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Archon: Difference between revisions

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Update stats for Catalyst expansion.
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-11-18)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=23757
| shipimg=Archon.jpg
|shipid=23757
| shipname=Archon
|shipimg=Archon.jpg
| class=Carrier
|shipname=Archon
| grouping=Carriers
|caption=Archon
| hulltype=Archon Class
|class=Carrier
| faction=Amarr Empire  
|grouping=Carriers
| variations=  
|hulltype=Archon Class
  | tech=  
|faction=Amarr Empire
|race=Amarr
|roles=unspecified
|variations=none
|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=775,000 MW
|cpu=625 tf
|capacitor=64,875 GJ
|highs=5
|turrets=0
|launchers=0
|mediums=4
|lows=7
|mass=1,113,750,000 kg
|volume=13,950,000 m&#179;
|cargohold=825 m&#179;
|dronebay=80000 m&#179;
|bandwidth=375 Mbit/sec
|info=The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination.  Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
|bonuses=<b>Amarr Carrier Skill Bonuses:</b><br>50% bonus to Capital Energy and Armor transfer range per level<br>4% bonus to all Armor resistances per level<br>99% reduction in CPU need for Warfare Link modules<br>Can fit Tactical Logistics Reconfiguration modules<br>Can deploy 1 additional Fighter or Drone per level<br>200% bonus to Fighter control range
|structurehp=137,500 HP
|shieldhp=87,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=137,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
|maxvelocity=70 m/s
|inertia=0.046
|warpspeed=1.5 AU/s
|warptime=70.25 s
|targetrange=92 km
|sigradius=2,920 m
|maxlockedtargets=6
|sensortype=RADAR
|sensorvalue=72 points
|scanres=55 mm
|reqskills=*Capital Ships I<small>1h 56m</small>
**Advanced Spaceship Command V<small>29d 15h 6m</small>
*Amarr Carrier I<small>1h 56m</small>
**Amarr Battleship V<small>47d 9h 46m</small>
**Drone Interfacing V<small>29d 15h 6m</small>
**Capital Ships III<small>2d 14h 13m</small>
*Jump Drive Operation I<small>41m</small>
**Science V<small>5d 22h 13m</small>
**Navigation V<small>5d 22h 13m</small>
**Warp Drive Operation V<small>5d 22h 13m</small>
|totaltraintime=127d 5h 28m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Archon Archon on Eve Online Wiki]<br>
|highlights1=High Amount of Low Slots
|highlights2=
|highlights3=
|highlights4=


| powergrid=775,000 MW
| cpu=625 tf
| capacitor=58,000 GJ
| highs=5
| turrets=0
| launchers=0
| mediums=4
| lows=7
| mass=1,260,000,000 kg
| volume=13,950,000 m³
| cargohold=825 m³
| extraholdtype=Fuel
| extrahold=3,000 m³
| extrahold2type= Ship Maintenance Bay
| extrahold2= 2,000,000 m³
| extrahold3type=Fleet Hangar
| extrahold3=10,000 m³
| fighterbay= 65,000 m³
| fightertubes= 4
| lightfightersquadlimit=3
| supportfightersquadlimit= 2
| quote= He dispatched against them a band of Avenging Angels.
| quote_attribution= The Scriptures, Book II, Apocalypse 10:1
| info= The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initiative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
The Archon is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.
| bonuses= <b>Amarr Carrier bonuses (per skill level):</b><br>
4% bonus to all armor resistances<br>
5% bonus to Cenobite Support Fighter neutralization optimal range<br>
2% bonus to Cenobite Support Fighter neutralization strength<br>
1% bonus to Armored Command and Information Command burst strength and duration<br>
'''Role Bonus:'''<br>
•&nbsp;Can fit Networked Sensor Array<br>
•&nbsp;Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator<br>
•&nbsp;Can fit two Command Burst modules<br>
200% bonus to Command Burst area of effect range<br>
•&nbsp;Can launch Light and Support Fighters<br>
•&nbsp;Can lock at extended ranges<br>
•&nbsp;Conduit Jump Capable<br>
5x penalty to Entosis Link duration
| structurehp=76,300 HP
| armorhp=72,000 HP
| armorem=50
| armortherm=35
| armorkin=25
| armorexp=20
| shieldhp=53,000 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
| maxvelocity=80 m/sec
| inertia=0.041
| warpspeed=1.5 AU/s
| warptime=71.616 s
| targetrange= 315 km
| maxlockedtargets=14
| sigradius=9,920 m
| scanres=70 mm
| sensortype=RADAR
| sensorvalue=72 points
| reqskills=*{{RequiredSkill|Capital Ships|I}}
** {{RequiredSkill|Advanced Spaceship Command|V}}
*** {{RequiredSkill|Spaceship Command|V}}
* {{RequiredSkill|Amarr Carrier|I}}
** {{RequiredSkill|Capital Ships|IV}}
*** {{RequiredSkill|Advanced Spaceship Command|V}}
**** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Amarr Battleship|III}}
*** {{RequiredSkill|Spaceship Command|IV}}
*** {{RequiredSkill|Amarr Battlecruiser|III}}
**** {{RequiredSkill|Spaceship Command|III}}
**** {{RequiredSkill|Amarr Cruiser|III}}
***** {{RequiredSkill|Spaceship Command|II}}
***** {{RequiredSkill|Amarr Destroyer|III}}
****** {{RequiredSkill|Amarr Frigate|III}}
******* {{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Drone Interfacing|V}}
*** {{RequiredSkill|Drones|V}}
** {{RequiredSkill|Jump Fuel Conservation|IV}}
*** {{RequiredSkill|Jump Drive Operation|III}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Jump Drive Calibration|III}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
| totaltraintime=147d 13h 43m 40s
| wikireferences=
| externallinks=
| highlights1=High Amount of Low Slots
| highlights2=10,000 m³ Fleet Hangar
| highlights3= 2,000,000 m³ Ship Maintenance Bay
| highlights4=
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==Summary==
== Summary ==
The Archon is the Amarr carrier. It has bonuses to armor resistance, remote armor repair and energy transfer, making it a good logistics platform for armor fleets.
The '''Archon''' is the Amarr [[carrier]]. Although it has an extremely durable armor tank thanks to its resistance bonus, the Archon is mostly overlooked in favor of the other armor carrier, the [[Thanatos]], for both PvP and PvE. This is because the Archon has a smaller fighter bay and lower fighter damage, and carriers usually engage well out of the weapon range of enemy ships.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Archon for a specific or its common role(s) can be written here.''


==Fitting==
== Tactics ==
''No sub-article about Archon roles or piloting tactics. You can write them here.''


{{ShipFitting|
== Notes ==
ship=Archon|
''Archon'' (''ἄρχων'') was the ancient Greek word for "ruler" (it's related to the modern English words "patriarchy" and "matriarchy"). But given the tendency of Amarr ship names to draw from specifically religious words, the Archon's name might come from the [[Wikipedia:Archon_(Gnosticism)|Archons]], powerful beings in the cosmology of Gnosticism and Manicheanism.
shipTypeID=23757|
fitName=Basic Triage|
fitID=Basic-Triage|
high1name=Triage Module I|
high1typeID=27951|
high2name=Capital Remote Armor Repair System I|
high2typeID=24569|
high3name=Capital Remote Armor Repair System I|
high3typeID=24569|
high4name=Capital Remote Armor Repair System I|
high4typeID=24569|
high5name=Capital Energy Transfer Array I|
high5typeID=12219|
mid1name=Cap Recharger II|
mid1typeID=2032|
mid2name=Cap Recharger II|
mid2typeID=2032|
mid3name=Cap Recharger II|
mid3typeID=2032|
mid4name=Cap Recharger II|
mid4typeID=2032|
low1name=Capital Armor Repairer I|
low1typeID=20701|
low2name=Capital Armor Repairer I|
low2typeID=20701|
low3name=Imperial Navy Energized Adaptive Nano Membrane|
low3typeID=15729|
low4name=Imperial Navy Energized Adaptive Nano Membrane|
low4typeID=15729|
low5name=Capacitor Power Relay II|
low5typeID=1447|
low6name=Capacitor Power Relay II|
low6typeID=1447|
low7name=Capacitor Power Relay II|
low7typeID=1447|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Large Capacitor Control Circuit I|
rig1typeID=25948|
rig2name=Large Capacitor Control Circuit I|
rig2typeID=25948|
rig3name=Large Capacitor Control Circuit I|
rig3typeID=25948|
difficulty=2|
warsop=N|
warsopReason=Capital|
version=RET 1.1|
shipDNA=23757:12219;1:24569;3:27951;1:2032;4:1447;3:15729;2:20701;2:25948;3::|
skills=Amarr Carrier IV</li><li>Capital Module Skills IV</li><li>exceptional tanking and capacitor skills|
notes=}} {{ShipFitting|
ship=Archon|
shipTypeID=23757|
fitName=FCON|
fitID=FCON|
high1name=Heavy Unstable Power Fluctuator I|
high1typeID=16479|
high2name=Capital Energy Transfer Array I|
high2typeID=12219|
high3name=Large EMP Smartbomb II|
high3typeID=3995|
high4name=Capital Remote Armor Repair System I|
high4typeID=24569|
high5name=Capital Remote Armor Repair System I|
high5typeID=24569|
mid1name=Cap Recharger II|
mid1typeID=2032|
mid2name=Cap Recharger II|
mid2typeID=2032|
mid3name=Cap Recharger II|
mid3typeID=2032|
mid4name=Sensor Booster II|
mid4typeID=1952|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Capital Armor Repairer I|
low3typeID=20701|
low4name=Capital Armor Repairer I|
low4typeID=20701|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=11269|
low6name=Energized Adaptive Nano Membrane II|
low6typeID=11269|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Heavy Armor Maintenance Bot I x10|
drone1typeID=23523|
drone2name=Valkyrie II x10|
drone2typeID=21640|
drone3name=Garde I x10|
drone3typeID=23561|
drone4name=Bouncer I x10|
drone4typeID=23563|
drone5name=open|
charge1name=Targeting Range Script x1|
charge1typeID=29009|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Capital Capacitor Control Circuit I|
rig1typeID=31374|
rig2name=Capital Capacitor Control Circuit I|
rig2typeID=31374|
rig3name=Capital Capacitor Control Circuit I|
rig3typeID=31374|
difficulty=2|
warsop=N|
warsopReason=|
version=RET 1.1|
shipDNA=23757:3995;1:12219;1:16479;1:24569;2:1952;1:2032;3:1447;2:2048;1:11269;2:20701;2:31374;3:21640;10:23523;10:23561;10:23563;10:29009;1::|
skills=|
notes=With thanks to 1SA</li><li>}}


==Tactics==
== Patch History ==
''No sub-article about Archon roles or piloting tactics. You can write them here.''
{{expansion past
|'''Catalyst Expansion''' - [https://www.eveonline.com/news/view/catalyst-expansion-notes Catalyst: Expansion Notes]
* Carriers can now have an additional Support Fighter squad active:
** Increased the Support Fighter Squad limit to 2 (from 1).
** Increased the total number of Fighter Squad Tubes to 4 (from 3).
* Added new Support Fighter effectiveness bonuses:
** Archon: +2% bonus (per level) to Cenobite Support Fighter neutralization strength.
** Chimera: +2% bonus (per level) to Scarab Support Fighter ECM strength.
** Thanatos: +2% bonus (per level) to Siren Support Fighter afterburner speed bonus.
** Nidhoggur: +2% bonus (per level) to Dromi Support Fighter stasis webification strength.
* Increased Fighter Bay Capacities:
** Archon: 60,000 → 65,000 m3.
** Chimera: 55,000 → 60,000 m3.
** Thanatos: 70,000 → 75,000 m3.
** Nidhoggur: 65,000  → 70,000 m3.
* Decreased max target ranges:
** Archon: 3,950 → 315 km.
** Chimera: 4,620 → 350 km.
** Thanatos: 3,670 → 300 km.
** Nidhoggur: 3,760 → 305 km.


==Notes==
'''Equinox expansion''' - [https://www.eveonline.com/news/view/equinox-in-focus-new-upwell-ships Equinox in Focus: New Upwell Ships]
The Archon is currently, as of Inferno 1.3, the top-tier triage carrier by a pretty large margin. This is primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway.
* Carriers will now have the capability of using a Conduit jump to take 5-30 players in the jump tunnel with them. The Number of players which are passengers for the jump is increased by a new skill, Capital Jump Portal Generation, which increases the limit by 5 per level. This is built into Carriers and does not require a module to be fitted.
* Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.
}}


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Carriers]]
 
[[Category:Ship Database]]
[[Category:Carriers]]