Crimson Hand Supply Depot

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Site Details
Crimson Hand Supply Depot
Type DED Rated Complex
Rating DED 6/10
Found in Low/ Null
Max ship size T2 Battleship
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 2.5% in Low Sec
10% in Null Sec

Crimson Hand Supply Depot is a DED Complex that can be scanned down with probes, and can be found in low security space in the Amarr regions.

The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate.

This site is rated DED 6/10. 3 Battlecruisers and a Battleship ran this site easily.


On warp in:
According to reliable sources within the Amarr Navy, this deadspace complex is currently occupied by a large contingency of Crimson Hand cultists. Intelligence indicates that the Crimson Hand, a militant splinter group of the Bloodraider Covenant, is currently engaged in a massive military buildup. While their continued alliance with Omir Sarikusa is in question, they do seem to be planning something big.

DED Threat Assessment: Serious (6 of 10)

Warping to the site lands on an acceleration gate at 0.

Room 1

On warp in:
Gate 1

This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light, since this is not really a part of the base proper. Caution is still advised, since the area is usually crawling with lowlife scum from every corner of the galaxy.


Sentry 5 x Sentry
Destroyer 16 x Destroyer Crimson Squire/Gistior Defiler/Seizer/Devoter
Battleship 3 x Battleship Crimson Paladin

Acceleration Gate is 60km away. Blowing up the Gate Security structure gives you a key which is not needed for the gate.

Industrial Sector

On warp in:
Industrial sector:

Registered visitors entering this sector should report to the outpost security office as soon as they arrive. Failure to do so will be considered an act of aggression and handled with lethal force.


To all military personnel: Intruder alert! Report to battle stations immediately!


Sentry 2 x Sentry Stasis Webifier Towers Icon stasis webifier i.png
Sentry 7 x Sentry Sentry Turrets/Cruise Missile Batteries
Destroyer 8 x Destroyer Crimson Squire
Battleship 5 x Battleship Crimson Elder Icon energy neutralizer i.png

Acceleration gate 40 km from landing. Enemies spawn 25-60 km from landing. Red container may drop Blood Raider Cruiser A-Type Module, and contains an unnecessary key to the acceleration gate.

Central Processing

On warp in:
Central Processing:

The center point of the Crimson Hand depot, this area provides protection and access control to the more sensitive supply areas of the complex. Visitors are not allowed past this point unless they have been granted clearance by a senior officer. No exceptions will be tolerated.


Be advised. Industrial sector has been compromised. Sentinel personnel, report to battle stations. Battle group Alpha and Beta, prepare to engage hostiles. Other battle groups stand by for further orders.


Sentry 1 x Sentry Crimson Sentinel Icon stasis webifier i.png may drop Dark Blood faction modules
Battleship 12 x Battleship Crimson Paladin/Elder

Crimson Sentinel repairs full armor and most shields every few seconds, webs to 50 km. Save it for last, even with massive DPS it takes a long time to kill)

Rats spawn 50-60 km from landing. There are two acceleration gates 48 km from landing leading to the last two rooms of the complex.

If all player ships are greater than 60 km from the Crimson Sentinel, it won't repair its armor damage. It still repairs full shields every few seconds, but it can be killed more easily this way.

Supply Sector

On warp in:
This area is the primary supply sector for Crimson Hand battle groups in this system. Incoming personnel should report to their appropriate supply stations. Personnel assigned to the Command sector should go to the Administrative Offices on level 34 of the Supply Tower.

Red Alert!!!

Sentinel has fallen. I repeat, sentinel has fallen. All battle groups prepare to engage the enemy. Protect the supply rig at all cost. Hostiles must not gain access to the Administrative sector.


Sentry 14 x Sentry Sentry Gun (only shoot 30 km)
Sentry 8 x Sentry Blood Cruise Missile Batteries
Destroyer 21 x Destroyer Crimson Squire
Battleship 5 x Battleship Crimson Elder

This room is optional. Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually. An acceleration gate at landing will return you to the Central Processing room.

Command Sector

On warp in:
Logging on to network ...... GRANTED.

System purge in progress. Shut down in 3 . . . 2 . . . 1 . . . Connection was rejected by host.... Logging on to network ...... FAILED Failed to connect to host.


Sentry 14 x Sentry Sentry Gun (only shoot 30 km)
Sentry 4 x Sentry Blood Cruise Missile Batteries
Battleship 6 x Battleship Crimson Elder
Overseer Battleship 1 x Overseer Battleship Crimson Lord may drop Corpum A-Type Cruiser Module, 19th Tier Overseers, 5m ISK bounty

Ships and cruise missile batteries spawn between 40-50 km from landing. Sentry guns are split in three groups, 30, 50, 65 km away from landing.


You can get about 24 million ISK in bounties and a similar amount of loot. There are two opportunities to get Corpum Cruiser A-type Module drops, and you are guaranteed a 19th Tier Officer's Personal Effects (~51 million ISK).

Commander and other valuable loot
Item Name Est. Value Note
19th Tier Overseer's Effects 51M ISK 100% drop rate
Corpum Cruiser A-type Module
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