Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Maelstrom: Difference between revisions

From EVE University Wiki
No edit summary
Update for Version 23.01 Release 2025-09-09.1
 
(50 intermediate revisions by 29 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-09-13)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
------------------------------------------------------------->
| shipid=24694
| shipimg=Maelstrom.jpg
|shipid=24694
| shipname=Maelstrom
|shipimg=Maelstrom.jpg
| class=Battleship
|shipname=Maelstrom
| grouping=Standard Battleships
|caption=Maelstrom
| hulltype=Maelstrom Class
|class=Battleship
| faction=Minmatar Republic  
|grouping=Standard Battleships
| variations=  
|hulltype=Maelstrom Class
| tech=  
|faction=Minmatar Republic
|race=Minmatar
|roles=unspecified
|variations=none
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=21,000 MW
|cpu=640 tf
|capacitor=6,000 GJ
|highs=8
|turrets=8
|launchers=3
|mediums=6
|lows=5
|mass=103,600,000 kg
|volume=472,500 m&#179;
|cargohold=550 m&#179;
|dronebay=100 m&#179;
|bandwidth=100 Mbit/sec
|info=With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.<br><br><br><br><br><br><br><br><br>
|bonuses=<b>Minmatar Battleship Skill Bonus: </b><br>5% bonus to Large Projectile Turret Rate of Fire per level<br>7.5% bonus to Shield Boost Amount per level
|structurehp=7,000 HP
|shieldhp=8,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=7,500 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
|maxvelocity=94 m/s
|inertia=0.136
|warpspeed=3 AU/s
|warptime=19.53 s
|targetrange=75 km
|sigradius=460 m
|maxlockedtargets=7
|sensortype=LADAR
|sensorvalue=21 points
|scanres=90 mm
|reqskills=*Minmatar Battleship III<small>1d 11h 33m</small>
**Spaceship Command IV<small>1d 1h 8m</small>
**Minmatar Cruiser IV<small>5d 5h 42m</small>
|totaltraintime=7d 18h 24m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Maelstrom Maelstrom on Eve Online Wiki]<br>
|highlights1=High Amount of High Slots
|highlights2=
|highlights3=
|highlights4=


| powergrid= 18,000 MW
| cpu=640 tf
| capacitor=6,000 GJ
| highs= 7
| turrets= 6
| launchers=0
| mediums= 7
| lows=5
| mass=103,600,000 kg
| volume= 470,000 m³
| cargohold=790 m³
| extraholdtype=
| extrahold=
| dronebay=100 m³
| bandwidth=100 Mbit/sec
| quote=Unbroken. Unbound.
| quote_attribution=Inscription on memorial in the Great Caravanserai
| info= With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
| bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
10% bonus to Large Projectile Turret damage<br>
10% bonus to Shield Booster amount<br>
'''Role Bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=7,700 HP
| armorhp=8,250 HP
| armorem=60
| armortherm=35
| armorkin=25
| armorexp=10
| shieldhp=8,800 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
| maxvelocity= 115 m/sec
| inertia=0.136
| warpspeed=3 AU/s
| warptime=19.53 s
| targetrange=90 km
| maxlockedtargets=7
| sigradius=460 m
| scanres= 125 mm
| sensortype=LADAR
| sensorvalue=21 points
| reqskills= * {{RequiredSkill|Minmatar Battleship|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Minmatar Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Minmatar Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Minmatar Destroyer|III}}
***** {{RequiredSkill|Minmatar Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=3d 20h 55m 10s
| wikireferences=
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


Line 79: Line 97:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage.
The '''Maelstrom''' is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets.
 
== Skills ==
''Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.''
 
== Tactics ==
The Maelstrom is the final word in artillery sniping, invariably fit with a full rack of 1400mm guns and a shield tank. Before the advent of micro jump technology, the prevailing battleship doctrine was the "alpha fleet".  This technique relied on massed Maelstroms to delete enemy battleships in a single overwhelming volley, allowing no time for logistics ships to intervene.
 
== Notes ==
''You can add notes here.''
 
== Patch History ==
{{expansion past|
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes])
* Highslots reduced from 8 to 7.
* Turrets reduced from 8 to 6.
* Midslots increased from 6 to 7.
* Removed 5% bonus to Large Projectile Turret rate of fire bonus per level.
* Added 10% bonus to Large Projectile Turret damage per level.
* Powergrid reduced from 21000 to 18000.
 
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
* Increased Shield Boost bonus from 7,5% to 10% per level
* Increased Max Velocity from 94m/s to 115m/s
* Increased Scan Resolution from 117mm to 125mm


The Maelstrom is the usual choice for running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead.
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.


==Skills==
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
''Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.''


==Fitting==
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
{{Fittings
* 50% bonus to HP from all Armor Plates
|name=Maelstrom, PvE
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.


|high=
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
|mid=
X-Large Shield Booster II <br>
Shield Boost Amplifier II <br>
Cap Recharger II <br>
Invulnerability Field II <br>
Invulnerability Field II <br>
LiF Fueled I Booster Rockets <br>
|low=
Damage Control II <br>
Tracking Enhancer II <br>
Tracking Enhancer II <br>
Gyrostabilizer II <br>
Gyrostabilizer II <br>


|charges=
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
Phased Plasma L <br>
* T1, Faction and Pirate Battleship base hp increased by 10%
Fusion L <br>
* T1, Faction and Pirate Battleship base scan resolution increased 30%
EMP L <br>
|drones=
Warrior II x5 <br>
Valkyrie II x5 <br>
Hornet EC-300 x5 <br>
|rigs=
Large Capacitor Control Circuit I <br>
Large Capacitor Control Circuit I <br>
Large Capacitor Control Circuit I <br>


|required1=
'''October 2019 Release - 2019-10-15.1'''
Minmatar Frigate IV <br>
Minmatar Cruiser IV <br>
Spaceship Command IV <br>
Minmatar Battleship III <br>
Shield Operation V <br>
Shield Management V <br>
Tactical Shield Manipulation IV <br>
|required2=
Energy Grid Upgrades III <br>
Gunnery V <br>
Small Projectile Turret III <br>
Medium Projectile Turret III <br>
Large Projectile Turret I <br>
Weapon Upgrades IV <br>
Hull Upgrades IV <br>
|required3=
Electronics V <br>
Afterburner I <br>
Mechanic III <br>
Jury Rigging I <br>
Drones V <br>
Scout Drone Operation V <br>
Minmatar Drone Specialization II <br>


|recommended1=
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
Energy Management IV <br>
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
Energy Systems Operation V <br>
Shield Compensation IV <br>
Rapid Firing III <br>
Trajectory Analysis III <br>
Surgical Strike III <br>
Large Projectile Turret IV <br>
Sharpshooter IV <br>
Motion Prediction IV <br>
Long Range Targeting IV <br>
Minmatar Battleship IV <br>
Drone Interfacing III <br>
Drone Durability III <br>
|recommended2=
Drone Navigation IV <br>
Gallente Drone Specialization II <br>
Signature Analysis IV <br>
Targeting V <br>
Multitasking I <br>
Electronic Warfare IV <br>
Electronic Warfare Drone Interfacing I <br>
Mechanic IV <br>
Engineering IV <br>
Navigation IV <br>
Evasive Maneuvering III <br>
Warp Drive Operation III <br>
|recommended3=
Small Projectile Turret V <br>
Small Artillery Specialization IV <br>
Medium Projectile Turret V <br>
Medium Artillery Specialization IV <br>
Sharpshooter V <br>
Large Projectile Turret V <br>
Large Artillery Specialization II <br>
Weapon Upgrades V <br>
Advanced Weapon Upgrades I <br>
Small Autocannon Specialization IV <br>
Medium Autocannon Specialization IV <br>
Motion Prediction V <br>
Large Autocannon Specialization II <br>


|notes=
'''Rubicon 1.3.1
* Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).
Released on Wednesday, March 13th, 2014'''
* When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.
* Resolved z-fighting on the Maelstrom’s rear sail.
* T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.
 
* Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
* Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.
* Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level.
* As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.
* Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers.
* Fittings: 21000 PWG, 640 CPU.
* Defense (shields / armor / hull) : 8000 / 7500 / 7000.
* Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8.
* Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s.
* Drones (bandwidth / bay): 100 / 100.
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7.
* Sensor strength: 21 Ladar Sensor Strength.
* Signature radius: 460.
 
'''Inferno 1.1 Deployed on Monday, June 25, 2012.'''
* Sealed a small geometry hole in the Minmatar Maelstrom model.
}}
}}


==Tactics==
{{ShipsMatrix}}
''No sub-article about Maelstrom roles or piloting tactics. You can write them here.''


==Notes==
''You can write additional notes for Maelstrom here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
[[Category:Standard Battleships]]