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Apocalypse Navy Issue: Difference between revisions

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== Skills ==
== Skills ==
''Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or its common role(s) can be written here.''
As an expensive faction [[Battleship]], the Apocalypse Navy Issue deserves excellent general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but provide a very nice boost to DPS.
* {{Sk|EM Armor Compensation}}, {{Sk|Thermal Armor Compensation}}, {{Sk|Kinetic Armor Compensation}}, and {{Sk|Explosive Armor Compensation}} to at least III to boost your resists.
* {{Sk|Hull Upgrades}} to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings.
* {{Sk|Mechanics|V}} to use the tech 2 armor repairers.
* {{Sk|Repair Systems}} to IV to use the tech 2 armor repairers and to reduce their capacitor use.
* All [[gunnery]] support skills to IV or higher.
* All of the basic fitting and capacitor skills.


== Tactics ==
== Tactics ==