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Sivaira Chen (talk | contribs) Outbound filament notes revised, moved below the table note |
Sivaira Chen (talk | contribs) Version 22.02 and 23.01 patch edits |
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|{{co|red|50%}} penalty to maximum locked targets | |{{co|red|50%}} penalty to maximum locked targets | ||
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The Dazh Liminality Locus also functions similarly to a [[Mobile structures#Mobile_Observatory|Mobile Observatory]], and will ping the system every 9 minutes with a 60% decloaking chance with each ping. | |||
== Entering and exiting == | == Entering and exiting == | ||
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* Jump from Pochven to a non-Pochven system within 2.5 lightyears | * Jump from Pochven to a non-Pochven system within 2.5 lightyears | ||
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| [[File:Triglavian Filament 1.png|32px]]<ref name="Outbound-filaments"></ref> | | [[File:Triglavian Filament 1.png|32px]]<ref name="Outbound-filaments">Can be bought for 10k ISK from the Local Market in Pochven.</ref> | ||
| Glorification-1 'Devana' | | Glorification-1 'Devana' | ||
| [[File:Triglavian Filament 5.png|32px]] | | [[File:Triglavian Filament 5.png|32px]] | ||
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{| style="border: 1px solid #333333; background-color:#350000; color: white;" | {| style="border: 1px solid #333333; background-color:#350000; color: white;" | ||
| [[image:Icon_warning.png|56px|link=]] | | [[image:Icon_warning.png|56px|link=]] | ||
| The outbound filaments upon activation will link all fleeted ships nearby to a highly visible Triglavian Space Trace that can be combat probed and warped to like Abyssal Traces. '''The trace cannot be jumped for | | The outbound filaments upon activation will link all fleeted ships nearby to a highly visible Triglavian Space Trace that can be combat probed and warped to like Abyssal Traces. '''The trace cannot be jumped for up to 3 minutes after initial use and will also instantly despawn upon leaving grid,''' thus forcing anyone trying to leave the region to remain on grid to wait out the timer, leaving them a sitting duck for any watchful hunters. Using the filaments at safe spots far away from any gates, stations or celestials is highly recommended. For more information on filament activation delays, consult the [[Filament#Spool-up timer|relevant section on filament timers]]. | ||
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Ice belts can still spawn in systems that once frequently spawned them before Pochven was formed, though at a reduced rate than before. | Ice belts can still spawn in systems that once frequently spawned them before Pochven was formed, though at a reduced rate than before. | ||
'''IMPORTANT NOTE FOR MINERS: Roaming fleets of EDENCOM, Triglavian, Rogue Drone, Sleeper and Drifter ships can warp to these sites. | '''IMPORTANT NOTE FOR MINERS: Roaming fleets of EDENCOM, Triglavian, Rogue Drone, Sleeper and Drifter ships can warp directly to these sites. The roaming fleets frequently feature stronger variants of their respective ships and are not to be trifled with even in a dedicated combat ship.''' | ||
== Combat sites in Pochven == | == Combat sites in Pochven == | ||
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Wormhole R081 (Pochven to C4 WH space) - Drifters and Sleeper drones<br> | Wormhole R081 (Pochven to C4 WH space) - Drifters and Sleeper drones<br> | ||
The C729 entrance is most common and spawns | The C729 entrance is most common and spawns in systems within a few jumps of the destination system in Pochven (before the region was created). The C729 identifier is present on the K-Space side, and the default K162 signature is present on the Pochven side. These wormholes can be in high, low or null security space at any given time provided they were close enough to the destination system. | ||
C729s are static wormholes in all Pochven systems, however since the C729 entrance is in Known Space, there can be periods where a given Pochven system has no incoming wormhole into the region of space where it used to be before being integrated into Pochven, since the wormhole connection must be generated by a player warping to the other end of the wormhole in K-Space in order to spawn the K162 in Pochven. Some systems that were once very close to each other before Pochven's creation can generate wormholes leading to elsewhere in Pochven as a result due to the way the C729 spawn mechanics work. | |||
Clearing all NPCs spawned on a wormhole will award ISK from the [[Triglavian Collective]] when completed. Please note that the rats often warp around and are often significantly harder to clear than rats in combat anomalies. | Clearing all NPCs spawned on a wormhole will award ISK from the [[Triglavian Collective]] when completed. Please note that the rats often warp around and are often significantly harder to clear than rats in combat anomalies, frequently featuring much more stronger rat variants in larger numbers. | ||
=== Combat anomalies === | === Combat anomalies === | ||
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* [[Stellar Fleet Deployment Site]] - Triglavian Collective, only allows up to [[Cruisers]] | * [[Stellar Fleet Deployment Site]] - Triglavian Collective, only allows up to [[Cruisers]] | ||
The [[Incipient Drone Swarm]], [[Convocation Watchpost]], [[EDENCOM Scout Fleet]] and [[Torpid Sleeper Hive]] anomalies are ungated, while the rest are behind acceleration gates. All sites will pay out ISK (and DED LP in the case of the World Ark and the Stellar Fleet site) when they are completed. | The [[Incipient Drone Swarm]], [[Convocation Watchpost]], [[EDENCOM Scout Fleet]] and [[Torpid Sleeper Hive]] anomalies are ungated, while the rest are behind acceleration gates. All sites will pay out ISK (and DED LP in the case of the World Ark and the Stellar Fleet site) when they are completed. They will also spawn a hackable container upon site completion that can be hacked to retrieve loot to sell to NPC buy orders. | ||
== Cosmic signatures == | == Cosmic signatures == | ||
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Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid. They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations. These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location. | Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid. They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations. These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location. | ||
'''Important note: As of 5 April 2021 <!--4/5/21--> Triglavian and EDENCOM ships have been confirmed to attack players during these multi-faction fights, even those friendly to those factions. This often happens when a player aggresses a target that the ships friendly to them are attacking already.''' | '''Important note: As of 5 April 2021 <!--4/5/21--> Triglavian and EDENCOM ships have been confirmed to sometimes attack players without provocation during these multi-faction fights, even those friendly to those factions. This often happens when a player aggresses a target that the ships friendly to them are attacking already.''' | ||
'''There also appears to be a bug in the NPC AI where hostile ships | '''There also appears to be a bug in the NPC AI where hostile ships will appear to stay passive and unmoving if not aggressed for a long time, even if players later warp in uncloaked.''' | ||
== External links == | == External links == | ||