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Fitting A Ship (Working Example): Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Added some contextualizing information at the start to explain what the page does, and that while the Tempest now has other bonuses, the page is about thinking about fitting.
m Update link.
 
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*What other modules or rigs should I fit?
*What other modules or rigs should I fit?


==Step 1: Copy==
===Step 1: Copy===


So, let's start with the best form of flattery: copying. We look at what people have been flying.
So, let's start with the best form of flattery: copying. We look at what people have been flying.
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*Utility Neuts - to [[Capacitor warfare|delete the enemy's capacitor]]
*Utility Neuts - to [[Capacitor warfare|delete the enemy's capacitor]]


==Step 2: Make your fit==
===Step 2: Make your fit===


We'll start in Pyfa (or EFT), by fitting a few basics to our empty Tempest then. The balance between tank and damage is important, I personally prefer to fit tank first, so I can ensure the ship will actually stay alive longer than a few seconds.
We'll start in Pyfa (or EFT), by fitting a few basics to our empty Tempest then. The balance between tank and damage is important, I personally prefer to fit tank first, so I can ensure the ship will actually stay alive longer than a few seconds.
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[[File:Fittingship3.png]]
[[File:Fittingship3.png]]


We'll probably want to fit a prop mod of some sort to get around the battlefield. I personally prefer ABs on my brawling battleships, though some use MWDs. The downside to the MWD is it has a big drawback to your capacitor pool (-25%) with most MWDs up to T2. You are also prone to being scrammed and having your MWD shut off. On the flipside, ABs are much slower. After we've stuck a prop mod on, we need to decide a few other things in our mids. Usually, for this type of fit, we'll have several 'refits' for our mid slots that are designed to be switched around depending on what you are fighting. For now, we'll add a scram (for tackle or [[Propulsion_equipment#Micro_Jump_Field_Generator|boosh]] resistance), a [[Electronic_warfare#Remote_Sensor_Dampening|damp]] and a [[Electronic_warfare#Weapon_Disruption|tracking disruptor]]. I'll also add some refit mods to the cargohold just in case. The reason we fit these is that they apply additional pressure to our enemy and in reality, what else are we going to fit there? You could fit something like a Tracking Computer if you wish though.
We'll probably want to fit a prop mod of some sort to get around the battlefield. I personally prefer ABs on my brawling battleships, though some use MWDs. The downside to the MWD is it has a big drawback to your capacitor pool (-25%) with most MWDs up to T2. You are also prone to being scrammed and having your MWD shut off. On the flipside, ABs are much slower. After we've stuck a prop mod on, we need to decide a few other things in our mids. Usually, for this type of fit, we'll have several 'refits' for our mid slots that are designed to be switched around depending on what you are fighting. For now, we'll add a scram (for tackle or [[Propulsion_equipment#Micro_Jump_Field_Generator|boosh]] resistance), a [[Electronic_warfare#Remote sensor dampening|damp]] and a [[Electronic_warfare#Weapon disruption|tracking disruptor]]. I'll also add some refit mods to the cargohold just in case. The reason we fit these is that they apply additional pressure to our enemy and in reality, what else are we going to fit there? You could fit something like a Tracking Computer if you wish though.


[[File:Fittingship4.png]]
[[File:Fittingship4.png]]
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[[File:Fittingship7.png]]
[[File:Fittingship7.png]]


==Step 3: Tweak your fit==
===Step 3: Tweak your fit===


Once you have what you think is a complete fit, you must play devil's advocate and decide whether it is truly "perfect".
Once you have what you think is a complete fit, you must play devil's advocate and decide whether it is truly "perfect".