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{{Complex|Blood Den}}
{{CMBSiteInfo
Killing all the NPCs will trigger the next wave
|name=Blood Den
|type=anomaly
|rating=Class 4 Level 1
|location=High, Low
|ship limit=Unrestricted
|faction=Blood Raider
|signature strength=N/A
}}
'''Blood Den''' is an unrated [[combat site]] belonging to the [[Blood Raider Covenant]] pirate faction. It can be found via [[exploration]] as a [[Combat_sites#Combat_anomalies|cosmic anomaly]] within systems owned by the [[Amarr Empire]] and [[Ammatar Mandate]]. As an ungated complex, the limitations as to which ships can complete this site are tied to the security rating of the system where the anomaly spawns (T2 [[Battleship]]s for high-security systems, and up to [[Titans]] in low-security and null-security systems). Completing this complex may award the player with valuable Dark Blood [[faction modules]] and ammunition.


=Locating & Difficulty=
This combat site consists of a single ungated pocket of space containing a variety of [[Frigate]]-, [[Destroyer]]- and [[Cruiser]]-sized enemy ships. Destroying all hostile ships may escalate into the [[DED complexes|DED rated]] [[Blood Raider Psychotropics Depot]] complex. Three variations of this combat anomaly exist: [[Blood Hidden Den]], [[Blood Forsaken Den]] and [[Blood Forlorn Den]].
==Walkthrough==
===Light Missile Battery layout===
Single pocket, the last ship kill triggers next spawn.


Recommended ship: Cruiser or equivalent
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|3-5|Corpii Engraver/Collector/... |note=Collector uses Tracking Disrupter|ewar=TD}}
{{NPCTableRow|Destroyer|3-4|Corpior Friar/Cleric}}
{{NPCTableRow|Sentry|2|Blood Light Missile Battery|trigger=Triggers 1st Battery spawn|drop=T1 Ammo}}
|}


=Walkthrough=
{{NPCTableHead|Timed Reinforcement Spawn (10 seconds)}}
{{NPCTableRow|Frigate|2|Centii Reaver/Seeker|note=Seeker uses Tracking Disrupter|ewar=TD}}
|}


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Frigate|7|Engraver / Raider / Reaver / Seeker / Collector Corpii}}
{{NPCTableRow|Frigate|3-4|Centii Follower/Worshipper}}
{{NPCTableRow|Destroyer|3|Friar / Cleric Corpior}}
{{NPCTableRow|Sentry|2|Blood Light Missile Battery}}
|}
|}


''Note: The Collector and Seeker frigates have '''Weapon Disruption''' EWAR. I do not know what kind of EWAR the original author meant by that'' [[User:Sarah bjorndottir|Sarah bjorndottir]] ([[User talk:Sarah bjorndottir|talk]]) 07:11, 8 December 2016 (CST)
{{NPCTableHead|1st Battery spawn}}
{{NPCTableRow|Sentry|2|Blood Light Missile Battery|trigger=Triggers 2nd Battery spawn}}
|}


{{NPCTableHead|2nd Battery Spawn}}
{{NPCTableRow|Frigate|2-3|Corpii Raider/Reaver}}
{{NPCTableRow|Destroyer|2-3|Corpior Friar/Cleric}}
|}


{{NPCTableHead|First spawn}}
{{NPCTableHead|3rd Battery Spawn}}
{{NPCTableRow|Destroyer|1|Templar Corpior}}
{{NPCTableRow|Destroyer|3-4|Corpii Seeker/Collector}}
{{NPCTableRow|Cruiser|2|Arch Engraver/Reaver Corpum}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Cruiser|0-1|Corpum Commander|cargo=Possible Faction charges, modules or tags}}
|}
|}


{{NPCTableHead|Second spawn}}
----
{{NPCTableRow|Frigate|1|Raider Corpii}}
===Heavy Missile Battery layout===
{{NPCTableRow|Cruiser|1|Arch Reaver Corpum}}
Single pocket, the last kill triggers next spawn.
 
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|3-4|Corpii Reaver/Diviner}}
{{NPCTableRow|Destroyer|3-5|Corpior Friar/Cleric}}
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery|drop=T1 Ammo}}
|}
|}


{{NPCTableHead|Third spawn}}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Destroyer|2|Templar / Converter Corpiour}}
{{NPCTableRow|Destroyer|1|Corpior Templar}}
{{NPCTableRow|Cruiser|3|Revenant Corpum|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Cruiser|2|Corpum Arch Reaver}}
|}
|}


{{NPCTableHead|Fourth spawn}}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Destroyer|3|Converter / Friar Corpior}}
{{NPCTableRow|Frigate|1|Corpii Diviner}}
{{NPCTableRow|Cruiser|2|Sage Corpum|ewar={{icon|neut|24|Neuting}}}}
{{NPCTableRow|Cruiser|1-2|Corpum Arch Reaver}}
|}
|}


{{NPCTableHead|Commander spawn}}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|?|0-1|?}}
{{NPCTableRow|Destroyer|3|Corpior Cleric/Converter}}
{{NPCTableRow|Cruiser|0-1|Corpum Arch Templar}}
{{NPCTableRow|Cruiser|2|Corpum Revenant|ewar=TD}}
|}
|}


{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTableRow|Destroyer|2-3|Corpii Friar}}
{{NPCTableRow|Cruiser|2-3|Corpum Priest/Sage|ewar=Neut}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Cruiser|0-1|Corpum Commander|cargo=Possible Faction charges, modules or tags}}
|}


=Rewards=
== Rewards ==
Loot : ~? ISK
===Bounties===
* 275.000 - 600.000 ISK


Salvage : ~? ISK
===Loot===
 
{| class="wikitable complex sortable"
Bounty : ~? ISK
|-
! Item Name
! Est. Value
! Drops from
! Note
|-
|Dark Blood Silver Tag
|10k ISK
|Corpum Commander
|100% drop rate
|-
|(Dark) Blood Ammo
|6k - 58M ISK
|Corpum Commander
|100% drop rate
|-
|Dark Blood module
|10k - 130M ISK
|Corpum Commander
|rare
|-
|Mid-grade Amulet Implant
|6M - 50M ISK
|Corpum Commander
|rare
|}


=Escalation=
==Escalation==
This site can escalate to [[Blood Raider Psychotropics Depot]].


This site can escalate to [[Blood Raider Psychotropics Depot]]
== See also ==
{{Complex|Blood Raider Psychotropics Depot}}
{{Combat Anomalies|Blood}}
[[Category:Cosmic Anomalies]]
[[Category:Combat Anomalies]]