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Template:GetSkillMult: Difference between revisions

Template page
Djavin novienta (talk | contribs)
Updated Electronic Systems skills.
Add skill Freelancing.
 
(60 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{#switch: {{{1|}}}
<includeonly>{{#switch: {{{1|}}}
<!--------- SKILL GROUP: Armor ---------->
<!--------- SKILL GROUP: Armor ---------->
| Advanced Armor Layering = 5x
  | Armor Layering = 3x
  | Armor Layering = 3x
| Armor Resistance Phasing = 3x
  | Capital Remote Armor Repair Systems = 10x
  | Capital Remote Armor Repair Systems = 10x
  | Capital Remote Hull Repair Systems = 10x
  | Capital Remote Hull Repair Systems = 10x
Line 14: Line 14:
  | Remote Hull Repair Systems = 2x
  | Remote Hull Repair Systems = 2x
  | Repair Systems = 1x
  | Repair Systems = 1x
  | Thermic Armor Compensation = 2x
  | Thermal Armor Compensation = 2x
<!--------- SKILL GROUP: Corporation Management ---------->
<!--------- SKILL GROUP: Corporation Management ---------->
  | Corporation Management = 1x
  | Corporation Management = 1x
Line 20: Line 20:
  | Empire Control = 5x
  | Empire Control = 5x
  | Megacorp Management = 3x
  | Megacorp Management = 3x
  | Sovereignty = 8k
  | Sovereignty = 8x
<!--------- SKILL GROUP: Drones ---------->
<!--------- SKILL GROUP: Drones ---------->
  | Advanced Drone Avionics = 5x
  | Advanced Drone Avionics = 5x
Line 44: Line 44:
  | Mining Drone Specialization = 5x
  | Mining Drone Specialization = 5x
  | Minmatar Drone Specialization = 5x
  | Minmatar Drone Specialization = 5x
| Mutated Drone Specialization = 6x
  | Repair Drone Operation = 3x
  | Repair Drone Operation = 3x
  | Salvage Drone Operation = 4x
  | Salvage Drone Operation = 4x
| Salvage Drone Specialization = 5x
  | Sentry Drone Interfacing = 5x
  | Sentry Drone Interfacing = 5x
  | Support Fighters = 12x
  | Support Fighters = 12x
Line 60: Line 62:
  | Signature Focusing = 5x
  | Signature Focusing = 5x
  | Tactical Logistics Reconfiguration = 8x
  | Tactical Logistics Reconfiguration = 8x
  | Target Breaker Amplification = 5x
  | Signature Masking = 5x
  | Target Painting = 3x
  | Target Painting = 3x
  | Weapon Destabilization = 5x
  | Weapon Destabilization = 5x
Line 69: Line 71:
  | Capacitor Management = 3x
  | Capacitor Management = 3x
  | Capacitor Systems Operation = 1x
  | Capacitor Systems Operation = 1x
  | Capital Energy Emission Systems = 10x
  | Capital Capacitor Emission Systems = 10x
  | CPU Management = 1x
  | CPU Management = 1x
  | Electronics Upgrades = 2x
  | Electronics Upgrades = 2x
Line 77: Line 79:
  | Nanite Operation = 2x
  | Nanite Operation = 2x
  | Power Grid Management = 1x
  | Power Grid Management = 1x
| Resistance Phasing = 3x
  | Thermodynamics = 3x
  | Thermodynamics = 3x
  | Weapon Upgrades = 2x
  | Weapon Upgrades = 2x
<!--------- SKILL GROUP: Gunnery ---------->
<!--------- SKILL GROUP: Gunnery ---------->
| Advanced Doomsday Operation = 14x
| Capital Artillery Specialization = 10x
| Capital Autocannon Specialization = 10x
| Capital Beam Laser Specialization = 10x
| Capital Blaster Specialization = 10x
  | Capital Energy Turret = 7x
  | Capital Energy Turret = 7x
  | Capital Hybrid Turret = 7x
  | Capital Hybrid Turret = 7x
| Capital Precursor Weapon = 7x
  | Capital Projectile Turret = 7x
  | Capital Projectile Turret = 7x
| Capital Pulse Laser Specialization = 10x
| Capital Railgun Specialization = 10x
  | Controlled Bursts = 2x
  | Controlled Bursts = 2x
| Disruptive Lance Operation = 14x
  | Doomsday Operation = 14x
  | Doomsday Operation = 14x
| Doomsday Rapid Firing = 14x
  | Gunnery = 1x
  | Gunnery = 1x
  | Large Artillery Specialization = 8x
  | Large Artillery Specialization = 8x
Line 90: Line 103:
  | Large Beam Laser Specialization = 8x
  | Large Beam Laser Specialization = 8x
  | Large Blaster Specialization = 8x
  | Large Blaster Specialization = 8x
| Large Disintegrator Specialization = 8x
  | Large Energy Turret = 5x
  | Large Energy Turret = 5x
  | Large Hybrid Turret = 5x
  | Large Hybrid Turret = 5x
| Large Precursor Weapon = 5x
  | Large Projectile Turret = 5x
  | Large Projectile Turret = 5x
  | Large Pulse Laser Specialization = 8x
  | Large Pulse Laser Specialization = 8x
  | Large Railgun Specialization = 8x
  | Large Railgun Specialization = 8x
| Large Vorton Projector = 5x
| Large Vorton Specialization = 8x
  | Medium Artillery Specialization = 5x
  | Medium Artillery Specialization = 5x
  | Medium Autocannon Specialization = 5x
  | Medium Autocannon Specialization = 5x
  | Medium Beam Laser Specialization = 5x
  | Medium Beam Laser Specialization = 5x
  | Medium Blaster Specialization = 5x
  | Medium Blaster Specialization = 5x
| Medium Disintegrator Specialization = 5x
  | Medium Energy Turret = 3x
  | Medium Energy Turret = 3x
  | Medium Hybrid Turret = 3x
  | Medium Hybrid Turret = 3x
| Medium Precursor Weapon = 3x
  | Medium Projectile Turret = 3x
  | Medium Projectile Turret = 3x
  | Medium Pulse Laser Specialization = 5x
  | Medium Pulse Laser Specialization = 5x
  | Medium Railgun Specialization = 5x
  | Medium Railgun Specialization = 5x
| Medium Vorton Projector = 3x
| Medium Vorton Specialization = 5x
  | Motion Prediction = 2x
  | Motion Prediction = 2x
  | Rapid Firing = 2x
  | Rapid Firing = 2x
Line 111: Line 132:
  | Small Beam Laser Specialization = 3x
  | Small Beam Laser Specialization = 3x
  | Small Blaster Specialization = 3x
  | Small Blaster Specialization = 3x
| Small Disintegrator Specialization = 3x
  | Small Energy Turret = 1x
  | Small Energy Turret = 1x
  | Small Hybrid Turret = 1x
  | Small Hybrid Turret = 1x
| Small Precursor Weapon = 1x
  | Small Projectile Turret = 1x
  | Small Projectile Turret = 1x
  | Small Pulse Laser Specialization = 3x
  | Small Pulse Laser Specialization = 3x
  | Small Railgun Specialization = 3x
  | Small Railgun Specialization = 3x
| Small Vorton Projector = 1x
| Small Vorton Specialization = 3x
  | Surgical Strike = 4x
  | Surgical Strike = 4x
  | Tactical Weapon Reconfiguration = 8x
  | Tactical Weapon Reconfiguration = 8x
  | Trajectory Analysis = 5x
  | Trajectory Analysis = 5x
| Vorton Arc Extension = 2x
| Vorton Arc Guidance = 2x
| Vorton Power Amplification = 4x
| Vorton Projector Operation = 1x
<!--------- SKILL GROUP: Leadership ---------->
<!--------- SKILL GROUP: Leadership ---------->
  | Armored Command = 2x
  | Armored Command = 2x
  | Armored Command Specialist = 5x
  | Armored Command Specialist = 5x
  | Command Burst Specialist = 6x
  | Command Burst Specialist = 6x
| Expedition Command = 2x
| Expedition Command Specialist = 5x
  | Fleet Command = 12x
  | Fleet Command = 12x
| Fleet Compression Logistics = 4x
| Fleet Coordination = 8x
| Fleet Formations = 5x
  | Information Command = 2x
  | Information Command = 2x
  | Information Command Specialist = 5x
  | Information Command Specialist = 5x
Line 138: Line 172:
  | Auto-Targeting Missiles = 3x
  | Auto-Targeting Missiles = 3x
  | Bomb Deployment = 4x
  | Bomb Deployment = 4x
| Breacher Pod Clone Efficacity = 5x
| Breacher Pod Clone Longevity = 7x
| Breacher Pod Launcher Operation = 3x
| Breacher Pod Projection = 5x
| Breacher Pod Rapid Firing = 5x
  | Cruise Missile Specialization = 8x
  | Cruise Missile Specialization = 8x
  | Cruise Missiles = 5x
  | Cruise Missiles = 5x
Line 165: Line 204:
  | Acceleration Control = 4x
  | Acceleration Control = 4x
  | Afterburner = 1x
  | Afterburner = 1x
| Capital Jump Portal Generation = 14x
| Capital Micro Jump Drive Operation = 14x
  | Cynosural Field Theory = 5x
  | Cynosural Field Theory = 5x
  | Evasive Maneuvering = 2x
  | Evasive Maneuvering = 2x
Line 181: Line 222:
  | Cloning Facility Operation = 10x
  | Cloning Facility Operation = 10x
  | Cybernetics = 3x
  | Cybernetics = 3x
| Elite Infomorph Psychology = 12x
  | Infomorph Psychology = 1x
  | Infomorph Psychology = 1x
  | Infomorph Synchronizing = 2x
  | Infomorph Synchronizing = 2x
Line 192: Line 234:
  | Remote Sensing = 1x
  | Remote Sensing = 1x
<!--------- SKILL GROUP: Production ---------->
<!--------- SKILL GROUP: Production ---------->
| Advanced Capital Ship Construction = 16x
  | Advanced Industrial Ship Construction = 3x
  | Advanced Industrial Ship Construction = 3x
  | Advanced Industry = 3x
  | Advanced Industry = 3x
Line 205: Line 248:
  | Supply Chain Management = 3x
  | Supply Chain Management = 3x
<!--------- SKILL GROUP: Resource Processing ---------->
<!--------- SKILL GROUP: Resource Processing ---------->
  | Arkonor Processing = 4x
  | Abyssal Ore Processing = 12x
| Advanced Mass Reactions = 8x
  | Astrogeology = 3x
  | Astrogeology = 3x
  | Bistot Processing = 4x
  | Capital Industrial Reconfiguration = 8x
  | Crokite Processing = 4x
| Capital Shipboard Compression Technology = 3x
  | Dark Ochre Processing = 3x
| Coherent Ore Processing = 6x
  | Common Moon Ore Processing = 5x
  | Complex Ore Processing = 11x
  | Deep Core Mining = 6x
  | Deep Core Mining = 6x
| Exceptional Moon Ore Processing = 8x
  | Gas Cloud Harvesting = 1x
  | Gas Cloud Harvesting = 1x
  | Gneiss Processing = 3x
  | Gas Decompression Efficiency = 2x
| Hedbergite Processing = 3x
| Hemorphite Processing = 2x
  | Ice Harvesting = 1x
  | Ice Harvesting = 1x
  | Ice Processing = 5x
  | Ice Processing = 5x
  | Industrial Reconfiguration = 8x
  | Industrial Reconfiguration = 4x
  | Jaspet Processing = 2x
  | Mass Reactions = 2x
| Kernite Processing = 2x
  | Mercoxit Ore Processing = 5x
  | Mercoxit Processing = 5x
  | Mining = 1x
  | Mining = 1x
| Mining Exploitation = 6x
| Mining Precision = 2x
  | Mining Upgrades = 4x
  | Mining Upgrades = 4x
  | Omber Processing = 2x
  | Rare Moon Ore Processing = 7x
  | Plagioclase Processing = 1x
  | Reactions = 1x
  | Pyroxeres Processing = 1x
  | Remote Reactions = 3x
  | Reprocessing Efficiency = 3x
  | Reprocessing Efficiency = 3x
  | Reprocessing = 1x
  | Reprocessing = 1x
  | Salvaging = 3x
  | Salvaging = 3x
| Scordite Processing = 1x
  | Scrapmetal Processing = 5x
  | Scrapmetal Processing = 5x
  | Spodumain Processing = 3x
  | Shipboard Compression Technology = 3x
  | Veldspar Processing = 1x
| Simple Ore Processing = 3x
  | Ubiquitous Moon Ore Processing = 4x
| Uncommon Moon Ore Processing = 6x
| Variegated Ore Processing = 9x
<!--------- SKILL GROUP: Rigging ---------->
<!--------- SKILL GROUP: Rigging ---------->
  | Armor Rigging = 3x
  | Armor Rigging = 3x
Line 255: Line 303:
  | Advanced Laboratory Operation = 8x
  | Advanced Laboratory Operation = 8x
  | Amarr Encryption Methods = 5x
  | Amarr Encryption Methods = 5x
  | Amarrian Starship Engineering = 5x
  | Amarr Starship Engineering = 5x
  | Astronautic Engineering = 5x
  | Astronautic Engineering = 5x
  | Caldari Encryption Methods = 5x
  | Caldari Encryption Methods = 5x
  | Caldari Starship Engineering = 5x
  | Caldari Starship Engineering = 5x
| Core Subsystem Technology = 5x
  | Defensive Subsystem Technology = 5x
  | Defensive Subsystem Technology = 5x
  | Electromagnetic Physics = 5x
  | Electromagnetic Physics = 5x
Line 265: Line 314:
  | Engineering Subsystem Technology = 5x
  | Engineering Subsystem Technology = 5x
  | Gallente Encryption Methods = 5x
  | Gallente Encryption Methods = 5x
  | Gallentean Starship Engineering = 5x
  | Gallente Starship Engineering = 5x
  | Graviton Physics = 5x
  | Graviton Physics = 5x
  | High Energy Physics = 5x
  | High Energy Physics = 5x
Line 276: Line 325:
  | Minmatar Starship Engineering = 5x
  | Minmatar Starship Engineering = 5x
  | Molecular Engineering = 5x
  | Molecular Engineering = 5x
| Mutagenic Stabilization = 2x
  | Nanite Engineering = 5x
  | Nanite Engineering = 5x
  | Nuclear Physics = 5x
  | Nuclear Physics = 5x
Line 291: Line 341:
  | Takmahl Technology = 5x
  | Takmahl Technology = 5x
  | Talocan Technology = 5x
  | Talocan Technology = 5x
| Triglavian Encryption Methods = 4x
| Triglavian Quantum Engineering = 5x
| Upwell Encryption Methods = 5x
| Upwell Starship Engineering = 5x
  | Yan Jung Technology = 5x
  | Yan Jung Technology = 5x
<!--------- SKILL GROUP: Sequencing ---------->
| Advanced Induction Efficiency = 5x
| Advanced Studio Management = 5x
| Basic Induction = 1x
| Batch Sequencing = 3x
| Executive Paragon Partnership = 5x
| Hub Algorithm Optimization = 5x
| Hub Promotion = 1x
| Induction Efficiency = 3x
| Industrial Sequencing = 9x
| Mass Sequencing = 6x
| Multi-thread Sequencing = 6x
| Paragon Relations = 3x
| Parallel Sequencing = 2x
| Peak Induction Acceleration = 8x
| Studio Management = 2x
<!--------- SKILL GROUP: Shields ---------->
<!--------- SKILL GROUP: Shields ---------->
  | Capital Shield Emission Systems = 10x
  | Capital Shield Emission Systems = 10x
Line 305: Line 375:
  | Shield Upgrades = 2x
  | Shield Upgrades = 2x
  | Tactical Shield Manipulation = 4x
  | Tactical Shield Manipulation = 4x
  | Thermic Shield Compensation = 2x
  | Thermal Shield Compensation = 2x
<!--------- SKILL GROUP: Social ---------->
<!--------- SKILL GROUP: Social ---------->
  | Connections = 3x
  | Connections = 3x
Line 312: Line 382:
  | Distribution Connections = 2x
  | Distribution Connections = 2x
  | Fast Talk = 4x
  | Fast Talk = 4x
| Freelancing = 2x
  | Mining Connections = 2x
  | Mining Connections = 2x
  | Negotiation = 2x
  | Negotiation = 2x
Line 326: Line 397:
  | Amarr Freighter = 10x
  | Amarr Freighter = 10x
  | Amarr Frigate = 2x
  | Amarr Frigate = 2x
  | Amarr Industrial = 4x
  | Amarr Hauler = 4x
  | Amarr Strategic Cruiser = 5x
  | Amarr Strategic Cruiser = 5x
  | Amarr Tactical Destroyer = 3x
  | Amarr Tactical Destroyer = 3x
Line 340: Line 411:
  | Caldari Freighter = 10x
  | Caldari Freighter = 10x
  | Caldari Frigate = 2x
  | Caldari Frigate = 2x
  | Caldari Industrial = 4x
  | Caldari Hauler = 4x
  | Caldari Strategic Cruiser = 5x
  | Caldari Strategic Cruiser = 5x
  | Caldari Tactical Destroyer = 3x
  | Caldari Tactical Destroyer = 3x
Line 349: Line 420:
  | Command Ships = 8x
  | Command Ships = 8x
  | Covert Ops = 4x
  | Covert Ops = 4x
| EDENCOM Battleship = 8x
| EDENCOM Cruiser = 5x
| EDENCOM Frigate = 2x
  | Electronic Attack Ships = 4x
  | Electronic Attack Ships = 4x
| Expedition Command Ships= 8x
  | Expedition Frigates = 4x
  | Expedition Frigates = 4x
  | Exhumers = 5x
  | Exhumers = 5x
| Flag Cruisers = 8x
  | Gallente Battlecruiser = 6x
  | Gallente Battlecruiser = 6x
  | Gallente Battleship = 8x
  | Gallente Battleship = 8x
Line 360: Line 436:
  | Gallente Freighter = 10x
  | Gallente Freighter = 10x
  | Gallente Frigate = 2x
  | Gallente Frigate = 2x
  | Gallente Industrial = 4x
  | Gallente Hauler = 4x
  | Gallente Strategic Cruiser = 5x
  | Gallente Strategic Cruiser = 5x
  | Gallente Tactical Destroyer = 3x
  | Gallente Tactical Destroyer = 3x
Line 370: Line 446:
  | Interdictors = 5x
  | Interdictors = 5x
  | Jump Freighters = 14x
  | Jump Freighters = 14x
| Lancer Dreadnoughts = x16
  | Logistics Cruisers = 6x
  | Logistics Cruisers = 6x
  | Logistics Frigates = 4x
  | Logistics Frigates = 4x
  | Marauders = 10x
  | Marauders = 10x
  | Mining Barge = 4x
  | Mining Barge = 4x
| Mining Destroyer = 2x
  | Mining Frigate = 2x
  | Mining Frigate = 2x
  | Minmatar Battlecruiser = 6x
  | Minmatar Battlecruiser = 6x
Line 383: Line 461:
  | Minmatar Freighter = 10x
  | Minmatar Freighter = 10x
  | Minmatar Frigate = 2x
  | Minmatar Frigate = 2x
  | Minmatar Industrial = 4x
  | Minmatar Hauler = 4x
  | Minmatar Strategic Cruiser = 5x
  | Minmatar Strategic Cruiser = 5x
  | Minmatar Tactical Destroyer = 3x
  | Minmatar Tactical Destroyer = 3x
  | Minmatar Titan = 16x
  | Minmatar Titan = 16x
  | ORE Freighter = 9x
  | ORE Freighter = 9x
  | ORE Industrial = 4x
  | ORE Hauler = 4x
| Precursor Battlecruiser = 6x
| Precursor Battleship = 8x
| Precursor Dreadnought = 12x
| Precursor Cruiser = 5x
| Precursor Destroyer = 2x
| Precursor Frigate = 2x
  | Recon Ships = 6x
  | Recon Ships = 6x
  | Spaceship Command = 1x
  | Spaceship Command = 1x
  | Transport Ships = 6x
  | Transport Ships = 6x
| Upwell Hauler = 4x
| Upwell Freighter = 10x
<!--------- SKILL GROUP: Structure Management ---------->
<!--------- SKILL GROUP: Structure Management ---------->
  | Anchoring = 3x
  | Anchoring = 3x
  | Starbase Defense Management = 7x
  | Starbase Defense Management = 7x
| Mercenary Den Management = 8x
  | Structure Doomsday Operation = 2x
  | Structure Doomsday Operation = 2x
  | Structure Electronic Systems = 2x
  | Structure Electronic Systems = 2x
Line 402: Line 489:
  | Amarr Defensive Systems = 1x
  | Amarr Defensive Systems = 1x
  | Amarr Electronic Systems = 1x
  | Amarr Electronic Systems = 1x
  | Amarr Engineering Systems = 1x
  | Amarr Core Systems = 1x
  | Amarr Offensive Systems = 1x
  | Amarr Offensive Systems = 1x
  | Amarr Propulsion Systems = 1x
  | Amarr Propulsion Systems = 1x
  | Caldari Defensive Systems = 1x
  | Caldari Defensive Systems = 1x
  | Caldari Electronic Systems = 1x
  | Caldari Electronic Systems = 1x
  | Caldari Engineering Systems = 1x
  | Caldari Core Systems = 1x
  | Caldari Offensive Systems = 1x
  | Caldari Offensive Systems = 1x
  | Caldari Propulsion Systems = 1x
  | Caldari Propulsion Systems = 1x
  | Gallente Defensive Systems = 1x
  | Gallente Defensive Systems = 1x
  | Gallente Electronic Systems = 1x
  | Gallente Electronic Systems = 1x
  | Gallente Engineering Systems = 1x
  | Gallente Core Systems = 1x
  | Gallente Offensive Systems = 1x
  | Gallente Offensive Systems = 1x
  | Gallente Propulsion Systems = 1x
  | Gallente Propulsion Systems = 1x
  | Minmatar Defensive Systems = 1x
  | Minmatar Defensive Systems = 1x
  | Minmatar Electronic Systems = 1x
  | Minmatar Electronic Systems = 1x
  | Minmatar Engineering Systems = 1x
  | Minmatar Core Systems = 1x
  | Minmatar Offensive Systems = 1x
  | Minmatar Offensive Systems = 1x
  | Minmatar Propulsion Systems = 1x
  | Minmatar Propulsion Systems = 1x
Line 431: Line 518:
<!--------- SKILL GROUP: Trade ---------->
<!--------- SKILL GROUP: Trade ---------->
  | Accounting = 3x
  | Accounting = 3x
| Advanced Broker Relations  = 3x
| Advanced Contracting = 10x
  | Broker Relations = 2x
  | Broker Relations = 2x
  | Contracting = 1x
  | Contracting = 1x
Line 436: Line 525:
  | Customs Code Expertise = 2x
  | Customs Code Expertise = 2x
  | Daytrading = 1x
  | Daytrading = 1x
| Margin Trading = 3x
  | Marketing = 3x
  | Marketing = 3x
  | Procurement = 3x
  | Procurement = 3x
Line 445: Line 533:
  | Wholesale = 4x
  | Wholesale = 4x
<!--------- SKILL GROUP: Default ---------->
<!--------- SKILL GROUP: Default ---------->
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
  | #default = <span style="color: var(--color-error)" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
}}<noinclude>
}}</includeonly><noinclude>
== Documentation ==
{{documentation}}
:This template gives the [[Skill_training#Training_Time_Multipliers|training time multiplier]] of any skill, in the in-game form (e.g. <code>1x</code>, <code>5x</code>, etc). Any pages with outdated skill links will be added to the category [[:Category:Obsolete Skills|Obsolete Skills]] and will be shown <span style="color:red">in red</span> on the page itself.
</noinclude>
:This template feeds the more general {{tl|Sk}} template; in most cases, it's recommended that you use {{tl|Sk}} to link to skills, as it has more options and is easier to use.
 
=== Syntax ===
{{code|<nowiki>{{GetSkillMult | skill }}</nowiki>}}
 
;skill
:The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. <code>Gallente Strategic Cruiser</code>, not <code>Gallente strategic cruiser</code>).
 
=== Examples ===
:<code><nowiki>{{GetSkillMult|Mechanics}}</nowiki></code> gives {{GetSkillMult|Mechanics}}
:<code><nowiki>{{GetSkillMult|Gallente Battleship}}</nowiki></code> gives {{GetSkillMult|Gallente Battleship}}
:<code><nowiki>{{GetSkillMult|Wabbit-Hunting}}</nowiki></code> gives {{GetSkillMult|Wabbit-Hunting}}
 
=== See also ===
*{{tl|GetSkillLink}} and {{tl|GetSkillPrice}}, very similar templates for the skill page link and the NPC-seeded skillbook price.
*{{tl|Sk}} and {{tl|Skill}}, the primary users of this template.
 
=== Development notes ===
:This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{tl|GetSkillLink}} and {{tl|GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{tl|Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in [[:Category:Obsolete Skills]], so that you can easily find and correct them.
:The skill information was last updated for: '''Rhea 1.0'''.
 
[[Category:Template]]</noinclude>