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Besieged Covert Research Facility: Difference between revisions

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You will need:
You will need:
* a long range Battleship equipped with a Micro Jump Drive, or
* a ship that can sustain fire from up to five Battleships, a passive buffer Gila with Vespa and Kin/Therm resists can do this site in approx. 10-12 mins.
* a ship that can sustain fire from up to five powerful Battleships, such as a Tech III Cruiser. Expect around 600-700 incoming DPS.


Tips:
Tips:
* Site is rigged with explosives and will detonate after 20 minutes
* Killing Mordu's ships does not reduce Faction Standing
* Killing Mordu's ships does not reduce Faction Standing
* Wave 1 spawns only if you are within 30 km of the Structures
* It is possible to Cargo Scan the containers before Wave 1 spawns
* '''All ships are named "Mordu's Legion Battleship",''' even the Cruisers
* All ships fly up to 380m/s
* All ships fly up to 380m/s
* All ships use shield boosters
* All ships use shield boosters
* Kinetic is the best damage to both deal and resist
* Kinetic is the best damage to both deal and resist
* Prevent the site from despawning by destroying the Thukker Component Assembly Facility
You should resist Kinetic damage because:
* The Cruiser's missiles deal Kinetic damage
* The Cruiser's missiles deal Kinetic damage
* The Battleship's high accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their perfect-application missiles deal 900 Kinetic damage per shot.
* The Battleship's high accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their torpedo missiles deal 900 Kinetic damage per shot.
* The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage
* The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage


You should deal Kinetic damage because:
You should deal Kinetic damage because:
* The Cruiser is weak to EM, but has low HP
* The Cruiser is weak to EM, but has low HP so high Kinetic volley damage can still kill it quickly
* The Battleship's shields are weak to EM and armor is weak to Explosive, but the lowest average resistance is Thermal
* The Battleship's shields are weak to EM and armor is weak to Explosive, but the lowest average resistance is Thermal with Kinetic at close second
* The Commander is weak to Kinetic, but has high HP
* The Commander has high EHP but its weakest average resistance is Kinetic


== Warp in ==
== Warp in ==
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The Site is empty at first. The Wave 1 spawns 15 seconds after you warp in.
The site is empty at first and remains that way until a player is detected within 50 km of the Guristas Research and Trade Hub, '''even if they are cloaked.''' Wave 1 spawns within a few seconds after the proximity trigger, indicated by a message in local.
 


{{MessageBox|Message at Wave spawn
{{MessageBox|Message at Wave spawn
|This is a distress call to anyone listening in the vicinity! We are a Guristas research and trading facility that's under heavy attack! Please come to our aid before lives are lost!
|This is a distress call to anyone listening in the vicinity! We are a Guristas research and trading facility that's under heavy attack! Please come to our aid before lives are lost!
|collapsed= yes}}
|collapsed= yes}}
None of the NPCs drop any loot.
None of the NPCs drop any loot, though the Mordu’s Legion Commander has a bounty of 900k ISK.
{{NPCTableHead|Wave 1 (total 3 ships)}}
{{NPCTableHead|Wave 1 (total 3 ships)}}
{{NPCTableRow|Cruiser|0-3|Mordu's Legion Cruiser|ewar= Web|point= yes|note= Warp Scramble at 36 km and Webs at 10 km}}
{{NPCTableRow|Cruiser|0-3|Mordu's Legion Cruiser|ewar= Web|point= yes|note= Warp disrupt at 36 km and Webs at 10 km}}
{{NPCTableRow|Battleship|0-3|Mordu's Legion Battleship<ref name="Tracking" />|ewar= Web|point= yes|note= Warp Scrambles at 36 km and Webs at 22 km}}
{{NPCTableRow|Battleship|0-3|Mordu's Legion Battleship<ref name="Tracking" />|ewar= Web|point= yes|note= Warp Scrambles at 36 km and Webs at 22 km}}
{{NPCTableRow|Battleship|0-3|Mordu's Legion Commander}}
{{NPCTableRow|Battleship|0-3|Mordu's Legion Commander}}
|}
|}


There is no trigger ship. The Second Wave will warp in seconds after the first wave.  The damage can exceed 600 DPS.
There is no trigger ship. The Second Wave will warp in seconds after you destroy the last ship in the wave.


{{NPCTableHead|Wave 2 (total 5 ships)}}
{{NPCTableHead|Wave 2 (total 5 ships)}}
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The main value of the site comes from the Guristas Research and Trade Hub.  The Thukker Component Assembly Facility only drops one or two Covert Research Tools, some minerals and possibly a rare Thukker Component Assembly Array BPC.
The main value of the site comes from the Guristas Research and Trade Hub.  The Thukker Component Assembly Facility only drops one or two Covert Research Tools, some minerals and possibly a rare Thukker Component Assembly Array BPC.
{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Container|1|Guristas Research and Trade Hub|note= Locked until all ships are destroyed|cargo= Covert Research Tools, Virtue and Centurion Implant, SKIN (30d), Hyperspatial Accelerator BPC, Pirate Faction Ammo}}
{{NPCTableRow|Container|1|Guristas Research and Trade Hub|note= Locked until all ships are destroyed|cargo= Covert Research Tools, Implant (Virtue, Nomad, Centurion, Talisman, Halo, Amulet, or Harvest), SKIN (30d), Hyperspatial Accelerator and Jump Drive Economizer BPC, Pirate Faction Ammo}}
{{NPCTableRow|Structure|1|Thukker Component Assembly Facility|cargo= Covert Research Tools, minerals, rare Thukker Component Assembly Array BPC}}
{{NPCTableRow|Structure|1|Thukker Component Assembly Facility|cargo= Covert Research Tools, minerals, rare Thukker Component Assembly Array BPC}}
|}
|}


{{MessageBox|Message after killing Wave 2
{{MessageBox|Message after killing Wave 2
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|collapsed= yes}}
|collapsed= yes}}


If the site isn't cleared within 20 minutes after Wave 1 spawns, the structures, along with any loot inside them, will explode (though the explosions don't deal damage to your ship), and the site is considered failed. Any remaining rats on grid will instantly despawn.
{{MessageBox|Message on site failure
|Capsuleer, I am a member of Mordu's Legion. You tried intercepting our attack on this installation, and as you can see by its explosion, your efforts have utterly failed. We are honorable fighters, but I suggest you steer clear of the Legion's operations in the future.
|collapsed= yes}}
===Loot table===
* Covert Research Tools
* Any type of pirate faction ammo (regardless of region), includes commander ammo types (e.g. Dread Guristas)
* 30-day pirate ship skins
* Low and Mid-Grade implant drops of the following sets: Virtue, Nomad, Centurion, Talisman, Halo, Amulet, Harvest, Hydra, Crystal, Savior
* Blueprint copies for Hyperspatial Accelerators, Jump Drive Economizers and any of the implants listed above
* Minerals, in stacks of 10 (from the Thukker Component Assembly Facility)
Loot will usually average between 15-40M ISK per site with some variance through implant and BPC drops, which can jack up the loot value to well over 300M. Lowest loot drop seen was around 6M, so it may be a good idea to warp in at long range to the site and cargo scan the Guristas Research and Trade Hub to see if the site is worth running, since the rewards are highly variable.
== External links ==
== External links ==
* [http://games.chruker.dk/eve_online/inventory.php?group_id=1288 Stat sheets for the three ships which can spawn]
* [http://games.chruker.dk/eve_online/inventory.php?group_id=1288 Stat sheets for the three ships which can spawn]


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]