Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Angel Hideout: Difference between revisions

From EVE University Wiki
m Text replacement - "combat anomaly" to "combat anomaly"
Tags: Mobile edit Mobile web edit
 
(32 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Cleanup}}
{{CMBSiteInfo
==Locating & Difficulty==
|name= Angel Hideout
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems. <br>NOTE: This site cannot be entered by any ship larger than a destroyer.<br>
|type= unrated
<br>
|rating=
It handles:<br>
|location= High
· Rookie ship<br>
|ship limit= Destroyer
· Assault Frigate<br>
|faction= Angel
· Covert Ops<br>
|signature strength= 20% in High
· Interceptor<br>
}}
· Stealth Bomber<br>
· Electronic Attack Ship<br>
· Frigate<br>
· Shuttle<br>
· Destroyer<br>
· Interdictor<br>
(update Taar Al'Hass 29 Feb 2012)<br>
<br>
'''Warning: Some ships in this site are equipped with Warp Scramblers (Scrams) so plan fits and tactics accordingly.'''<br>
<br>


<br>
The Angel Hideout is a [[combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
 
{{Expected NPC|TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
| TotalExpFrigates      = 18-25
| TotalExpDestroyers    = 3-6
| TotalExpCruisers      = 4-7
| TotalExpBattlecruisers =
| TotalExpBattleships    =
| TotalExpCapitals      =
| TotalExpSentries      =
}}
== Walk through ==
===First pocket===
===First pocket===
You'll arrive in a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60.<br> Another (apparent) timer spawns a medium ship and one more light at 60.<br> Clearing all the enemies opens the gate.<br>  There are 49 Veldspar Asteroids in this pocket.<br>
{{NPCTableHead|Stuctures and Asteroids}}
<br>
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Locked}}
Wave 1: 3 Frigates, 45-55 km off. <br>
{{NPCTableRow|Structure|1|Abandoned Shipyard}}
Wave 2: 2 Frigates, 2 Destroyers, 55-65 km off. <br>
{{NPCTableRow|Structure|2|Angel Bunker}}
Wave 3: 1 Destroyer, 1 Cruiser, 60 km off. <br>
{{NPCTableRow|Structure|2|Angel Lookout}}
<br>
{{NPCTableRow|Asteroid|50|Veldspar}}
|}
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|4|Gistii Outlaw/Thug|trigger= Wave 2|note= Range: 45-55 km.}}
|}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/Hunter/Impaler/Raider|trigger= Wave 3|note= Range: 55-65 km.}}
{{NPCTableRow|Destroyer|2|Gistior Defiler/Haunter|note=Range: 45-55 km.}}
|}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/Hunter/Impaler/Raider|trigger= Final Wave}}
{{NPCTableRow|Cruiser|2|Gistum Breaker/Defender|point= Yes|ewar= Web|trigger= Unlocks acceleration gate to second pocket}}
|}
{{NPCTableHead|Upon Approach to Acceleration Gate}}
{{NPCTableRow|Frigate|3|Gistii Nomad/Ruffian}}
|}
 
=== Second pocket ===
{{NPCTableHead|Structures and Asteroids}}
{{NPCTableRow|Structure|1|Angel Drug Lab (SEE WARNING)|trigger=Armor damage spawns Drug Lab Defense spawn; destruction has a chance for escalation}}
{{NPCTableRow|Structure|1|Abandoned Shipyard}}
{{NPCTableRow|Asteroid|1|Scordite}}
{{NPCTableRow|Asteroid|15|Veldspar}}
|}
 
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|3|Ambusher/Hunter/Impaler/Raider|trigger= Wave 2|note= Range: 10 km.}}
{{NPCTableRow|Cruiser|2|Gistum Breaker/Defeater|ewar= Web|trigger= Wave 2|note= Range: 10 km.}}


===Second pocket===
{{NPCTableSeparator|Initial Defenders Reinforcements}}
[[File:Angel_Hideout_Pocket_2.jpg|400px]]<br>
{{NPCTableRow|Frigate|3|Ambusher/Hunter/Impaler/Raider|trigger= Wave 2|note= Range: 55 km.}}
<br>
|}
'''Danger, close'''.<br> You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die immediately on arrival.<br> 2 other light at 60.<br> After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. <br>Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. <br> Destroying the Angel Drug Lab is the trigger for possible escalation Blue Pill.<br>  There are 14 Veldspar and 1 Scordite asteroid in this pocket.<br>
{{NPCTableHead|Wave 2}}
<br>
{{NPCTableRow|Frigate|2|Gistii Ambusher/Raider|ewar= TP|trigger= Wave 3|note= Range: 55-65 km.}}
Warp-in: 2 Frigates, 2 Cruisers, 1 Battlecruiser<br>
|}
Wave 2: 2 Destroyers, 60 km off.<br>
{{NPCTableHead|Wave 3}}
Wave 3: 2 Frigates, 2 Destroyers, 50 km off.<br>
{{NPCTableRow|Frigate|3|Gistii Ambusher/Hunter/Impaler/Raider}}
Wave 4: 1 Destroyer, 1 Cruiser, 50 km off.<br>
{{NPCTableRow|Cruiser|2|Gistium Liquidator/Impaler/Marauder)}}
<br>
|}
Angel Drug Lab: (Trigger) 4 Destroyer. (Chance of Escalation)<br>
 
 
{{Note box |NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.
|italics= no}}
 
 
{{Important note box |**WARNING**
 
PROCEEDING FURTHER MAY RESULT IN SITE ESCALATION TO [[Blue Pill]]
 
You will know if this has occurred if you receive a message that states:
{{Color box|color= black| border= white
|While fighting the last defenders of this hideout, you <br>
noticed three of their ships warp out and disappear from<br>  
radar. Your navigational computer has had a few minutes <br>
now to mull over the data they left and has come up with<br>
a probable destination in case you want to chase them.| italics= no}}
}}
 
==== Angel Drug Lab ====
{{NPCTableHead|Lab Defense Spawn}}
{{NPCTableRow|Frigate|3|Gistii Nomad/Ruffian|ewar= TP|trigger= Commander spawn}}
|}
{{NPCTableHead|Commander spawn (Optional)}}
{{NPCTableRow|Commander Frigate|1|Domination Hijacker}}
|}
 
== Escalation ==
This site can escalate to [[Blue Pill]]


== Rewards ==
== Rewards ==
This site may escalate to [[Blue Pill]].
Commander Frigate wreck may contain Faction Ammo, Tech 2 salvage items, Modules, and/or Tags. Bounty for site is approximately 600,000 ISK
 
<small>Information included in this wiki was taken from actual EVE University player experience and extensive web research.</small>
 
<small>(Wiki updated 10 May 2018)</small>


[[Category:Unrated Complexes]]
[[Category:Combat Anomalies]]