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The Rookie's Guide to Fleet Ops: Difference between revisions

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{{eunispecific}}
{{eunispecific}}
{{related class|Fleets (CORE class)}}
{{related class|Fleets (CORE class)}}
[[File:Warfleet.jpg|thumb|300px]]
[[File:Warfleet.jpg|thumb]]


Fleets run daily in [[EVE University]], and for rookie pilots it may be tough to catch on to how we operate and the terminology involved.
Fleets run daily in [[EVE University]], and for rookie pilots it may be tough to catch on to how we operate and the terminology involved.
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# '''Prepare for potential pod loss.''' If you have [[implants]], either make sure you can afford to lose them or get into a clean [[Jump clones|jump clone]]. Some players like to keep combat jump clones with no implants at all If you have access to a player-owned Upwell structure, you can switch between jump clones in the same structure regardless of cooldown, so it is possible to jump into a clean clone for combat, then return and switch back after the fleet operation is over. You may be able to rejoin some fleets after being podded. Set your [[Home Station]] to a nearby station or structure to make this easier. Make sure you know [[Pod saving|how to try to save your pod]] after a ship loss.
# '''Prepare for potential pod loss.''' If you have [[implants]], either make sure you can afford to lose them or get into a clean [[Jump clones|jump clone]]. Some players like to keep combat jump clones with no implants at all If you have access to a player-owned Upwell structure, you can switch between jump clones in the same structure regardless of cooldown, so it is possible to jump into a clean clone for combat, then return and switch back after the fleet operation is over. You may be able to rejoin some fleets after being podded. Set your [[Home Station]] to a nearby station or structure to make this easier. Make sure you know [[Pod saving|how to try to save your pod]] after a ship loss.
# '''Decide which role(s) you can fill.''' The four primary roles in a typical fleet are Damage Dealer (DD), [[Tackling|Tackle/Scout]], [[Logistics]] and [[Electronic warfare|EWAR]]. The exact fleet makeup depends on its [[doctrine]], so check the fleet announcement to see what doctrine the FC expects to fly. (See the forums for [https://forum.eveuniversity.org/viewforum.php?f=296 the University's doctrine repository].) In a typical EVE University fleet, there are roles suitable for very new players; if you're not sure what you're doing, let people know in fleet chat and they will try to help. In a typical EVE University fleet, ships will be available from corporation contracts or will be bought directly from the market if the fleet starts in Jita. For strategic operations you will be given a free ship. The FC might need to decide roles before you commit to flying a particular ship. If you're starting out, the [[Short Skill Plan]] is a great starting point for getting yourself ready to fly basic combat ships. You can simulate a fit in-game or in [[PYFA]] to see whether or not you can fly it.
# '''Decide which role(s) you can fill.''' The four primary roles in a typical fleet are Damage Dealer (DD), [[Tackling|Tackle/Scout]], [[Logistics]] and [[EWAR]]. The exact fleet makeup depends on its [[doctrine]], so check the fleet announcement to see what doctrine the FC expects to fly. (See Auth for [https://auth.eveuniversity.org/fittings/ the University's doctrine repository].) In a typical EVE University fleet, there are roles suitable for very new players; if you're not sure what you're doing, let people know in fleet chat and they will try to help. In a typical EVE University fleet, ships will be available from corporation contracts or will be bought directly from the market if the fleet starts in Jita. For strategic operations you will be given a free ship. The FC might need to decide roles before you commit to flying a particular ship. If you're starting out, the [[Short Skill Plan]] is a great starting point for getting yourself ready to fly basic combat ships. You can simulate a fit in-game or in [[PYFA]] to see whether or not you can fly it.
# '''Secure a role.''' The FC will typically call on Mumble for "[[EVE Lexicon#X|x-ups]]" for different roles in turn, usually beginning with those roles most crucial to the fleet (e.g. scouts, logi). When the FC calls for x-ups for a role you would like to fly, type an "x" into fleet chat. Some FCs like to have the ship type you expect to fly listed too: "x Inquisitor". Once you know what ship you'll be flying, get into the ship.
# '''Secure a role.''' The FC will typically call on Mumble for "[[EVE Lexicon#X|x-ups]]" for different roles in turn, usually beginning with those roles most crucial to the fleet (e.g. scouts, logi). When the FC calls for x-ups for a role you would like to fly, type an "x" into fleet chat. Some FCs like to have the ship type you expect to fly listed too: "x Inquisitor". Once you know what ship you'll be flying, get into the ship.
# '''Check your fit.''' Link the guns, load scripts and ammo, check that you have drones if you have a dronebay. Load nanite paste into any ancillary armour repairers, and cap booster charges into any ancillary shield boosters. Check for the presence of any combat drugs if relevant to your fit. If the fit worked in simulation but is over on powergrid or CPU in practice, check whether the rigs are mounted. If they are not mounted, they will be in the cargo hold; put them on. If you have used this particular hull before, check that it is repaired and that you still have enough ammo.
# '''Check your fit.''' Link the guns, load scripts and ammo, check that you have drones if you have a dronebay. Load nanite paste into any ancillary armour repairers, and cap booster charges into any ancillary shield boosters. Check for the presence of any combat drugs if relevant to your fit. If the fit worked in simulation but is over on powergrid or CPU in practice, check whether the rigs are mounted. If they are not mounted, they will be in the cargo hold; put them on. If you have used this particular hull before, check that it is repaired and that you still have enough ammo.
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If you have a mic, make sure your push-to-talk button is set up, and is not any button you would use for anything else.
If you have a mic, make sure your push-to-talk button is set up, and is not any button you would use for anything else.


Disable Mumble sound notifications: In the Setting screen ''Configure Settings'' you can find ''Advanced settings'' check-box in the bottom left corner. With it checked you can access the Messages settings. From there you can disable popup and sound notifications about events you don't care about. Sound notifications can be loud and prevent you from hearing the FC, especially with a lot of people in Mumble connecting and disconnecting.
Disable Mumble sound notifications: In the top menu click “Configure” then “Settings…” and go to “Messages” on the left list. From there you can disable popup and sound notifications about events you don't care about. Sound notifications can be loud and prevent you from hearing the FC, especially with a lot of people in Mumble connecting and disconnecting. The sounds are disabled by unchecking the boxes under the “Soundfile” column.


Once you are in a fleet, move yourself to the appropriate channel in order to hear communications with your fleet. Identify the comms context of your fleet:
Once you are in a fleet, move yourself to the appropriate channel in order to hear communications with your fleet. Identify the comms context of your fleet: