Angel's Red Light District

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Site Details
Angel's Red Light District
Type DED Rated Complex
Rating DED 5/10
Found in High/ Low
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 2.5% in High Sec
5% in Low Sec

Angel's Red Light District is a DED Complex (rated 5/10), occupied by the Angel Cartel pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems, or as an escalation from Angel Refuges. For location details see Pirate Faction Occupancy Chart.

The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Battleship class or smaller.

This site's acceleration gate allows only Battleship class ships or lower and their Tech 2 equivalents to enter the site.

The location of this complex can be received as an escalation from a Cosmic Anomaly, in particular, the Angel refuge (probably). Upon such a discovery, the following message appears:

Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.

Walkthrough

When warping into the complex
This is a den for the ones that value instant worldly pleasure above other things. It is a popular stopover for overworked Angel pirates and members of secret guilds or groups.

Captain Rogue or the "Pleasure Officer" maintains a firm control of who is let further into the complex and who is not.

DED Threat Assessment: Dangerous (5 of 10)"

Room 1

Warp in Message.
Warp-in message: Trafficking of drugs, hallucogenics, exotic art pieces and valuables is rampant in this den of carnal pleasures. Attempts to crack down on this operation have all failed as the entertainment facilities here are frequented by prominent political individuals and celebrities. Operatives should restrict themselves to monitoring only.
Group 1
WD EWAR L


Sentry 1 x Sentry Tower Sentry Angel II
Frigate 4 x Frigate Gistii Hunter/Impaler
Cruiser 2 x Cruiser Gistum Centurion/Phalanx
Battleship 1 x Battleship Captain Rogue May rarely contain Domination modules, No Overseers effects
Group 2
WD EWAR L


Sentry 1 x Sentry Tower Sentry Angel II
Frigate 17 x Frigate Gistii Hunter/Impaler
Cruiser 5-6 x Cruiser Gistum Centurion/Phalanx
Battlecruiser 1-2 x Battlecruiser Gistatis Legionnaire/Primus
Battleship 3 x Battleship Gist Saint/Warlord Icon target painter i.png
Structures
Name Note
1 x Acceleration Gate (45km) Unlocks when all defenders are destroyed

Room 2

Warp in Message.
A prominent figure in the art world, Mandat Gardan, has established a fairly exotic entertainment facility here. It has gained some renown as it is the only pleasure spa so far to combine hot streams of air and cool water fountains with zero gravity and imaginative architectural solutions. It is reportedly very cheap to build and a surge in this kind of entertainment is expected to happen soon.
Group 1
WD EWAR L


Cruiser 2 x Cruiser Gistum Centurion/Phalanx
Group 2
WD EWAR L


Frigate 6 x Frigate Gistii Hunter/Impaler
Destroyer 4 x Destroyer Gistior Defacer/Shatterer
Cruiser 3 x Cruiser Gistum Centurion/Liquidator/Phalanx
Battlecruiser 10-11 x Battlecruiser Gistatis Legionnaire/Primus
Battleship 3 x Battleship Gist Warlord
Battleship 3 x Battleship Gist Malakim
Battleship 2 x Battleship Gist Nephilim Icon target painter i.png
Group 3
WD EWAR L


Sentry 8 x Sentry Angel Sentry Gun
Structures
Name Note
1 x Acceleration Gate Requires Garan's Private Key, and all defenders to be destroyed.
1x Gardan's Fantasy Complex (60km) Containers Gardan's Private Key, Can also contain Domination Adaptive Invulnerability Shield

Room 3

Warp in message.
The Angel Cartel's original advertisement for this place that it had established an "old folks home" for retired Angels. What that really meant was that wealthy pirates that wanted out of the business could buy into this resort and stay in it indefinitely by signing their investments over to the cartel. By all standards, this place is extremely well guarded.

Warning: Incoming damage can be high. Triple Stasis Towers can nullify ship velocity to critical levels. Recommend over 85% resists to Explosive damage.

WD EWAR L


Sentry 3 x Sentry Angel Stasis Tower Icon stasis webifier i.png
Sentry 9 x Sentry Angel Sentry Gun
Sentry 2 x Sentry Angel Light Missile Battery
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Angel Cruise Missile Battery
Frigate 11 x Frigate Gistii Hijacker/Hunter/Impaler
Destroyer 1 x Destroyer Gistior Defacer/Shatterer
Cruiser 10 x Cruiser Gistum Centurion/Phalanx
Battleship 1 x Battleship Gist Warlord
Battleship 2 x Battleship Elite Warden
Battleship 1 x Battleship Bobo the Bruised
Battleship 1 x Battleship Gist Nephilim Icon target painter i.png
Battleship 1 x Battleship Dingo Icon target painter i.png
Structures
Name L
1 x Angel Retirement Home Contains 18th tier Overseers Personal effects, and may contain Gistum B-type Modules and/or a Cyanabal BPC

Loot

Loot
Name Est. Value Note
18th Tier Overseers Effects 43m ISK Angel Retirement Home
Gistum B-type Modules Angel Retirement Home
Cynabal BPC Angel Retirement Home

See also

DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard
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