruiser Pithum Silencer/Ascriber
Overseer Frigate 1 x Overseer Frigate The Superintendant 6th Tier Overseer's Personal Effects, May contain Pithi frigate B-type Modules, or a worm BPC

Loot

Item Name Est. Value Drops from Note
3rd Tier Overseer's Personal Effects 40k ISK Blockade General Sade (x1) 100% drop rate
Dread Guristas module Blockade General Sade (x1)
5th Tier Overseer's Personal Effects 180k ISK Storage Taxes 100% drop rate
6th Tier Overseer's Personal Effects 360k ISK The Superintendant 100% drop rate
Pithi B-type Modules The Superintendant Up to 3x
GuristasWorm BPC The Superintendant
DED Complexes
Guristas Pirates
1/10
Pith Robux Asteroid Mining & Co.
2/10
Pith Merchant Depot
3/10
Guerilla Grounds
4/10
Scout Outpost
5/10
Hallucinogen Supply Waypoint
6/10
Troop Reinvigoration Camp
7/10
Military Operations Complex
8/10
Pith's Penal Complex
10/10
The Maze