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m Djavin novienta moved page Planetary Industry to Setting up a planetary colony |
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{{ | {{PlanetaryIndustryNav}} | ||
The purpose of [[Planetary Industry]] is to produce things from stuff you have extracted from planets and make money by selling it on the market. | |||
The purpose of [[Planetary | |||
To do anything on a planet, you need a Planetary Command Center matching that planet's type. Once you have deployed this from somewhere in space in the desired system, everything else can be done from anywhere in the universe until you export your items, which must be done in space in the same system as your colony. Picking up your items also must be done in space and uncloaked near either a Customs Office or a launched canister from your Command Center, depending on how you export your products. | To do anything on a planet, you need a Planetary Command Center matching that planet's type. Once you have deployed this from somewhere in space in the desired system, everything else can be done from anywhere in the universe until you export your items, which must be done in space in the same system as your colony. Picking up your items also must be done in space and uncloaked near either a Customs Office or a launched canister from your Command Center, depending on how you export your products. | ||
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''This pictorial guide will show you step-by-step how to set up a basic colony for producing P1 products from locally extracted R0 raw materials.'' | ''This pictorial guide will show you step-by-step how to set up a basic colony for producing P1 products from locally extracted R0 raw materials.'' | ||
We will be going over: | We will be going over: | ||
# The basic setup of a Command Center (CC), an Extractor Control Unit (ECU) and extractor heads, a Launchpad, a Basic Industry Facility (BIF), and links. | # The basic setup of a Command Center (CC), an Extractor Control Unit (ECU) and extractor heads, a Launchpad, a Basic Industry Facility (BIF), and links. | ||
# Routing inputs and outputs to minimize resource loss. | # Routing inputs and outputs to minimize resource loss. | ||
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# Exporting via the Command Center. | # Exporting via the Command Center. | ||
There are also video guides over at the main [[ | There are also video guides over at the main [[Planetary Industry#Quick_Start_Videos|Planetary Industry]] page for your perusal. | ||
For more details on structures, see [[Planetary Buildings]]. | For more details on structures, see [[Planetary Buildings]]. | ||
{{ important note box | '''WARNING:''' The setup shown in this guide requires that you have at '''bare minimum''' {{sk|Command Center Upgrades}} trained to Level | {{ important note box | '''WARNING:''' The setup shown in this guide requires that you have at '''bare minimum''' {{sk|Command Center Upgrades}} trained to Level II and {{sk|Remote Sensing}} to Level I. Train these skills before attempting to mimic this setup. Training {{sk|Planetology}} and {{sk|Advanced Planetology}} is also recommended for best results when scanning.}} | ||
{| style="width="100%" | {| style="width="100%" | ||
|[[File:Planet_Mode(edited).png|left|300px|There are two ways of entering Planet Mode]] | |[[File:Planet_Mode(edited).png|left|300px|There are two ways of entering Planet Mode]] | ||
| colspan="3" | Buy a "XXX Command Center" on the market. (We are going to a Temperate Planet, so I bought a Temperate Command Center). NPCs sell them for only 81,000 ISK, so they're pretty cheap, even for a new player (until you upgrade them, of course). Fly to the system with the Command Center in your cargo (you need at least 1000m3), and sit in space, preferably cloaked if you are (like myself in this example) in low sec or 0.0. Since The Syndicate, the system's owner, is an NPC corp, there is no player sovereignty blocking my deployment | | colspan="3" | Buy a "XXX Command Center" on the market. (We are going to a Temperate Planet, so I bought a Temperate Command Center). NPCs sell them for only 81,000 ISK, so they're pretty cheap, even for a new player (until you upgrade them, of course). Fly to the system with the Command Center in your cargo (you need at least 1000m3), and sit in space, preferably cloaked if you are (like myself in this example) in low sec or 0.0. Since The Syndicate, the system's owner, is an NPC corp, there is no player sovereignty blocking my deployment. | ||
Select the planet in the Overview and select View | Select the planet in the Overview and select View Planetry Industry from either the Selected Item box or via the right-click contextual menu. | ||
[[ | [[Planetary Industry#Planet_Scanning|Scan for Resources]]. The [[Planets]] and [[Planetary Commodities]] pages are good resources for figuring out what you need to look for to produce what you want. | ||
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|[[File:Unsubmitted_CC.png|left|300px]] | |[[File:Unsubmitted_CC.png|left|300px]] | ||
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|[[File:Installing_Head.png|left|300px]] | |[[File:Installing_Head.png|left|300px]] | ||
| colspan="3" | Once you’ve submitted the changes to place the ECU, you can start surveying for deposits and placing extractor heads. Click the ECU and then click the leftmost button labeled | | colspan="3" | Once you’ve submitted the changes to place the ECU, you can start surveying for deposits and placing extractor heads. Click the ECU and then click the leftmost button labeled “Install Extraction Program” in the pop-up window. A new window will appear allowing you to install up to 10 extractor heads, adjust the duration of the extraction program, and see a graph showing how many resources each cycle will pull up as well as the grand total. | ||
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|[[File:Upgrade1.png|left|300px]] | |[[File:Upgrade1.png|left|300px]] | ||
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|[[File:Extractor-Pad_Link.png|left|300px]] | |[[File:Extractor-Pad_Link.png|left|300px]] | ||
| colspan="3" | When we’re done fiddling with our extractor heads, we can start the program by clicking the “Install Program” button and then “Submit.” But now we need to store our extracted materials! Since we’re going to eventually be moving our finished products off-planet, let’s use a Launchpad as our storage unit. Place one using the Build Menu near the ECU. Now we need to link the two buildings. CTRL- | | colspan="3" | When we’re done fiddling with our extractor heads, we can start the program by clicking the “Install Program” button and then “Submit.” But now we need to store our extracted materials! Since we’re going to eventually be moving our finished products off-planet, let’s use a Launchpad as our storage unit. Place one using the Build Menu near the ECU. Now we need to link the two buildings. {{button|CTRL}} - {{button|LMB}} the ECU, then release {{button|CTRL}} and click the Launchpad. You can do this the other way round, too, or use the Links Menu on either building’s pop-up window. You’ve now set up a link over which products can be routed, at the cost of some CPU and Powergrid based on the link’s length, which is why we tried to minimize the distance between buildings. | ||
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|[[File:Routing_Microorganisms.png|left|300px]] | |[[File:Routing_Microorganisms.png|left|300px]] | ||
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|[[File:Expedited_Transfer.png|left|300px]] | |[[File:Expedited_Transfer.png|left|300px]] | ||
|[[File:Expedited_Transfer_Cooldown.png|left|300px]] | |[[File:Expedited_Transfer_Cooldown.png|left|300px]] | ||
| colspan="2" | Now let’s explore the other method of exporting our products, a CC Launch. I didn’t have a link between the Launchpad and the CC before, but you’ll need one. First though, we need to use an Expedited Transfer, since routes can’t be created between two storage buildings. Under the Storage window of the Launchpad pop-up, select “Expedited Transfer” and click the CC. Like the POCO window, you can drag-and-drop the Bacteria into the “To Be Transferred” pane. Then click “Execute Transfer.” Note that there is a cooldown timer based on the volume transferred. The minimum cooldown is 5 minutes. | | colspan="2" | Now let’s explore the other method of exporting our products, a CC Launch. I didn’t have a link between the Launchpad and the CC before, but you’ll need one. First though, we need to use an Expedited Transfer, since routes can’t be created between two storage buildings. Under the Storage window of the Launchpad pop-up, select “Expedited Transfer” and click the CC. Like the POCO window, you can drag-and-drop the Bacteria into the “To Be Transferred” pane. Then click “Execute Transfer.” Note that there is a cooldown timer based on the volume transferred and the size of the links through which the material is being transferred. The minimum cooldown is 5 minutes. A basic link can move 1,250 cubic metres per hour. Each upgrade doubles this to a maximum of 40,000 at level 5. If you move an entire launchpad full of stuff across basic links, it will take eight hours, compared to 15 minutes for a fully upgraded link. | ||
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|[[File:CC_Launch.png|left|300px]] | |[[File:CC_Launch.png|left|300px]] | ||
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* Check out the Competition: While we were waiting, we could have checked out who else is on the planet. Sometimes you just see an extractor here or there, sometimes you see the Command | * Check out the Competition: While we were waiting, we could have checked out who else is on the planet. Sometimes you just see an extractor here or there, sometimes you see the Command Center. If you click on the Command Center you can see all the nodes in their network. Right-click on the background to hide or show other players colonies. Mostly you can just ignore them, except when they are sitting on top of the juicy deposit that is rightfully yours. If you both drink from the same deposit each gets less, just as if you place your own extractor heads too close to each other. The below images are taken from the original guide on this page. For more details. | ||
<gallery> | <gallery> | ||
File:PI_YFC-28-Competition.png | File:PI_YFC-28-Competition.png | ||
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* If you're done with this planet, you can tear down your whole colony by deleting the Command Center. You will lose the investment you made in the old Command Center, and all the buildings you built, however, so it's probably best to wait until the colony has paid for itself in products. | * If you're done with this planet, you can tear down your whole colony by deleting the Command Center. You will lose the investment you made in the old Command Center, and all the buildings you built, however, so it's probably best to wait until the colony has paid for itself in products. | ||
[[Category:Guides]] | |||
[[Category:Industry]] | |||
[[Category:Planetary Industry]] | |||