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Kronos: Difference between revisions

From EVE University Wiki
Revenant expansion remove bonus.
Update for Version 23.01 Release 2025-09-09.1 Remove MJD cooldown role bonus.
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2023-06-14)
* SHIP ATTRIBUTES SECTION (last update : 2025-09-09)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
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| bandwidth=50 Mbit/sec
| bandwidth=50 Mbit/sec


| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
| quote= Unparalleled innovation has led to undeniable strength.
| quote_attribution= Joroutte Devolle
| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
| bonuses= '''Marauders bonuses (per skill level):'''<br>
| bonuses= '''Marauders bonuses (per skill level):'''<br>
7.5% bonus to Armor Repairer amount<br>
7.5% bonus to Armor Repairer amount<br>
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100% bonus to Large Hybrid Turret damage<br>
100% bonus to Large Hybrid Turret damage<br>
100% bonus to Tractor Beam range and velocity<br>
100% bonus to Tractor Beam range and velocity<br>
70% reduction in Micro Jump Drive reactivation delay<br>
•&nbsp;Can fit Bastion modules<br>
•&nbsp;Can fit Bastion modules<br>


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== Patch History ==
== Patch History ==
{{Expansion past|width= 45%
{{Expansion past|
|'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
'''Legion Major Update 2025-09-09''' [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes: Version 23.01] Release 2025-09-09.1
* Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders.
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
* Balance Changes - Marauders
* Balance Changes - Marauders
** 100% bonus to Shield Extender hitpoints removed
** 100% bonus to Shield Extender hitpoints removed