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Naglfar: Difference between revisions

From EVE University Wiki
Summary: Fixed inaccurate description of the Naglfar's popularity.
m Reposition patch history
 
(One intermediate revision by the same user not shown)
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{{Update|Review Summary for Version 23.01 Release 2025-09-09.1 slot update}}
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<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 06/09/2017)
* SHIP ATTRIBUTES SECTION (last update : 2025-09-09)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=19722
| shipid=19722
| shipimg=Naglfar.jpg
| shipimg=Naglfar.jpg
| shipname=Naglfar
| shipname=Naglfar
| class=Dreadnought
| class=Dreadnought
| grouping=Dreadnoughts
| grouping=Dreadnoughts
| hulltype=Naglfar Class
| hulltype=Naglfar Class
| faction=Minmatar Republic  
| faction=Minmatar Republic  
| variations= {{Ship|Valravn}}, {{Ship|Naglfar Fleet Issue}}
| variations= {{Ship|Valravn}}, {{Ship|Naglfar Fleet Issue}}
| tech=  
| tech=  
 
| powergrid=460,000 MW
| cpu=740 tf
| capacitor=50,000 GJ


| powergrid=460,000 MW
| highs=5
| cpu=740 tf
| turrets=3
| capacitor=50,000 GJ
| launchers=0
| mediums=7
| lows=5


| highs=5
| mass=1,260,000,000 kg
| turrets=3
| volume=15,500,000 m³
| launchers=0
| mediums=6
| lows=6


| mass=1,260,000,000 kg
| cargohold=2,900 m³
| volume=15,500,000 m³
| extraholdtype=Fuel
| extrahold=8,000 m³
| extrahold2type=Ship Maintenance Bay
| extrahold2=1,000,000
| extrahold3type=Fleet Hangar
| extrahold3=10,000 m³


| cargohold=2,900 m³
| quote=Stand tall, stand strong.
| extraholdtype=Fuel
| quote_attribution=Minmatar Republic farewell
| extrahold=8,000 m³
| info=The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.
  | extrahold2type=Ship Maintenance Bay
| extrahold2=1,000,000 m³
| extrahold3type=Fleet Hangar
| extrahold3=10,000 m³


| quote=Stand tall, stand strong.
Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes.  While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.
| quote_attribution=Minmatar Republic farewell
| bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br>
| info=The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity.  While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.<br><br>Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes.  While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.<br><br>
| bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br>
5% bonus to Capital Projectile Turret damage<br>
5% bonus to Capital Projectile Turret damage<br>
5% bonus to Capital Projectile Turret rate of fire<br>
5% bonus to Capital Projectile Turret rate of fire<br>
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•&nbsp;5x penalty to Entosis Link cycle time
•&nbsp;5x penalty to Entosis Link cycle time


| structurehp=95,500 HP
| structurehp=95,500 HP


| armorhp=95,500 HP
| armorhp=95,500 HP
| armorem=60
| armorem=60
| armortherm=35
| armortherm=35
| armorkin=25
| armorkin=25
| armorexp=10
| armorexp=10


| shieldhp=95,500 HP
| shieldhp=95,500 HP
| shieldem=0
| shieldem=0
| shieldtherm=20
| shieldtherm=20
| shieldkin=40
| shieldkin=40
| shieldexp=50
| shieldexp=50


| maxvelocity=80 m/sec
| maxvelocity=80 m/sec
| inertia=0.045
| inertia=0.045
| warpspeed=1.5 AU/s
| warpspeed=1.5 AU/s
| warptime=78.603 s
| warptime=78.603 s


| targetrange=92.50 km
| targetrange=92.50 km
| maxlockedtargets=7
| maxlockedtargets=7
| sigradius=11,000 m
| sigradius=11,000 m
| scanres=85 mm
| scanres=85 mm
| sensortype=LADAR
| sensortype=LADAR
| sensorvalue=39 points
| sensorvalue=39 points


| reqskills=*{{RequiredSkill|Capital Ships|I}}
| reqskills=*{{RequiredSkill|Capital Ships|I}}
** {{RequiredSkill|Advanced Spaceship Command|V}}
** {{RequiredSkill|Advanced Spaceship Command|V}}
*** {{RequiredSkill|Spaceship Command|V}}
*** {{RequiredSkill|Spaceship Command|V}}
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*** {{RequiredSkill|Navigation|I}}
*** {{RequiredSkill|Navigation|I}}
** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Science|V}}
| totaltraintime=107d 18h 28m 50s
| totaltraintime=107d 18h 28m 50s


| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=
| externallinks=
| highlights1=
| highlights1=
| highlights2=
| highlights2=
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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== Summary ==
== Summary ==
Prior to the addition of Navy dreads in the Uprising Expansion the Naglfar was considered one of the best dreads due to its flexible slot layout and capless guns. However, with the addition of the Navy dreads the Naglfar has quickly fallen out of popularity in favor of the Zirnitra, Navy Phoenix, and Navy Revelation. This is primarily due to the Naglfar's extremely poor buffer tank and comparatively low damage output. Contemporary Dread doctrines tend to focus on maximizing damage and tank at the expense of flexibility, resulting in the resurgence of Caldari and Amarr dreads at the expense of Gallente and Minmatar dreads. Nowadays, Naglfars mainly see use for ratting, running CRAB Beacons, and solo PVP. In solo PVP especially, the Naglfar shines due to its strong active tank and ability to function as a "Drift Dread." The Naglfar also sees use as a "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full-sized capital guns.
Prior to the addition of Navy dreads in the Uprising Expansion the Naglfar was considered one of the best dreads due to its flexible slot layout and capless guns. However, with the addition of the Navy dreads the Naglfar has quickly fallen out of popularity in favor of the [[Zirnitra]], [[Phoenix Navy Issue]], and [[Revelation Navy Issue]]. This is primarily due to the Naglfar's extremely poor buffer tank and comparatively low damage output. Contemporary Dread doctrines tend to focus on maximizing damage and tank at the expense of flexibility, resulting in the resurgence of Caldari and Amarr dreads at the expense of Gallente and Minmatar dreads. Nowadays, Naglfars mainly see use for ratting, running CRAB Beacons, and solo PvP. In solo PvP especially, the Naglfar shines due to its strong active tank and ability to function as a "Drift Dread." The Naglfar also sees use as a "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full-sized capital guns.


== Skills ==
== Skills ==
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== Notes ==
== Notes ==
In old Norse mythology, ''Naglfar'' was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of [[Ragnarok]].


In old Norse mythology, ''Naglfar'' was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of [[Ragnarok]].
== Patch History ==
{{Expansion past|
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ( Legion Major Update) [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes]
* Midslots improved from 6 to 7.
* Lowslots reduced from 6 to 5.
}}


{{ShipsMatrix}}
{{ShipsMatrix}}

Latest revision as of 13:07, 10 September 2025

This page should be updated due to game changes.
Reason: Review Summary for Version 23.01 Release 2025-09-09.1 slot update


EVE University Database
 
Ship Database
Naglfar
Naglfar
Naglfar
Minmatar Republic
Minmatar Republic
Minmatar Republic
Dreadnoughts
Naglfar Class
RELATED UNI-WIKI REFERENCES
Stand tall, stand strong.
– Minmatar Republic farewell


The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.

Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.

SHIP BONUSES

Minmatar Dreadnought bonuses (per skill level):
5% bonus to Capital Projectile Turret damage
5% bonus to Capital Projectile Turret rate of fire
5% bonus to Shield Booster cycle time
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link cycle time

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Valravn
?size=128&.png
Valravn
Lancer Dreadnoughts Naglfar Class
6 (0/3) 6 6
600,000 MW 900 tf
80 m/s
3,650  m3
, Naglfar Fleet Issue
Naglfar Fleet Issue
Faction Dreadnoughts Naglfar Class
6 (0/3) 7 5
640,000 MW 900 tf
80 m/sec
2,900 m³

Ship Attributes

Fittings
Powergrid
powergrid
460,000 MW
CPU
cpu output
740 tf
Capacitor
capacitor
50,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
78.603 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
92.50 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
39 points
Sig. Radius
signature radius
11,000 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
95,500 HP
Mass
ship mass
1,260,000,000 kg
Volume
ship volume
15,500,000 m³
Cargo Capacity
cargo capacity
2,900 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
95,500 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
95,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Prior to the addition of Navy dreads in the Uprising Expansion the Naglfar was considered one of the best dreads due to its flexible slot layout and capless guns. However, with the addition of the Navy dreads the Naglfar has quickly fallen out of popularity in favor of the Zirnitra, Phoenix Navy Issue, and Revelation Navy Issue. This is primarily due to the Naglfar's extremely poor buffer tank and comparatively low damage output. Contemporary Dread doctrines tend to focus on maximizing damage and tank at the expense of flexibility, resulting in the resurgence of Caldari and Amarr dreads at the expense of Gallente and Minmatar dreads. Nowadays, Naglfars mainly see use for ratting, running CRAB Beacons, and solo PvP. In solo PvP especially, the Naglfar shines due to its strong active tank and ability to function as a "Drift Dread." The Naglfar also sees use as a "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full-sized capital guns.

Skills

Further information about additional or recommended skills to pilot Naglfar for a specific or its common role(s) can be written here.

Tactics

No sub-article about Naglfar roles or piloting tactics. You can write them here.

Notes

In old Norse mythology, Naglfar was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of Ragnarok.

Patch History