Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fitting A Ship (Working Example): Difference between revisions

From EVE University Wiki
No edit summary
m Update link.
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
==Fitting a Ship==
This page runs in detail through the thought-process lying behind the development of one ship fit in a group, [[Doctrines|doctrinal]] context. For basic principles of fitting useful for new players developing fits for their own individual use, see [[fitting ships]].


===Anyone can create a fit, right?===
The bonuses of the particular hull discussed below, the [[Tempest]], have changed over time; it now has additional buffer-tanking bonuses which were absent when this guide was written. The finer details of the fit and its modules might (or might not) change today. However, the page does not seek to explain how to fit a Tempest, but rather how to gather information about good fits and how to navigate the trade-offs involved in fit design in general


Yes, anyone can create a fit. Whether or not that fit is good, or even works at all, is debatable. You can't expect to join EVE and be making alliance level doctrine fits within a week. It's a long process that requires understanding the basic items you should probably fit (such as prop, tank, mods to fit the role), right up to the slight differences in various types of the same mod and the repercussions fitting that mod will have (fitting space, stat alterations etc).
==Anyone can create a fit, right?==


One thing I will state here is that if you think a theorycrafter and an FC are the same thing, you are very, very wrong. You can be an amazing analyst, able to decide what meta MWD you will fit on your Machariel and why you're going for 800mm ACs instead of 650s, but at the same time be terrible at commanding a fleet of said ships. The inverse is also the case. (You can also just be terrible at both, of course)
Yes, anyone can create a fit. Whether or not that fit is good, or even works at all, is debatable. You can't expect to join EVE and be making alliance level doctrine fits within a week. It's a long process that requires understanding the basic items you should probably fit (such as [[Propulsion equipment|prop]], [[tanking|tank]], mods to fit the role), right up to the slight differences in various types of the same mod and the repercussions fitting that mod will have (fitting space, stat alterations etc).


One thing I will state here is that if you think a theorycrafter and an FC are the same thing, you are very, very wrong. You can be an amazing analyst, able to decide what meta MWD you will fit on your [[Machariel]] and why you're going for 800mm ACs instead of 650s, but at the same time be terrible at commanding a fleet of said ships. The inverse is also the case. (You can also just be terrible at both, of course)


===Ok, so how do I create a fit?===
==Ok, so how do I create a fit?==


We'll assume that you already know the ship you will be creating a fit for. Some of you are probably sitting there scratching your head right now wondering in what scenario you would be creating a fit when you don't know the hull. That's for another day though.
We'll assume that you already know the ship you will be creating a fit for. Some of you are probably sitting there scratching your head right now wondering in what scenario you would be creating a fit when you don't know the hull. That's for another day though.


So, let's take this situation. You have been asked to create a fit for an '''''ARMOR FLEET BRAWLING TEMPEST'''''. That's most definitely enough to go by.
So, let's take this situation. You have been asked to create a fit for an '''''ARMOR FLEET BRAWLING [[Tempest|TEMPEST]]'''''. That's most definitely enough to go by.


'''''I strongly suggest you download one of the out of game fitting tools, such as Pyfa or EFT. The in game fitting is ok, but nowhere near as easy and quick to prototype new fits.'''''
'''''I strongly suggest you download one of the out of game fitting tools, such as [[PYFA]]. The in game fitting is ok, but nowhere near as easy and quick to prototype new fits.'''''


Back to fitting, we'll start with the hull itself first. You want to analyse the bonuses this ship gets and we can see the Tempest gets:
Back to fitting, we'll start with the hull itself first. You want to analyse the bonuses this ship gets and we can see the Tempest gets:
Line 30: Line 31:
*How bling should I make it?
*How bling should I make it?
*What other modules or rigs should I fit?
*What other modules or rigs should I fit?


===Step 1: Copy===
===Step 1: Copy===
Line 48: Line 48:
*Microwarpdrive - for manoeuvring
*Microwarpdrive - for manoeuvring
*Cap Booster - to avoid running out of capacitor
*Cap Booster - to avoid running out of capacitor
*Utility Neuts - to delete the enemy's capacitor
*Utility Neuts - to [[Capacitor warfare|delete the enemy's capacitor]]
 


===Step 2: Make Your Fit===
===Step 2: Make your fit===


We'll start in Pyfa (or EFT), by fitting a few basics to our empty Tempest then. The balance between tank and damage is important, I personally prefer to fit tank first, so I can ensure the ship will actually stay alive longer than a few seconds.
We'll start in Pyfa (or EFT), by fitting a few basics to our empty Tempest then. The balance between tank and damage is important, I personally prefer to fit tank first, so I can ensure the ship will actually stay alive longer than a few seconds.
Line 59: Line 58:
[[File:Fittingship1.png]]
[[File:Fittingship1.png]]


We have three low slots left now, perhaps we need some armor resistance? Let's throw on a few Energized Adaptive Nano Membranes. We only really want two on there because stacking penalties will hit us quite hard after that. Finally, our explosive resist is quite low, so let's throw on an explosive membrane on too.
We have three low slots left now, perhaps we need some armor resistance? Let's throw on a few Energized Adaptive Nano Membranes. We only really want two on there because [[stacking penalties]] will hit us quite hard after that. Finally, our explosive resist is quite low, so let's throw on an explosive membrane on too.


[[File:Fittingship2.png]]
[[File:Fittingship2.png]]
Line 67: Line 66:
[[File:Fittingship3.png]]
[[File:Fittingship3.png]]


We'll probably want to fit a prop mod of some sort to get around the battlefield. I personally prefer ABs on my brawling battleships, though some use MWDs. The downside to the MWD is it has a big drawback to your capacitor pool (-25%) with most MWDs up to T2. You are also prone to being scrammed and having your MWD shut off. On the flipside, ABs are much slower. After we've stuck a prop mod on, we need to decide a few other things in our mids. Usually, for this type of fit, we'll have several 'refits' for our mid slots that are designed to be switched around depending on what you are fighting. For now, we'll add a scram (for tackle or boosh resistance), a damp and a tracking disruptor. I'll also add some refit mods to the cargohold just in case. The reason we fit these is that they apply additional pressure to our enemy and in reality, what else are we going to fit there? You could fit something like a Tracking Computer if you wish though.
We'll probably want to fit a prop mod of some sort to get around the battlefield. I personally prefer ABs on my brawling battleships, though some use MWDs. The downside to the MWD is it has a big drawback to your capacitor pool (-25%) with most MWDs up to T2. You are also prone to being scrammed and having your MWD shut off. On the flipside, ABs are much slower. After we've stuck a prop mod on, we need to decide a few other things in our mids. Usually, for this type of fit, we'll have several 'refits' for our mid slots that are designed to be switched around depending on what you are fighting. For now, we'll add a scram (for tackle or [[Propulsion_equipment#Micro_Jump_Field_Generator|boosh]] resistance), a [[Electronic_warfare#Remote sensor dampening|damp]] and a [[Electronic_warfare#Weapon disruption|tracking disruptor]]. I'll also add some refit mods to the cargohold just in case. The reason we fit these is that they apply additional pressure to our enemy and in reality, what else are we going to fit there? You could fit something like a Tracking Computer if you wish though.


[[File:Fittingship4.png]]
[[File:Fittingship4.png]]
Line 79: Line 78:
[[File:Fittingship6.png]]
[[File:Fittingship6.png]]


Looking good so far, we're just missing a few finishing touches. Let's load the guns with some default close range, high damage ammo, add some drones in, and finalise our rigs. I've gone here with the optimal drone choice for damage, 2 heavies, 2 mediums and a light. They will be prone to smartbombing so we need to be careful. The alternative is throwing sentries in. They do less damage, but you can drop them in a safer place and they'll stay alive longer (and no travel time). I've gone for full buffer rigs. And here we have our first iteration of a fit.
Looking good so far, we're just missing a few finishing touches. Let's load the guns with some default close range, high damage ammo, add some drones in, and finalise our rigs. I've gone here with the optimal drone choice for damage, 2 heavies, 2 mediums and a light. They will be prone to [[Smartbombs|smartbombing]] so we need to be careful. The alternative is throwing [[Drones#Sentry_Drones|sentries]] in. They do less damage, but you can drop them in a safer place and they'll stay alive longer (and no travel time). I've gone for full buffer [[rigs]]. And here we have our first iteration of a fit.


[[File:Fittingship7.png]]
[[File:Fittingship7.png]]


 
===Step 3: Tweak your fit===
===Step 3: Tweak Your Fit===


Once you have what you think is a complete fit, you must play devil's advocate and decide whether it is truly "perfect".
Once you have what you think is a complete fit, you must play devil's advocate and decide whether it is truly "perfect".
Line 96: Line 94:
So our dps has gone from 807 to 944 combined. An increase of 17%. However our tank has dropped a bit to 122k EHP from 142k, a 14% drop. We could argue that our resists are much closer together now and the high explo resist would really not have helped us much in the previous iteration. We did lose some buffer by making this change though as we had to replace a trimark. This is probably a more well balanced fit, however, as the damage output is significantly higher.
So our dps has gone from 807 to 944 combined. An increase of 17%. However our tank has dropped a bit to 122k EHP from 142k, a 14% drop. We could argue that our resists are much closer together now and the high explo resist would really not have helped us much in the previous iteration. We did lose some buffer by making this change though as we had to replace a trimark. This is probably a more well balanced fit, however, as the damage output is significantly higher.


==Final thoughts==


===Final Thoughts===
So, did we achieve what we set out to do? I think so, yes. We made a perfectly capable armor fleet fit brawling Tempest. Someone else may have come up with a slightly different fit, but that's the joy of EVE. Nothing is ever 100% correct and even in the example above, there will most likely have been a time where you wished for that extra buffer over the increased damage the gyro gave you.
 
So, did we achieve what we set out to do? I think so, yes. We made a perfectly capable armor fleet fit brawling tempest. Someone else may have come up with a slightly different fit, but that's the joy of EVE. Nothing is ever 100% correct and even in the example above, there will most likely have been a time where you wished for that extra buffer over the increased damage the gyro gave you.


Why did I not fit green/blue mods? Well, there is no real answer to that that can cover all situations, unfortunately. For this instance I could well have fitted a few. Take the fit below as a good example. It's not overly pricey, but the extra expense isn't totally wasted. We gained some good resists and 8k EHP for 60mil ISK.
Why did I not fit green/blue mods? Well, there is no real answer to that that can cover all situations, unfortunately. For this instance I could well have fitted a few. Take the fit below as a good example. It's not overly pricey, but the extra expense isn't totally wasted. We gained some good resists and 8k EHP for 60mil ISK.
Line 105: Line 102:
[[File:Fittingship9.png]]
[[File:Fittingship9.png]]


When you make decisions like that you have to ask yourself if the increase is really worth the expensve. For something like a T1 battleship, you wouldn't really go all out on bling. Faction battleship, perhaps yes, I wouldn't hesitate fitting A type deadspace mods to a Machariel, but not to a Tempest. Maybe not even to a Tempest Fleet (I'd probably stick faction on however).
When you make decisions like that you have to ask yourself if the increase is really worth the expense. For something like a T1 battleship, you wouldn't really go all out on bling. Faction battleship, perhaps yes, I wouldn't hesitate fitting A type deadspace mods to a Machariel, but not to a Tempest. Maybe not even to a [[Tempest Fleet Issue|Tempest Fleet]] (I'd probably stick faction on however).


As a rough guide, if you're spending around the same on mods as you on the hull, you're in the right ballpark. If that number starts creeping up, you just need to make sure you know what you are doing.
As a rough guide, if you're spending around the same on mods as you are on the hull, you're in the right ballpark. If that number starts creeping up, you just need to make sure you know what you are doing.


[[Category:Guides]]
[[Category:Guides]]
[[Category:Fitting]]
[[Category:Fitting]]