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Angel Hideout: Difference between revisions

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[[Category:PvE]]
{{CMBSiteInfo
[[Category:Exploration]]
|name= Angel Hideout
[[Category:Exploration Complex]]
|type= unrated
==Locating & Difficulty==
|rating=  
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows destroyers and below, and seems poorly balanced for them. ''Work In Progress, '''DESPERATELY NEED MORE INFO'''.''
|location= High
|ship limit= Destroyer
|faction= Angel
|signature strength= 20% in High
}}


'''Warning: Possible Scraming'''
The Angel Hideout is a [[combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.


On warp in, you arrive at an acceleration gate.
{{Expected NPC|TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
| TotalExpFrigates      = 18-25
| TotalExpDestroyers    = 3-6
| TotalExpCruisers      = 4-7
| TotalExpBattlecruisers =
| TotalExpBattleships    =
| TotalExpCapitals      =
| TotalExpSentries      =
}}
== Walk through ==
===First pocket===
===First pocket===
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a BC and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.
{{NPCTableHead|Stuctures and Asteroids}}
===Second pocket===
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Locked}}
'''Danger, close'''. You literally land on 3 BCs and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a BC and light warp in. Approaching the Angel Drug Lab appears to trigger a spawn of 4 more light.
{{NPCTableRow|Structure|1|Abandoned Shipyard}}
{{NPCTableRow|Structure|2|Angel Bunker}}
{{NPCTableRow|Structure|2|Angel Lookout}}
{{NPCTableRow|Asteroid|50|Veldspar}}
|}
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|4|Gistii Outlaw/Thug|trigger= Wave 2|note= Range: 45-55 km.}}
|}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/Hunter/Impaler/Raider|trigger= Wave 3|note= Range: 55-65 km.}}
{{NPCTableRow|Destroyer|2|Gistior Defiler/Haunter|note=Range: 45-55 km.}}
|}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/Hunter/Impaler/Raider|trigger= Final Wave}}
{{NPCTableRow|Cruiser|2|Gistum Breaker/Defender|point= Yes|ewar= Web|trigger= Unlocks acceleration gate to second pocket}}
|}
{{NPCTableHead|Upon Approach to Acceleration Gate}}
{{NPCTableRow|Frigate|3|Gistii Nomad/Ruffian}}
|}


=Need More Info=
=== Second pocket ===
If you've run a few sites like Watch or Vigil before, you'll notice something's different about the discription I just gave. Most obviously, there's no commanders, no hidden triggers, no faction spawn, no escalation, basically nothing that makes this site interesting. I hold out hope that I'm missing a hidden trigger somewhere and that this site is not ''totally pointless'' as it appears. Please, if you run this site and find anything doesn't match up with this information let me know in-game, via the forum, in the discussion section for this wiki article or edit it directly into this article.
{{NPCTableHead|Structures and Asteroids}}
{{NPCTableRow|Structure|1|Angel Drug Lab (SEE WARNING)|trigger=Armor damage spawns Drug Lab Defense spawn; destruction has a chance for escalation}}
{{NPCTableRow|Structure|1|Abandoned Shipyard}}
{{NPCTableRow|Asteroid|1|Scordite}}
{{NPCTableRow|Asteroid|15|Veldspar}}
|}
 
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|3|Ambusher/Hunter/Impaler/Raider|trigger= Wave 2|note= Range: 10 km.}}
{{NPCTableRow|Cruiser|2|Gistum Breaker/Defeater|ewar= Web|trigger= Wave 2|note= Range: 10 km.}}
 
{{NPCTableSeparator|Initial Defenders Reinforcements}}
{{NPCTableRow|Frigate|3|Ambusher/Hunter/Impaler/Raider|trigger= Wave 2|note= Range: 55 km.}}
|}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/Raider|ewar= TP|trigger= Wave 3|note= Range: 55-65 km.}}
|}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Frigate|3|Gistii Ambusher/Hunter/Impaler/Raider}}
{{NPCTableRow|Cruiser|2|Gistium Liquidator/Impaler/Marauder)}}
|}
 
 
{{Note box |NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.
|italics= no}}
 
 
{{Important note box |**WARNING**
 
PROCEEDING FURTHER MAY RESULT IN SITE ESCALATION TO [[Blue Pill]]
 
You will know if this has occurred if you receive a message that states:
{{Color box|color= black| border= white
|While fighting the last defenders of this hideout, you <br>
noticed three of their ships warp out and disappear from<br>
radar. Your navigational computer has had a few minutes <br>
now to mull over the data they left and has come up with<br>
a probable destination in case you want to chase them.| italics= no}}
}}
 
==== Angel Drug Lab ====
{{NPCTableHead|Lab Defense Spawn}}
{{NPCTableRow|Frigate|3|Gistii Nomad/Ruffian|ewar= TP|trigger= Commander spawn}}
|}
{{NPCTableHead|Commander spawn (Optional)}}
{{NPCTableRow|Commander Frigate|1|Domination Hijacker}}
|}
 
== Escalation ==
This site can escalate to [[Blue Pill]]
 
== Rewards ==
Commander Frigate wreck may contain Faction Ammo, Tech 2 salvage items, Modules, and/or Tags. Bounty for site is approximately 600,000 ISK
 
<small>Information included in this wiki was taken from actual EVE University player experience and extensive web research.</small>
 
<small>(Wiki updated 10 May 2018)</small>
 
[[Category:Combat Anomalies]]