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{{ | {{Update|Review for December 2021, Version 19.11 changes (e.g. Ship changes)<br> | ||
Gas Cloud Scoop/Harvester still needs to be done.}} | |||
{{ShipGuideBoilerintro}} | |||
The ORE ships are | == ORE general information == | ||
{| class=wikitable style=" | The [[Outer Ring Excavations|ORE]] ships are specialized industrial ships, focusing on [[mining]] and [[salvaging]]. Whilst obviously not combat ships, they tend to be [[Tanking#Shield tanking|shield tanked]] and use [[drones]] for defense. | ||
{| class="wikitable" | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! Ship Type | |||
! Ship | |||
! Description | |||
|- | |- | ||
| '''Frigate''' | |||
| ''' | |||
| [[Venture]] | | [[Venture]] | ||
| Introductory mining ship. | | Introductory mining ship. | ||
|- | |||
| rowspan="2" | '''Expedition frigate''' | |||
| [[Prospect]] | |||
| Covert ore/gas mining ship. | |||
|- | |||
| [[Endurance]] | |||
| Cloaky ice harvesting ship. | |||
|- | |||
| '''Destroyer''' | |||
| [[Pioneer]] | |||
| Early mining ship, accessible to [[Clone states#Alpha clone|Alpha]] pilots. | |||
|- | |- | ||
| rowspan="3" | '''Mining barge''' | | rowspan="3" | '''Mining barge''' | ||
| [[Procurer]] | | [[Procurer]] | ||
| Intermediate mining ship, specializes in defense ([[ | | Intermediate mining ship, specializes in defense ([[Tanking#Shield tanking|shield tank]]). | ||
|- | |- | ||
| [[Retriever]] | | [[Retriever]] | ||
| Intermediate mining ship, specializes in | | Intermediate mining ship, specializes in mining hold capacity. | ||
|- | |- | ||
| [[Covetor]] | | [[Covetor]] | ||
| Line 26: | Line 40: | ||
| rowspan="3" | '''Exhumer''' | | rowspan="3" | '''Exhumer''' | ||
| [[Skiff]] | | [[Skiff]] | ||
| Advanced mining ship, specializes in | | Advanced mining ship, specializes in defense (shield tank). | ||
|- | |- | ||
| [[Mackinaw]] | | [[Mackinaw]] | ||
| Advanced mining ship, specializes in | | Advanced mining ship, specializes in mining hold capacity. | ||
|- | |- | ||
| [[Hulk]] | | [[Hulk]] | ||
| Advanced mining ship, specializes in ore yield. | | Advanced mining ship, specializes in ore yield. | ||
|- | |- | ||
| ''' | | rowspan="2" | '''Hauler''' | ||
| [[Noctis]] | | [[Noctis]] | ||
| | | Specialized [[Salvaging|salvager]]. | ||
|- | |- | ||
| [[Primae]] | | [[Primae]] | ||
| | | Specialized for performing [[Planetary Industry]]. | ||
|- | |||
| rowspan="2" | '''Industrial command ship''' | |||
| [[Porpoise]] | |||
| Smaller mining support ship, cheaper hull replacement and can fit in smaller [[wormholes]]. | |||
|- | |- | ||
| [[Orca]] | | [[Orca]] | ||
| Mining support ship with a very large cargohold, can fly in [[hi-sec]]. | | Mining support ship with a very large cargohold, can fly in [[hi-sec]]. | ||
|- | |||
| '''Freighter''' | |||
| [[Bowhead]] | |||
| Freighter with ability to haul fitted ships. | |||
|- | |- | ||
| '''Capital industrial ship''' | | '''Capital industrial ship''' | ||
| [[Rorqual]] | | [[Rorqual]] | ||
| Capital mining support ship (cannot fly in hi-sec), can compress ore in cargohold | | Capital mining support ship (cannot fly in hi-sec), can compress ore in cargohold, and can temporarily make a mining fleet invulnerable. | ||
|} | |} | ||
==Skills== | == Skills == | ||
{{See also|[[Mining#Skills|Mining skills]]}} | |||
All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements, | All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements; a new character's [[starting skills]] covers the Venture, the Primae has no skill requirements, and the Noctis only needs {{sk|ORE Hauler}}. The more advanced ORE ships' skill requirements depend on the type of ship. All T1 Mining Barges require the {{sk|Mining Barge}} skill, which notably requires that you have {{sk|Industry|V}} trained. Exhumers, being their T2 cousins, require both {{sk|Mining Barge|V}}, {{sk|Astrogeology|V}}, and the {{sk|Exhumers}} skill. | ||
The [[Orca]] on the other hand | The [[Porpoise]] & [[Orca]] on the other hand require the {{sk|Industrial Command Ships}} skill - prerequisites include quite some investment in leadership skills ({{sk|Mining Foreman|V}}) as well as the capability to fly the [[Noctis]] ({{sk|ORE Hauler|III}}) and some generic training ({{sk|Spaceship Command|V}}). The [[Rorqual]], being a capital ship, has far higher skill requirements - in addition to Jump Drive skills (requiring {{sk|Warp Drive Operation|V}}, {{sk|Navigation|V}} and {{sk|Science|V}}), the {{sk|Capital Industrial Ships}} skill also requires {{sk|Capital Ships|II}} (and thus, by extension, {{sk|Advanced Spaceship Command|V}}) as well as {{sk|Industrial Reconfiguration|I}} (and, by extension, {{sk|Advanced Mass Production|IV}} and {{sk|Mass Production|V}}). | ||
==Mining | == Mining frigate == | ||
=== Venture === | === Venture === | ||
The Venture is the first ORE ship almost any aspiring miner will fly. A new character starts with the skills to fly it, and the ship is given out for free by the [[Industrialist (Producer)]] and [[Industrialist (Entrepreneur)]] career agents, thus providing a viable mining ship with a low barrier of entry. | |||
While its mining yield is dwarfed by more advanced mining ships, it can nonetheless generate a reasonable income for a beginner miner, and its 5000{{m3}} mining hold means it doesn't have to return to a station to unload every few minutes. Its two built-in warp core stabilizers also make the Venture a good ship for mining in hostile space - plus, it aligns and warps much faster than the larger mining ships, allowing it a chance to escape from danger. | |||
While its mining yield is dwarfed by more advanced mining ships, it can nonetheless generate a reasonable income for a beginner miner, and its 5000 | |||
Lastly, the Venture is the | Lastly, the Venture is one of only two ships (the other being the [[Prospect]]) with a bonus to [[gas cloud harvesting]], making it an excellent choice for such purposes. | ||
{{Ship|Venture|box}} | {{Ship|Venture|box}} | ||
{{Clear}} | |||
{{ | |||
== Expedition frigate == | |||
{{main|Expedition Frigates}} | |||
Expedition Frigates (the [[Prospect]] and the [[Endurance]]) are Tech II variants of the Venture, specialized for flying in dangerous space. | |||
== Mining Barge == | |||
{{main|Mining Barges}} | |||
The mining barges (the [[Procurer]], the [[Covetor]] and the [[Retriever]]) are the next step up from the Venture, with much higher mining yields, larger mining holds and/or a stronger tank. Also, in contrast to the Venture, the mining barges can fit strip miners (with much higher yield than normal mining modules) and [[Ice harvesting|ice miners]]. There are three mining barges, each optimized for a different role: The Procurer has a strong tank, the Covetor a high mining yield, and the Retriever a large mining hold. | |||
==Exhumer== | ==Exhumer== | ||
{{main|Exhumers}} | |||
Exhumers are the Tech II versions of | Exhumers (the [[Skiff]], the [[Hulk]] and the [[Mackinaw]]) are the Tech II versions of mining barges, and all three are direct upgrades from their Tech I counterparts. All of them require the {{sk|Exhumers}} skill to operate. | ||
== | == Hauler == | ||
=== Noctis === | |||
Although it may look similar to the Primae, the Noctis is anything but useless: when it comes to [[salvaging]], nothing beats the Noctis. It requires the skill {{sk|ORE Hauler}} to fly, and when this skill is trained to level V, the Noctis' tractor beams can reach out to 80km, hoovering up wrecks from an entire battlefield. The Noctis' one downside is that its tank is a bit weak (barely arriving at battlecruiser-level [[EHP]] with Tech 2 modules), especially if one of its midslots is needed for a propulsion module - and given that it will often carry valuable salvage, it can make for a juicy target. Nonetheless, the Noctis remains the undisputed king of salvaging, and is often found trailing mission fleets, salvaging the wrecks they produce. | |||
{{Ship| | {{Ship|Noctis|box}} | ||
{{Clear}} | |||
{{ | |||
=== Primae === | === Primae === | ||
The Primae is a ship which specializes in supporting [[Planetary Industry]]; every pilot received one for free with the [[Expansions#Tyrannis|Tyrannis]] expansion. It takes no skills to fly, and has four specialized cargo holds: one for planetary command centers (2,000{{m3}}, enough for two command centers), one for commodities produced by Planetary Industry (2,500{{m3}}), one for gas (10,000{{m3}}) and one for ice (10,000{{m3}}). Unfortunately, the Primae pales in comparison with Tech I [[haulers]] - these have at least as much tank and cargo capacity (in most cases, much more - the [[Epithal]] can carry up to 67,000{{m3}} of planetary commodities) as the Primae, while costing less than half. Therefore, unless you don't have access to industrial ships, there is no reason to use the Primae. | |||
The Primae is a ship which | |||
{{Ship|Primae|box}} | {{Ship|Primae|box}} | ||
{{Clear}} | |||
== Industrial command ship == | |||
=== Porpoise === | |||
The Porpoise is a command ship designed to support mining fleets. It is smaller than the Orca and designed to fit into wormholes an Orca could not. It is also cheaper to build or buy and could be used as an entry level mining booster. | |||
{{Ship|Porpoise|box}} | |||
{{Clear}} | |||
=== Orca === | === Orca === | ||
{{See also|Orca Guide}} | |||
The Orca is a command ship designed to support mining fleets, but can | The Orca is a command ship designed to support mining fleets, but can fill many support roles due to its large cargoholds and ship maintenance bay. By making its ship maintenance bay accessible to fleet members, it can also provide near-perfect protection against suicide ganks to any mining ship within range. | ||
{{Ship|Orca|box}} | {{Ship|Orca|box}} | ||
{{Clear}} | |||
== Freighter == | |||
=== Bowhead === | |||
The Bowhead is the ORE freighter but unlike the other racial freighters it has a small cargo hold and a very large ship maintenance bay, similar to the Orca and Rorqual. Unlike other freighters it has rigs and midslots, not just lowslots. | |||
{{Ship|Bowhead|box}} | |||
{{Clear}} | |||
==Capital | == Capital industrial ship == | ||
=== Rorqual === | === Rorqual === | ||
The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff. | The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff. | ||
{{Ship|Rorqual|box}} | {{Ship|Rorqual|box}} | ||
{{Clear}} | |||
== Fitting strategies and mining modules == | == Fitting strategies and mining modules == | ||
{{Hatnote|This will deal only with dedicated mining ships (mining frigates, mining barges and exhumers). For information on fitting a [[Noctis]], [[Primae]], [[Orca]], or [[Rorqual]], please see their dedicated ship pages.}} | |||
To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots: | To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots: | ||
* Mining Lasers or Strip Miners for asteroid mining (note that Deep Core Lasers/Strip Miners are needed to mine Mercoxit) | * Mining Lasers or Strip Miners for asteroid mining (note that Deep Core Lasers/Strip Miners are needed to mine Mercoxit) | ||
* Ice Harvesters for ice mining | * Ice Harvesters for ice mining | ||
* Gas Cloud Harvesters for gas mining. | * Gas Cloud Scoops/Harvesters for gas mining. | ||
The low-slot Mining Laser Upgrade and Ice Harvester Upgrade modules increase the yield (amount mined per minute) of asteroid and ice miners, respectively (there is no equivalent module for gas miners). As for rigs, they can be used to increase the yield of ice and Mercoxit mining, as well as mining drones. Lastly, the only mid-slot module dedicated to mining is the survey scanner (which shows how much ore/ice is available in nearby asteroids). | The low-slot Mining Laser Upgrade and Ice Harvester Upgrade modules increase the yield (amount mined per minute) of asteroid and ice miners, respectively (there is no equivalent module for gas miners). As for rigs, they can be used to increase the yield of ice and Mercoxit mining, as well as mining drones. Lastly, the only mid-slot module dedicated to mining is the survey scanner (which shows how much ore/ice is available in nearby asteroids). | ||
| Line 183: | Line 162: | ||
Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead). | Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead). | ||
{| class="wikitable sortable | {| class="wikitable sortable" style="text-align: center;" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Module | ||
! | ! Tech | ||
! | ! Meta | ||
! | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] | ||
! | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] | ||
! | ! <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span> | ||
! | ! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span> | ||
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> | |||
|- | |- | ||
| style="text-align:left;"| Miner I | | style="text-align: left;"| Miner I | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 0 | | 0 | ||
| 60 | | 60 | ||
| Line 202: | Line 182: | ||
| {{sk|Mining|I}} | | {{sk|Mining|I}} | ||
|- | |- | ||
| style="text-align:left;" | EP-S Gaussian | | style="text-align: left;" | EP-S Gaussian Scoped Mining Laser | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 1 | | 1 | ||
| | | 65 | ||
| 3 | | 3 | ||
| | | 50 | ||
| | | 16 | ||
| {{sk|Mining|I}} | | {{sk|Mining|I}} | ||
|- | |- | ||
| style="text-align:left;" | | | style="text-align: left;" | Particle Bore Compact Mining Laser | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| | | 1 | ||
| | | 55 | ||
| 2 | | 2 | ||
| | | 50 | ||
| | | 11 | ||
| {{sk|Mining|I}} | | {{sk|Mining|I}} | ||
|- | |- | ||
| style="text-align:left;" | [[File:Icon tech2.png|16px]] Miner II | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Miner II | ||
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span> | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | ||
| 5 | | 5 | ||
| 80 | | 80 | ||
| Line 247: | Line 209: | ||
| {{sk|Mining|IV}} | | {{sk|Mining|IV}} | ||
|- | |- | ||
| style="text-align:left;" | [[File:Icon | | style="text-align: left;" | [[File:Icon storyline.png|16px]] Single Diode Basic Mining Laser | ||
| style="background:# | | style="background-color: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">◯</span> | ||
| 6 | | 6 | ||
| 45 | |||
| 2 | |||
| 25 | |||
| 11 | |||
| {{sk|Mining|I}} | |||
|- | |||
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Miner | |||
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> | |||
| 8 | |||
| 80 | | 80 | ||
| 4 | | 4 | ||
| | | 65 | ||
| | | 16 | ||
| {{sk|Mining|I}} | | {{sk|Mining|I}} | ||
|- | |- | ||
| style="text-align:left;" | [[File:Icon faction.png|16px]] Gallente Mining Laser | | style="text-align: left;" | [[File:Icon faction.png|16px]] Gallente Mining Laser | ||
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">◇</span> | | style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 8 | | 8 | ||
| | | 60 | ||
| | | 3 | ||
| | | 45 | ||
| 10 | | 10 | ||
| {{sk|Mining|I}} | | {{sk|Mining|I}} | ||
|- | |- | ||
! colspan=8 style="background-color: | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align:left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. | ||
|} | |} | ||
Compared to the meta 0 module, the meta | Compared to the meta 0 module, the two meta miners offer an increase in yield (+25% for both) and a choice of longer range or lower fitting requirements - so you should use these modules since they're usually not very expensive. It's hard to find a situation where the lower fitting requirements of the Compact Laser make it necessary, so generally the Scoped Laser is better. The tech 2 miner is a clear upgrade over any of its tech 1 counterparts (+50% yield compared with the meta 0 miner), although it does need more CPU and training the {{sk|Mining}} skill to level IV - but if you plan on mining with the [[Venture]] for longer periods of time, it's a worthwhile investment. While the ORE Miner (obtainable from the [[Outer Ring Excavations]] [[Loyalty Points]] store) outperforms the Tech 2 miner slightly, it is very difficult to find and very expensive. | ||
==== Deep core miners ==== | ==== Deep core miners ==== | ||
These are specialized variants of mining lasers, | These are specialized variants of mining lasers, and are needed to mine Mercoxit (the rarest kind of ore, only found in [[System security#Null security|nullsec]]). Whilst they are capable of mining other kinds of ore, they are less efficient at it (lower yield) than normal mining lasers. The Modulated Deep Core Miner II has a cycle time of 180 seconds; the others have cycle times of 60 seconds. | ||
{| class="wikitable sortable | {| class="wikitable sortable" style="text-align: center;" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! style=" | ! style="text-align: left;" | Module | ||
! | ! Tech | ||
! | ! Meta | ||
! | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] | ||
! | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] | ||
! | ! <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span> | ||
! | ! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span> | ||
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> | |||
|- | |- | ||
| style="text-align:left;" | Deep Core Mining Laser I | | style="text-align: left;" | Deep Core Mining Laser I | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 0 | | 0 | ||
| 150 | | 150 | ||
| Line 292: | Line 264: | ||
| {{sk|Deep Core Mining|I}} | | {{sk|Deep Core Mining|I}} | ||
|- | |- | ||
| style="text-align:left;" | [[File:Icon tech2.png|16px]] Modulated Deep Core Miner II | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Deep Core Miner II | ||
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span> | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | ||
| 5 | | 5 | ||
| 80 | | 80 | ||
| Line 301: | Line 273: | ||
| {{sk|Deep Core Mining|II}} | | {{sk|Deep Core Mining|II}} | ||
|- | |- | ||
| style="text-align:left;" | [[File:Icon faction.png|16px]] ORE Deep Core Mining Laser | | style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Deep Core Mining Laser | ||
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">◇</span> | | style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 6 | | 6 | ||
| 150 | | 150 | ||
| Line 310: | Line 282: | ||
| {{sk|Deep Core Mining|I}} | | {{sk|Deep Core Mining|I}} | ||
|- | |- | ||
! colspan=8 style="background-color: | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. | ||
|} | |} | ||
The tech 2 deep core miner can be fitted with mining crystals to increase its yield, and is also much more forgiving in terms of fitting (the tech 1 deep core miner takes so much CPU that it's nearly impossible to fit more than 1 on a [[Venture]]). | The tech 2 deep core miner can be fitted with mining crystals to increase its yield, and is also much more forgiving in terms of fitting (the tech 1 deep core miner takes so much CPU that it's nearly impossible to fit more than 1 on a [[Venture]]). | ||
==== Ice mining lasers ==== | |||
These modules allow expedition frigates (the [[Endurance]] and the [[Prospect]]) to harvest ice. They operate on very long cycle times and all have the same yield per cycle (1,000m³). | |||
{| class="wikitable sortable" style="text-align: center;" | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! style="text-align: left;" | Module | |||
! | Tech | |||
! Meta | |||
! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] | |||
! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] | |||
! <span title="Length of a cycle (sec)">Cycle</span> | |||
! <span title="Volume of ice which can be mined per minute (m³/min)">Yield</span> | |||
! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span> | |||
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> | |||
|- | |||
| style="text-align: left;" | Ice Mining Laser I | |||
| data-sort-value=1 | <span title="Tech 1 module">I</span> | |||
| 0 | |||
| 50 | |||
| 5 | |||
| 360 | |||
| 166.67 | |||
| 7 | |||
| {{sk|Ice Harvesting|I}} | |||
|- | |||
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Mining Laser II | |||
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | |||
| 5 | |||
| 60 | |||
| 6 | |||
| 330 | |||
| 181.82 | |||
| 8 | |||
| {{sk|Ice Harvesting|V}} | |||
|- | |||
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Ice Mining Laser | |||
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> | |||
| 8 | |||
| 60 | |||
| 6 | |||
| 330 | |||
| 181.82 | |||
| 11 | |||
| {{sk|Ice Harvesting|I}} | |||
|- | |||
! colspan=9 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. | |||
|} | |||
The Tech 2 ice miner has ~10% more yield (181 m3/min) than its Tech 1 counterpart (166 m3/min), but requires more skill training. The ORE miner (available from the ORE loyalty points store) is just as good as the Tech 2 miner, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V to use the Tech 2 version. | |||
==== Strip miners ==== | ==== Strip miners ==== | ||
Strip miners can only be fit on mining barges and exhumers, and are used to mine ore. Unlike mining lasers, they have a cycle time of 180 seconds (3 minutes); the table below lists their mining yield in {{m3}}/min (whereas in-game tools often list their yield in {{m3}} per cycle). | |||
{| class="wikitable sortable" style="text-align: center;" | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
{| class="wikitable sortable | ! style="text-align: left;" | Module | ||
! Tech | |||
! style=" | ! Meta | ||
! | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] | ||
! | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] | ||
! | ! <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span> | ||
! | ! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span> | ||
! | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> | ||
! | |||
|- | |- | ||
| style="text-align:left;"| Strip Miner I | | style="text-align: left;" | Strip Miner I | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 0 | | 0 | ||
| 60 | | 60 | ||
| 10 | | 10 | ||
| | | 200 | ||
| 15 | | 15 | ||
| {{sk|Mining|IV}} | | {{sk|Mining|IV}} | ||
|- | |- | ||
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Modulated Strip Miner II | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|red|(no crystal)}} | ||
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span> | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 12 | | 12 | ||
| | | 160 | ||
| 15 | | 15 | ||
| {{sk|Mining|V}} | | {{sk|Mining|V}} | ||
|- | |- | ||
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Modulated Deep Core Strip Miner II | | style="text-align: left;"| [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|grey|(Type A I crystal)}} | ||
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span> | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | ||
| 5 | |||
| 60 | |||
| 12 | |||
| 240 | |||
| 15 | |||
| See below | |||
|- | |||
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|yellow|(Type A II crystal)}} | |||
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | |||
| 5 | |||
| 60 | |||
| 12 | |||
| 288 | |||
| 15 | |||
| See below | |||
|- | |||
| style="text-align: left;"| [[File:Icon tech2.png|16px]] Modulated Deep Core Strip Miner II | |||
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | |||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 12 | | 12 | ||
| | | 106 | ||
| 15 | | 15 | ||
| {{sk|Deep Core Mining|II}} | | {{sk|Deep Core Mining|II}} | ||
|- | |- | ||
| style="text-align:left;"| [[File:Icon faction.png|16px]] ORE Strip Miner | | style="text-align: left;"| [[File:Icon faction.png|16px]] ORE Strip Miner | ||
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">◇</span> | | style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 6 | | 6 | ||
| | | 50 | ||
| 10 | | 10 | ||
| | | 266 | ||
| 17 | | 17 | ||
| {{sk|Mining|IV}} | | {{sk|Mining|IV}} | ||
|- | |- | ||
! colspan=8 style="background-color: | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. | ||
|} | |} | ||
Even the basic strip miner is a massive upgrade over mining lasers (the Strip Miner I mines almost five times as much as a Miner I). The tech 2 strip miner has a lower base yield than its tech 1 counterpart, but can fit mining crystals | Even the basic strip miner is a massive upgrade over mining lasers (the Strip Miner I mines almost five times as much as a Miner I). The tech 2 strip miner has a lower base yield than its tech 1 counterpart, but can and should always be fit with mining crystals which will give a +8% yield (tech one crystals) or a +16% yield (tech two crystals) compared with the tech 1 strip miner. See [[#Mining crystals|mining crystals]] below for more information. The Modulated Deep Core Strip Miner II is the only strip miner capable of mining Mercoxit, and the ORE Strip Miner is very rare, expensive, and not worth using. | ||
==== Ice miners ==== | ==== Ice miners ==== | ||
These modules are used to [[Ice harvesting|mine ice]] (surprise, surprise), and, like strip miners, can only be fitted to mining barges and exhumers. Unlike ore miners, ice miners all mine 1 unit (1000{{m3}}) of ice per cycle; their distinguishing feature is the length of their cycle (a shorter cycle means more ice mined over time). | |||
{| class="wikitable sortable" style="text-align: center;" | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
{| class="wikitable sortable | ! style="text-align: left;" | Module | ||
! Tech | |||
! style=" | ! Meta | ||
! | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] | ||
! | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] | ||
! | ! <span title="Length of a cycle (sec)">Cycle</span> | ||
! | ! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span> | ||
! | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> | ||
! | |||
|- | |- | ||
| style="text-align:left;"| Ice Harvester I | | style="text-align: left;" | Ice Harvester I | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 0 | | 0 | ||
| 60 | | 60 | ||
| 10 | | 10 | ||
| | | 240 | ||
| 10 | | 10 | ||
| {{sk|Ice Harvesting|I}} | | {{sk|Ice Harvesting|I}} | ||
|- | |- | ||
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Ice Harvester II | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Harvester II | ||
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span> | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | ||
| 5 | | 5 | ||
| 66 | | 66 | ||
| 10 | | 10 | ||
| | | 200 | ||
| 10 | | 10 | ||
| {{sk|Ice Harvesting|V}} | | {{sk|Ice Harvesting|V}} | ||
|- | |- | ||
| style="text-align:left;"| [[File:Icon faction.png|16px]] ORE Ice Harvester | | style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Ice Harvester | ||
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">◇</span> | | style="background-color: #11470d; color: var(--color-inverted-fixed)" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 6 | | 6 | ||
| | | 50 | ||
| 10 | | 10 | ||
| | | 200 | ||
| 12 | | 12 | ||
| {{sk|Ice Harvesting|I}} | | {{sk|Ice Harvesting|I}} | ||
|- | |- | ||
! colspan=8 style="background-color: | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. | ||
|} | |} | ||
The Tech 2 ice miner has 20% more yield (240 | The Tech 2 ice miner has 20% more yield (240{{m3}}/min) than its Tech 1 counterpart (200{{m3}}/min), but requires more skill training. The ORE miner (available from the [[ORE]] loyalty points store) is just as good as the Tech 2 miner, it has a 20% increase in range, it does not suffer from the 34% residue penalty like the Tech 2, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V. | ||
==== Gas cloud harvesters ==== | ==== Gas cloud harvesters ==== | ||
Gas cloud miners are used to mine [[Gas cloud harvesting|gas clouds]], and can only be fit to ships with turret slots (which means they cannot be fitted to mining barges or exhumers). For each level of the {{sk|Gas Cloud Harvesting}} skill you can fit one additional gas cloud harvester (up to a total of 5 at skill level V); all gas cloud miners have a range of 1.5 km (the shortest of any of the mining modules by quite a margin). Note that the table below lists yield per minute (to make it easier to compare modules), while most in-game sources will list yield per cycle. | |||
{| class="wikitable sortable" style="text-align: center;" | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
{| class="wikitable sortable | ! style="text-align: left;" | Module | ||
! Tech | |||
! style=" | ! Meta | ||
! | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] | ||
! | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] | ||
! | ! <span title="Length of a cycle (sec)">Cycle</span> | ||
! | ! <span title="Amount of gas mined per minute (m³)">Yield</span> | ||
! | ! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> | ||
! | |||
|- | |- | ||
| style="text-align:left;"| Gas Cloud Harvester I | | style="text-align: left;" | Gas Cloud Harvester I | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 0 | | 0 | ||
| 60 | | 60 | ||
| Line 439: | Line 479: | ||
| {{sk|Gas Cloud Harvesting|I}} | | {{sk|Gas Cloud Harvesting|I}} | ||
|- | |- | ||
| style="text-align:left;"| 'Crop' Gas Cloud Harvester | | style="text-align: left;" | 'Crop' Gas Cloud Harvester | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 1 | | 1 | ||
| 48 | | 48 | ||
| Line 448: | Line 488: | ||
| {{sk|Gas Cloud Harvesting|I}} | | {{sk|Gas Cloud Harvesting|I}} | ||
|- | |- | ||
| style="text-align:left;"| 'Plow' Gas Cloud Harvester | | style="text-align: left;" | 'Plow' Gas Cloud Harvester | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 1 | | 1 | ||
| 30 | | 30 | ||
| Line 457: | Line 497: | ||
| {{sk|Gas Cloud Harvesting|I}} | | {{sk|Gas Cloud Harvesting|I}} | ||
|- | |- | ||
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Gas Cloud Harvester II | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Gas Cloud Harvester II | ||
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span> | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | ||
| 5 | | 5 | ||
| 70 | | 70 | ||
| Line 466: | Line 506: | ||
| {{sk|Gas Cloud Harvesting|V}} | | {{sk|Gas Cloud Harvesting|V}} | ||
|- | |- | ||
| style="text-align:left;"| [[File:Icon faction.png|16px]] Syndicate Gas Cloud Harvester | | style="text-align: left;" | [[File:Icon faction.png|16px]] Syndicate Gas Cloud Harvester | ||
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">◇</span> | | style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 6 | | 6 | ||
| 26 | | 26 | ||
| Line 475: | Line 515: | ||
| {{sk|Gas Cloud Harvesting|I}} | | {{sk|Gas Cloud Harvesting|I}} | ||
|- | |- | ||
! colspan=8 style="background-color: | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: line-height: 130%; left;font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. | ||
|} | |} | ||
| Line 481: | Line 521: | ||
=== Mid-slot modules === | === Mid-slot modules === | ||
=== Survey scanners === | ==== Survey scanners ==== | ||
Survey | [[Mining#Survey scanner|Survey scanner]] are a mid-slot module which allow you to see how much ore/ice is present in nearby asteroids (allowing you to, for instance, mine the asteroids containing the most ore). | ||
Survey scanners have to manually activated and do not auto-refresh (so you need to periodically activate the scanner to update the information you receive); a scan takes between 4 and 5 seconds (depending on the survey scanner module). Unlike most other modules in the game, training the prerequisite skill ({{sk|CPU Management}}) does not improve the performance of the survey scanner in any way; the only way to increase the range of a survey scanner is to fit them to an [[Orca]] or a [[Rorqual]] (which have built-in bonuses to survey scanner range). | Survey scanners have to manually activated and do not auto-refresh (so you need to periodically activate the scanner to update the information you receive); a scan takes between 4 and 5 seconds (depending on the survey scanner module). Unlike most other modules in the game, training the prerequisite skill ({{sk|CPU Management}}) does not improve the performance of the survey scanner in any way; the only way to increase the range of a survey scanner is to fit them to an [[Orca]] or a [[Rorqual]] (which have built-in bonuses to survey scanner range). | ||
{| class="wikitable sortable | {| class="wikitable sortable" style="text-align: center;" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! style=" | ! style="text-align: left;" | Module | ||
! | ! Tech | ||
! | ! Meta | ||
! | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] | ||
! | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] | ||
! | ! <span title="Maximum scanning range (km)">[[image:Icon_target_range.png|26px|link=]] Range</span> | ||
! <span title="How long the scan takes (seconds)"> Time</span> | |||
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> | |||
|- | |- | ||
| style="text-align:left;"| Survey Scanner I | | style="text-align: left;" | Survey Scanner I | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
|0 | |0 | ||
|5 | |5 | ||
|1 | |1 | ||
|15 | |15 | ||
|5 | |||
|{{sk|CPU Management|I}} | |{{sk|CPU Management|I}} | ||
|- | |- | ||
| style="text-align:left;"| | | style="text-align: left;" | ML-3 Scoped Survey Scanner | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
|1 | |1 | ||
|4 | |4 | ||
|1 | |1 | ||
| | |20 | ||
|4.5 | |||
|{{sk|CPU Management|I}} | |{{sk|CPU Management|I}} | ||
|- | |- | ||
|- | |- | ||
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Survey Scanner II | | style="text-align: left;" | [[File:Icon tech2.png|16px]] Survey Scanner II | ||
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span> | | style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | ||
|5 | |5 | ||
|6 | |6 | ||
|1 | |1 | ||
|22.5 | |22.5 | ||
|4 | |||
|{{sk|CPU Management|II}} | |{{sk|CPU Management|II}} | ||
|- | |- | ||
! colspan= | ! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. | ||
|} | |} | ||
The various survey scanners use very little CPU and power grid, and are primarily distinguished by their range (how large an area, measured from your ship, they can scan). Given that nearly every mining module has a range of 15km or less (the one exception being the rare and very expensive ORE Strip Miner), the basic Survey Scanner I will cover every asteroid you can mine without moving your ship. The longer-ranged survey scanners are only useful if you're mining in an agile ship (e.g. a [[Venture]]) and want to fly around an asteroid belt looking for particular ore types, or if you are part of a [[ | The various survey scanners use very little CPU and power grid, and are primarily distinguished by their range (how large an area, measured from your ship, they can scan). Given that nearly every mining module has a range of 15km or less (the one exception being the rare and very expensive ORE Strip Miner), the basic Survey Scanner I will cover every asteroid you can mine without moving your ship. The longer-ranged survey scanners are only useful if you're mining in an agile ship (e.g. a [[Venture]]) and want to fly around an asteroid belt looking for particular ore types, or if you are part of a [[mining fleet]] are are receiving fleet boosts (which, among other things, increase the range of your mining lasers). | ||
=== Low-slot modules === | === Low-slot modules === | ||
==== Mining laser | ==== Mining laser and ice harvester upgrades ==== | ||
Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute ( | Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute ({{m3|ns}}/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the {{sk|Mining Upgrades}} skill, which reduces it by 5% per skill level. | ||
Note that neither the yield increase nor the CPU penalty are subject to [[stacking penalties]]. Mining laser upgrades only affect ore mining yield (and increase the yield of ore mining modules) and ice harvester upgrades only affect ice harvesters (and decrease the cycle time of ice harvesting modules), but otherwise, these modules are nearly identical, and are therefore shown in a combined table below. There are no upgrade modules for gas mining. | Note that neither the yield increase nor the CPU penalty are subject to [[stacking penalties]]. Mining laser upgrades only affect ore mining yield (and increase the yield of ore mining modules) and ice harvester upgrades only affect ice harvesters (and decrease the cycle time of ice harvesting modules), but otherwise, these modules are nearly identical, and are therefore shown in a combined table below. There are no upgrade modules for gas mining. | ||
{| class="wikitable sortable | {| class="wikitable sortable" style="text-align: center;" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! style=" | ! style="text-align: left;" | Mining laser upgrade | ||
! | ! style="text-align: left;" | Ice harvester upgrade | ||
! | ! Tech | ||
! | ! Meta | ||
! | ! [[image:icon_cpu.png|26px|link=|CPU required (TF)]] | ||
! | ! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]] | ||
! | ! <span title="Increased yield for mining lasers and strip miners">Yield bonus /</span><br><span title="Reduction in cycle time for ice harvesters">Cycle time bonus</span> | ||
! | ! <span title="Increase in CPU usage for ore/ice mining modules">CPU penalty</span> | ||
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span> | |||
|- | |- | ||
| style="text-align:left;" | Mining Laser Upgrade I | | style="text-align: left;" | Mining Laser Upgrade I | ||
| style="text-align:left;" | Ice Harvester Upgrade I | | style="text-align: left;" | Ice Harvester Upgrade I | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 0 | | 0 | ||
| 30 | | 30 | ||
| Line 577: | Line 600: | ||
| {{sk|Mining Upgrades|I}} | | {{sk|Mining Upgrades|I}} | ||
|- | |- | ||
| style="text-align:left;" | | | style="text-align: left;" | Elara Restrained Mining Laser Upgrade | ||
| style="text-align:left;" | | | style="text-align: left;" | Frigoris Restrained Ice Harvester Upgrade | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
|1 | |1 | ||
|35 | |35 | ||
|1 | |1 | ||
| Line 607: | Line 610: | ||
| {{sk|Mining Upgrades|I}} | | {{sk|Mining Upgrades|I}} | ||
|- | |- | ||
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Mining Laser Upgrade II | |||
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Harvester Upgrade II | |||
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span> | |||
| style="text-align:left;" | [[File:Icon tech2.png|16px]] Mining Laser Upgrade II | |||
| style="text-align:left;" | [[File:Icon tech2.png|16px]] Ice Harvester Upgrade II | |||
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span> | |||
|5 | |5 | ||
|40 | |40 | ||
| Line 627: | Line 620: | ||
| {{sk|Mining Upgrades|IV}} | | {{sk|Mining Upgrades|IV}} | ||
|- | |- | ||
! colspan=9 style="background-color: | | style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Carpo' Mining Laser Upgrade | ||
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Anguis' Ice Harvester Upgrade | |||
| style="background: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">◯</span> | |||
|6 | |||
|35 | |||
|1 | |||
|9% | |||
|6% | |||
| {{sk|Mining Upgrades|I}} | |||
|- | |||
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Aoede' Mining Laser Upgrade | |||
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Ingenii' Ice Harvester Upgrade | |||
| style="background-color: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">◯</span> | |||
|6 | |||
|37 | |||
|1 | |||
|10% | |||
|8% | |||
| {{sk|Mining Upgrades|I}} | |||
|- | |||
! colspan=9 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]]. | |||
|} | |} | ||
The meta | The meta and storyline variants are progressive upgrades over the basic meta 0 module, giving mining yields (or reduced cycle times, for ice mining) and lower CPU penalties; the only downside to using them is their slightly higher CPU requirement and prohibitive cost. On stats alone, the tech 2 module is in all respects worse than the storyline modules (especially the enormous 12.5% CPU penalty); however, these modules are often ruinously expensive, so the tech 2 module may be worth using if have the necessary skill trained, and if your ship can handle its steep CPU penalty. | ||
=== Rigs === | === Rigs === | ||
==== Drone mining augmentor ==== | ==== Drone mining augmentor ==== | ||
Drone mining augmentor rigs increase the yield of [[Drones#Mining | Drone mining augmentor rigs increase the yield of [[Drones#Mining drones|mining drones]] by 10% and 15% (for the tech 1 and tech 2 versions of the rig, respectively), but reduce your ship's total available CPU capacity by 10%. These rigs come in all available sizes (from small to capital), but are rarely worth using, as mining drones only make up a small fraction of a miner's yield, and the valuable rig slots are usually needed to improve your ship's tank. | ||
==== Mercoxit mining crystal optimization ==== | ==== Mercoxit mining crystal optimization ==== | ||
| Line 643: | Line 656: | ||
=== Mining crystals === | === Mining crystals === | ||
Mining crystals | {{Main|Mining crystals}} | ||
Mining crystals are consumables loaded into certain Tech II mining modules to augment their mining yields. | |||
Modulated miners can be used without loading mining crystals into them, but they will perform worse (have lower yield) than their basic | Modulated miners can be used without loading mining crystals into them, but they will perform worse (have lower yield) than their basic Tech I counterparts. | ||
Generally, miners will carry a few sets of mining crystals in their cargo bays for the [[Asteroids and | Generally, miners will carry a few sets of mining crystals in their cargo bays for the [[Asteroids and ore#Ore variants|ore types they will encounter]] in their chosen mining area. Mining crystals take up 6{{m3}} / 10{{m3}} (for Tech I / Tech II crystals, respectively). Organized [[mining fleet]]s often use their mining command ships' enormous cargoholds to store spare mining crystals for the entire fleet. | ||
There are only mining crystals for standard asteroid ores and moon ores, and none for ice or gas mining. | |||
=== Drones === | === Drones === | ||
{{ | {{See also|Drones#Mining drones|l1=Mining Drones}} | ||
There are several common drone configurations used by miners in [[Mining Barges]] and [[Exhumers]]: | There are several common drone configurations used by miners in [[Mining Barges]] and [[Exhumers]]: | ||
* A full flight (five) of [[Drones#Mining | * A full flight (five) of [[Drones#Mining drones|mining drones]] to maximise ore yield. This is most commonly used in mining fleets, where one flight of combat drones (flown, for instance, from an [[Orca]]) is enough to provide protection from rats for the whole fleet, allowing the mining ships to concentrate on maximizing their yield. | ||
* A mixed flight of [[Drones#Combat | ** The most commonly used mining drones are the Mining Drone I and the Mining Drone II. The 'Augmented' Mining Drone is an substantial upgrade over its Tech II counterpart, but it's very expensive, as is the Harvester Mining Drone (which can only be flown effectively by Exhumers and the Covetor, as it needs 10 Mbit/s of drone bandwidth, compared with 5 Mbit/s for the other mining drones). Keep in mind that all drones need to travel between your ship and the asteroid they are mining, so move as close as possible to the asteroid to keep their travel time down to a minimum. | ||
* Miners who are worried about being [[gank]]ed sometimes carry a full flight of [[Drones# | * A mixed flight of [[Drones#Combat drones|light combat drones]] and mining drones, which is a compromise between mining yield and defense against [[rat]]s. One or two combat drones is almost always enough to defend against belt rats in [[System security#High security|high-sec]], so this is a common setup for solo high-sec miners. Procurer and Skiff can use their larger drone bay (100{{m3}}, compared with 50{{m3}} for the other barges and exhumers) to fly five mining drones, but also carry a full flight of light scout drones in reserve (which are deployed when rats show up). | ||
* Some miners (particularly mining ships with larger drone bays, who therefore have more flexibility) carry one or two [[Drones# | * Miners who are worried about being [[gank]]ed sometimes carry a full flight of [[Drones#Electronic warfare drones|light ECM drones]], which can disrupt the targeting of any ships attacking them and hopefully allow the miner to escape. | ||
* Some miners (particularly mining ships with larger drone bays, who therefore have more flexibility) carry one or two [[Drones#Salvage drones|salvage drones]] to salvage the wrecks of belt rats. | |||
[[Venture]]s, due to their much smaller drone bandwidth and drone bay (10 Mbit/s and 10 | [[Venture]]s, due to their much smaller drone bandwidth and drone bay (10 Mbit/s and 10{{m3}}), may generally carry two light combat drones for defense against rats. | ||
==Related | == Related links == | ||
{{ShipGuideLinks}} | |||
{{Mining Links}} | |||
[[Category:Ships]] | [[Category:Ships]] | ||
[[Category:Mining]] | |||