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Hacking: Difference between revisions

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Number:
Number:
* 1 means an adjacent node is a System Core, Utility Subsystem or Data Cache
* 1 means an adjacent node is a System Core, Utility Subsystem or Data Cache
* 2, 3 and 4 means the nearest System Core, Utility Subsystem or Data Cache is respectively 2, 3 and 4 nodes away
* 2, 3 and 4 mean the nearest System Core, Utility Subsystem or Data Cache is respectively 2, 3 and 4 nodes away
* 5 means you are 5 or more nodes away from the nearest System Core, Utility Subsystem or Data Cache
* 5 means you are 5 or more nodes away from the nearest System Core, Utility Subsystem or Data Cache


The numbers 1-5 don't tell you how distant you are from the nearest Defensive Subsystem.
The numbers 1-5 don't tell you how distant you are from the nearest Defensive Subsystem.


Instead of being empty a node may contain:
Instead of being empty, a node may contain:
* a [[#System Core|System Core]]
* a [[#System Core|System Core]]
* a [[#Defensive Subsystems|Defensive Subsystem]]
* a [[#Defensive Subsystems|Defensive Subsystem]]
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When you click on the System Core or Defensive Subsystem your Virus will attack. Attacking is turn-based:
When you click on the System Core or Defensive Subsystem your Virus will attack. Attacking is turn-based:
# your Virus attacks, lowering the System's Coherence by your Virus Strength and then
# your Virus attacks, lowering the System's Coherence by your Virus Strength; and then
# the System Core or Defensive Subsystem retaliates if it survived the attack
# the System Core or Defensive Subsystem retaliates if it survived the attack.


When you reduce the System's Coherence to 0, it is disabled and removed from the board.
When you reduce the System's Coherence to 0, it is disabled and removed from the board.


You fail a hack when:
You fail a hack when:
* your Virus Coherence reaches 0
* your Virus Coherence reaches 0; or
* close the hacking window for any reason such as moving too far away from the Container structure
* the hacking window is closed for any reason such as moving too far away from the Container structure.


If you fail the hack:
If you fail the hack:
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* {{sk|Archaeology|price=yes|mult=yes}}: Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
* {{sk|Archaeology|price=yes|mult=yes}}: Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
** Relic Analyzers require Archaeology, and are a fairly cheap mid-slot module used to interact with Container structures. A good amount of your income as an explorer will come from accessing these Container structures, so note this skill's importance!
** Relic Analyzers require Archaeology, and are a fairly cheap mid-slot module used to interact with Container structures. A good amount of your income as an explorer will come from accessing these Container structures, so note this skill's importance!
** Higher skill levels makes hacking Relic Site Container structures easier, with {{sk|Archaeology|V}} allowing you to use the powerful Relic Analyzer II module. Explorers should considering training Archaeology to V, especially if they intend to hack Relic Sites in NullSec or Wormholes.
** Higher skill levels makes hacking Relic Site Container structures easier, with {{sk|Archaeology|V}} allowing you to use the powerful Relic Analyzer II module. Explorers should considering training Archaeology to V, especially if they intend to hack Relic Sites in [[System security|NullSec]] or [[Wormholes]].
* {{sk|Hacking|price=yes|mult=yes}}: Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
* {{sk|Hacking|price=yes|mult=yes}}: Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
** ''A la'' Archaeology, Data Analyzers require Hacking, and open Container structures found in Data Sites, Chemical Labs and Ghost Sites. {{sk|Hacking|I}} has slightly higher requirements than Archaeology I, but make sure you get both skills, so that you can hack any sites you find.
** ''A la'' Archaeology, Data Analyzers require Hacking, and open Container structures found in Data Sites, Chemical Labs and Ghost Sites. {{sk|Hacking|I}} has slightly higher requirements than Archaeology I, but make sure you get both skills, so that you can hack any sites you find.
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Hacking can be done in any ship that has mid slots for Data and/or Relic Analyzers. However, exploration ships have a role bonus for both Virus and scan Strength.
Hacking can be done in any ship that has mid slots for Data and/or Relic Analyzers. However, exploration ships have a role bonus for both Virus and scan Strength.


Each Empire's Tech 1 Exploration Frigate has a role bonus of +5 Virus Strength to both Data and Relic Analyzers. These ships also get an 7.5% (37.5% max) increase to scan strength per racial frigate level, which helps in scanning down Cosmic Signatures.  
Each Empire's Tech 1 Exploration Frigate has a role bonus of +5 Virus Strength to both Data and Relic Analyzers. These ships also get an 7.5% (37.5% max) increase to scan strength per racial frigate level, which helps in scanning down Cosmic Signatures. The Navy Exploration frigate is a small upgrade with more defense and movement speed at the tradeoff of greater cost.  


* {{sh|Magnate}}
* {{sh|Magnate}} / {{sh|Magnate Navy Issue}}  
* {{sh|Heron}}
* {{sh|Heron}} / {{sh|Heron Navy Issue}}
* {{sh|Imicus}}
* {{sh|Imicus}} / {{sh|Imicus Navy Issue}}
* {{sh|Probe}}
* {{sh|Probe}} / {{sh|Probe Fleet Issue}}


Covert Operation ships are the direct upgrade from Tech 1 Exploration Frigates. They get a +10 bonus to Virus Strength, +10% (50% max) per level bonus to scanning, and can use Covert Ops Cloaking Device II.
Covert Operation ships are the direct upgrade from Tech 1 Exploration Frigates. They get a +10 bonus to Virus Strength, +10% (50% max) per level bonus to scanning, and can use Covert Ops Cloaking Device II.
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[[Society of Conscious Thought]] special edition frigate is given away yearly for capsuleer day events, making the price variable.
[[Society of Conscious Thought]] special edition frigate is given away yearly for capsuleer day events, making the price variable.


* [[Metamorphosis]] has a +10 bonus to virus strength, a 37.5% bonus to both Core Scanner Probe strength and deviation, and a +2 bonus to ship warp core strength and can use a Covert Ops Cloaking Device making it a very slippery exploration vessel.  
* {{sh|Metamorphosis}} has a +10 bonus to virus strength, a 37.5% bonus to both Core Scanner Probe strength and deviation, and a +2 bonus to ship warp core strength and can use a Covert Ops Cloaking Device making it a very slippery exploration vessel.  
* [[Sunesis]] / [[Gnosis]] / [[Praxis]] have a bonus to Core Scanner Probe strength but not virus strength.
* {{sh|Sunesis}} / {{sh|Gnosis}} / {{sh|Praxis}} have a bonus to Core Scanner Probe strength but not virus strength.


=== Ship equipment ===
=== Ship equipment ===