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| shipimg=Griffin.jpg | | shipimg=Griffin.jpg | ||
| shipname=Griffin | | shipname=Griffin | ||
| class=Frigate | | class=Frigate | ||
| grouping=Standard Frigates | | grouping=Standard Frigates | ||
| hulltype=Griffin Class | | hulltype=Griffin Class | ||
| faction=Caldari State | | faction=Caldari State | ||
| variations={{Ship|Kitsune}},{{Ship|Griffin Navy Issue}} | | variations={{Ship|Kitsune}},{{Ship|Griffin Navy Issue}} | ||
| tech= | | tech= | ||
| powergrid=24 MW | | powergrid=24 MW | ||
| cpu=240 tf | | cpu=240 tf | ||
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| dronebay=5 m³ | | dronebay=5 m³ | ||
| bandwidth=5 Mbit/sec | | bandwidth=5 Mbit/sec | ||
| quote=Deny your enemy the satisfaction of combat. | |||
| quote_attribution=Lai Dai marketing division | |||
| info=The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. | | info=The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. | ||
| bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>15% bonus to ECM Target Jammer strength<br>10% reduction in ECM Target Jammer activation cost<br> | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>15% bonus to ECM Target Jammer strength<br>10% reduction in ECM Target Jammer activation cost<br> | ||
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The Griffin is the Caldari Tech 1 [[electronic warfare]] frigate, specializing in [[Electronic Countermeasures|ECM]]. Although the Griffin is cheap and requires few character skills, it can have a significant battlefield impact. | The Griffin is the Caldari Tech 1 [[electronic warfare]] frigate, specializing in [[Electronic Countermeasures|ECM]]. Although the Griffin is cheap and requires few character skills, it can have a significant battlefield impact. | ||
ECM is a particularly powerful type of EWAR: a successfully jammed enemy loses all their target locks and cannot lock any ship other their jammer for 20 seconds. This can reduce the damage directed at your fleet, prevent enemy [[logistics]] ships repairing their allies, and break [[Tackling|tackle]], allowing friendly ships to escape. In group PvP combat, the Griffin is a powerful force multiplier. Because of its cheap cost and low SP requirements, groups living in dangerous space often also keep spare Griffins in their hangars ready to jam tackle off when a friendly PvE ship is attacked; because these ships are used to pry tackling ships off, players sometimes colloquially call them "crowbars". | ECM is a particularly powerful type of EWAR: a successfully jammed enemy loses all their target locks and cannot lock any ship other than their jammer for 20 seconds. This can reduce the damage directed at your fleet, prevent enemy [[logistics]] ships repairing their allies, and break [[Tackling|tackle]], allowing friendly ships to escape. In group PvP combat, the Griffin is a powerful force multiplier. Because of its cheap cost and low SP requirements, groups living in dangerous space often also keep spare Griffins in their hangars ready to jam tackle off when a friendly PvE ship is attacked; because these ships are used to pry tackling ships off, players sometimes colloquially call them "crowbars". | ||
For new EVE players, flying this ship only requires training {{sk|Caldari Frigate|I}}, a skill which Caldari characters begin with and which can be quickly trained by anyone else; anyone who has completed the first six hours of the E-Uni [[Short Skill Plan]] can be basically functional in a Griffin. Griffin pilots who enjoy flying ECM can consider training for the [[Blackbird]] in the short term, and for the [[Kitsune]], [[Rook]] and [[Falcon]] in the long term. | For new EVE players, flying this ship only requires training {{sk|Caldari Frigate|I}}, a skill which Caldari characters begin with and which can be quickly trained by anyone else; anyone who has completed the first six hours of the E-Uni [[Short Skill Plan]] can be basically functional in a Griffin. Griffin pilots who enjoy flying ECM can consider training for the [[Blackbird]] in the short term, and for the [[Kitsune]], [[Rook]] and [[Falcon]] in the long term. | ||
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== Tactics == | == Tactics == | ||
New Griffin pilots can read the [[Electronic warfare#EWAR | New Griffin pilots can read the [[Electronic warfare#EWAR tactics|tactics section]] of the wiki's page on EWAR, and/or attend one of the Uni's [[EWAR (CORE class)|Introduction to EWAR]] classes. | ||
The Griffin is typically fitted with racially-specific ECM jammers. If the ECM target is not known before undocking, these are normally fitted in "rainbow" configuration with one jammer of each of the four types. Griffins often keep extra racially-specific jammers in their cargo, so that they can refit to jam specific targets if they receive intel before fighting. Signal Distortion Amplifier modules in the low slots increase ECM strength, and a MWD helps battlefield mobility. The Griffin cannot mount a useful tank without sacrificing its ECM modules, and cannot deal significant damage, so Griffins often have no tank or weapons. Rigs can extend the Griffin’s base lock range, or its ECM range, or both. It is important to make the ship’s lock range longer than its jammers' optimal, to maximize the practical operating range of the ship. | The Griffin is typically fitted with racially-specific ECM jammers. If the ECM target is not known before undocking, these are normally fitted in "rainbow" configuration with one jammer of each of the four types. Griffins often keep extra racially-specific jammers in their cargo, so that they can refit to jam specific targets if they receive intel before fighting. Signal Distortion Amplifier modules in the low slots increase ECM strength, and a MWD helps battlefield mobility. The Griffin cannot mount a useful tank without sacrificing its ECM modules, and cannot deal significant damage, so Griffins often have no tank or weapons. Rigs can extend the Griffin’s base lock range, or its ECM range, or both. It is important to make the ship’s lock range longer than its jammers' optimal, to maximize the practical operating range of the ship. | ||