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Angel Cartel Naval Shipyard: Difference between revisions

From EVE University Wiki
m Corrected that skipping the first gate is only possible for escalations earned from the Haven. Scanned down Naval Shipyards this does not work
 
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|On warpin:
|On warpin:
|This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources
|This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources
|collapsed=yes}}The first gate is unlocked, allowing ships to bypass the first room completely via immediately aligning to the gate, activating micro jump drive, and taking the gate. {{NPCTableHead|Structures}}
|collapsed=yes}}On earned escalations only, the first gate is unlocked, allowing ships to bypass the first room completely via immediately aligning to the gate, activating micro jump drive, and taking the gate. This only applies to earned escalations, not sites that are scanned down.  {{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
{{NPCTableRow|Structure|1|Cargo Rig| destructible = yes|drop = Named modules}}
{{NPCTableRow|Structure|1|Cargo Rig| destructible = yes|drop = Named modules}}