Serpentis Narcotic Warehouses

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Site Details
Serpentis Narcotic Warehouses
Type DED Rated Complex
Rating DED 3/10
Found in High/ Low
Max ship size T2 Cruiser
Pirate faction Serpentis
Damage to deal Kinetic damage Kinetic/Thermal damage Thermal
Damage to
Resist
Thermal damage 55% Thermal
Kinetic damage 45% Kinetic
Sig. Strength 10% in High Sec





Serpentis Narcotic Warehouses is a DED Rated combat site belonging to the Serpentis Corporation pirate faction. It can be found via exploration by scanning signatures in high security and low security systems or by getting escalation from Serpentis Refuge. Cruisers (and their Tech 2 equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis faction modules, as well as a Daredevil blueprint copy.

On warp in:
This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity.

DED Threat Assessment: Unsafe (3 of 10)


Walkthrough

The Serpentis Narcotic warehouse consists of total of five deadspace pockets. Due to branched nature only four of them need to be entered to get the final reward.

First Pocket


First Pocket
On warp in:
The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.

Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed.

Initial defenders
Ships WD EWAR L


Frigate 15 x Frigate Coreli Guard/Patroller/Watchman Remote Sensor Dampener
Objects Notes L
Structure 1 x Supply Traffic Management Contains Traffic Management Passkey, 5th Tier Overseers Effects and possibly Shadow Serpentis Modules
Acceleration Gate 1 x Acceleration Gate to Security Corridor Can be entered without clearing pocket with having Traffic Management Passkey in cargo.
Acceleration Gate 1 x Acceleration Gate to Check-In Tunnel Locked until pocket is cleared

Second Pocket - Check-In Tunnel


On warp in:
Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.
Initial defenders
Ships WD EWAR L


Frigate 18 x Frigate Coreli Agent/Patroller/Spy/... Remote Sensor Dampener
Objects Notes L
Structure 1 x Staff Quarters Contains 6th Tier Overseers Effects and possibly Shadow Serpentis Modules
Acceleration Gate 1 x Acceleration Gate to third room Locked until all NPC ships are destroyed

Second Pocket - Security Coridor


Second Pocket - Security Coridor
Information: Database Information:
The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.
Initial defenders
Ships WD EWAR L


Frigate 28 x Frigate Coreli Agent/Patroller/Spy/... Remote Sensor Dampener
Overseer Cruiser 1 x Overseer Cruiser Serpentis Chief of Security Drops 7th Tier Overseers Effects and up to two Shadow Serpentis Modules
Objects Notes L
Acceleration Gate 1 x Acceleration Gate to third room Locked until all NPC ships are destroyed

Third Pocket


Third Pocket
On warp in:
The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.
Initial defenders
Ships WD EWAR L


Frigate 16 x Frigate Coreli Guard/Patroller/Safeguard/... Remote Sensor Dampener
Overseer Cruiser 1 x Overseer Cruiser Serpentis Refinery Headmaster Drops 8th Tier Overseers Effects and possibly Shadow Serpentis modules
Sentry 4 x Sentry Serpentis Sentry Gun
Objects Notes L
Acceleration Gate 1 x Acceleration Gate to fourth room Locked until all NPC ships are destroyed

Fourth Pocket


Fourth Pocket
On warp in:
The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.
Initial defenders
Ships WD EWAR L


Frigate 31 x Frigate Coreli Agent/Patroller/Spy/... Remote Sensor Dampener
Overseer Cruiser 1 x Overseer Cruiser Serpentis Supplystation Overseer
Sentry 3 x Sentry Serpentis Sentry Gun
Objects Notes L
Station 1 x Serpentis Supply Stronghold Contains 9th Tier Overseers Effects and possibly Coreli Frigate A-Type, Shadow Serpentis Modules and/or Daredevil BPC
After destruction of Supply Stronghold:
The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.

Loot

Commander and other valuable loot
Item Name Est. Value Note
5th Tier Overseer's Effects 180k ISK 100% drop rate
6th Tier Overseer's Effects 180k ISK 100% drop rate
7th Tier Overseer's Effects 600k ISK 100% drop rate
8th Tier Overseer's Effects 1.2M ISK 100% drop rate
9th Tier Overseer's Effects 2.1M ISK 100% drop rate
Coreli A-Type modules From Serpentis Supply Stronghold
Shadow Serpentis modules From Serpentis Supply Stronghold

Escalation

This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly.

See also

DED Complexes
Serpentis Corporation
1/10
Drug Outlet
2/10
Live Cargo Distribution Facilities
3/10
Narcotic Warehouses
4/10
Phi-Outpost
5/10
Hydroponics Site
6/10
Logistical Outpost
7/10
Paramilitary Complex
8/10
Prison Camp
10/10
Fleet Shipyard
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