Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cowardly Commander: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
category
Add link.
 
(25 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{#css:
<noinclude>{{NPCTableCSS}} {{AmarrEpicArcNav|chapter 1}}
table.headers_left tr th {text-align: left; }
</noinclude>
table.complex {font-size: 0.9em; line-height: 1.1em; padding-bottom: 0;}
{{Missiondetails
table.complex caption {padding: 0.25em; text-align:left; }
|Level=
table.complex tr th {background-color: #222; padding: 0.35em;}
|Type= Encounter
table.complex tr td {padding: 0.25em; }
|Objective= Destroy enemy ships
table.complex tr td.icon {text-align: center; padding: 0; }
|Faction1= Sansha's Nation
h4, h5, h6 {line-height: 1; padding-top: 0; padding-bottom: 0;}
|Faction2= Amarr Empire
|DamageToDeal=
|DamageToResist=
|WebPoint=
|EWAR= Energy neutralizers and tracking disruptors
|ShipSizeLimit=
|ShipSuggestion=
|Rewards= 1M+1M bonus + 25M bounties + 55M loot & salvage
|Extra=
}}
{{MissionBriefing
|Okay, we have his location. Follow the bookmark and take him down.  
}}
Video: [[https://youtu.be/ZMn1S73Ul6U Typhoon] June 2021]


@keyframes flashy { 50% { opacity: 0; } }
'''Blitz:''' Take the acceleration gates to the last room. Kill elite frigates if they point you. In last room triger the wave 2 and destroy it.
@-webkit-keyframes flashy { 50% { opacity: 0; } }
@-moz-keyframes flashy { 50% { opacity: 0; } }
@-o-keyframes flashy { 50% { opacity: 0; } }
.flashy img {
    animation-name: flashy;
    animation-duration: 1s;
    animation-timing-function: linear;
    animation-iteration-count: infinite;
    animation-direction: alternate;
    -webkit-animation-name: flashy;
    -webkit-animation-duration: 1s;
    -webkit-animation-timing-function: linear;
    -webkit-animation-iteration-count: infinite;
    -webkit-animation-direction: alternate;
    -moz-animation-name: flashy;
    -moz-animation-duration: 1s;
    -moz-animation-timing-function: linear;
    -moz-animation-iteration-count: infinite;
    -moz-animation-direction: alternate;
    -o-animation-name: flashy;
    -o-animation-duration: 1s;
    -o-animation-timing-function: linear;
    -o-animation-iteration-count: infinite;
    -o-animation-direction: alternate;
}
.wikitable.NPC .head-first {min-width: 360px; }
.wikitable.NPC .head th p {display: none; }
.wikitable.NPC caption {text-align:left; margin-left: 0.5em; }
.wikitable.NPC th {background-color: #222; padding: 0.5em 0.5em 0.4em; }
.wikitable.NPC td {padding: 0.65em 0.5em 0.5em; line-height: 1; }
.wikitable.NPC td.icon {padding: 0.1em; text-align: center; width: 24px; white-space: nowrap; }
.wikitable.NPC td.icon a {padding: 0 0.2em; }
.wikitable.NPC td.icon a img {margin: -6px; }
.wikitable.NPC .mw-collapsible-toggle {position: absolute; left: 10px; }
}}


{{main|Amarr Epic Arc - Right to Rule}}
[[File:Amarr_epic_05.jpg|thumb]]
=Overview=
[[Image:Amarr_epic_05.jpg|thumb|right]]  
Type: Encounter (Sansha's Nation, Amarr Empire)


'''Summary:''' Destroy all enemy ships.
The mission is completed when last ship in third room wave 2 dies. This mission can be completed remotely and the next mission can be accepted remotely.


'''Tips:'''
'''Tips:'''
* The pockets are not deadspace. You can bm them and warp back if you take too much damage.
* The acceleration gates are NOT locked.
* Be prepared for very heavy dps and large amounts of EWAR
* Be prepared for very heavy dps and large amounts of EWAR
* Make sure to prioritize targets (destroy EWAR ships first)
* Make sure to prioritize targets (destroy EWAR ships first)
** Energy neutralizer towers are always primary targets
** Energy neutralizer towers are always primary targets
* To avoid getting neuted and scramed while traveling to the next gate, you can create [[EVE Lexicon#Ping|pingspots]] while warping in into every room. Warp back to your ping, then warp to the next gate at 0 km.
=== Acceleration Gate Entrance ===
Destroying the last ship in the Initial Group will trigger Wave 1.


=Walkthrough=
The gate to next room is NOT locked. After you kill the frigs that point you you can move on.
==Acceleration Gate Entrance==


Destroying the last ship in the Initial Group will trigger Wave 1.
{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Scavenger|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Elite Frigate|4|Centii Loyal Minion/Scavenger|point= yes|ewar= Web}}
{{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Battleship|3|Centus Plague Lord/Beast Lord|ewar= TD}}
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}}
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}}
|}
|}


{{NPCTableHead|Wave 1}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Manslayer/Follower|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Manslayer/Follower|ewar= Web}}
{{NPCTableRow|Battleship|Centus Dark Lord/Overlord}}
{{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}}
|}
|}


{{StructureTable|
{{NPCTableHead|Structures}}
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Leads to Room 1}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note= Leads to Room 1}}
}}
|}
 
=== Room 1 ===
Destroying the last ship in the Initial Group will trigger Wave 1.


==Room 1==
The gate to next room is NOT locked.


Destroying the last ship in the Initial Group will trigger Wave 1.
{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Frigate|4|Centii Loyal Slavehunter/Savage|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Elite Frigate|4|Centii Loyal Slavehunter/Savage|ewar= TD}}
{{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}}
{{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}}
{{NPCTableRow|Sentry|2|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer - 250km range}}}}
{{NPCTableRow|Sentry|2|Sansha Energy Neutralizer I|ewar= Neut|note= 250km range}}
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}}
{{NPCTableRow|Sentry|2|Sansha Sentry III|note= 250 km range}}
|}
|}


{{NPCTableHead|Wave 1}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Battlecruiser|3|Centatis Daemon/Devil}}
{{NPCTableRow|Battlecruiser|3|Centatis Daemon/Devil}}
{{NPCTableRow|Battleship|4|Centus Beast Lord/Plague Lord|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Battleship|3|Centus Beast Lord/Plague Lord|ewar= TD}}
|}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note= Gate is not locked}}
|}
|}


{{StructureTable|
=== Room 2 ===
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Gate is not locked}}
The acceleration gate to next room is not locked.
}}


==Room 2==
{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point= yes|ewar= Web}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/Hellhound/Mutilator|trigger=Last elite cruiser destroyed triggers Wave 1}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/Hellhound/...}}
{{NPCTableRow|Battlecruiser|4|Centatis Daemon/Behemoth|trigger=Last battlecruiser destroyed triggers Wave 2}}
{{NPCTableRow|Battlecruiser|4|Centatis Daemon/Behemoth|trigger= Last battlecruiser destroyed triggers Wave 2}}
{{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar= TD|trigger= Last battleship destroyed triggers Wave 1}}
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer - 250km range}}}}
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar= Neut|note= 250km range}}
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250km range}}
{{NPCTableRow|Sentry|2|Sansha Sentry III|note= 250km range}}
|}
|}


{{NPCTableHead|Wave 1}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Scavenger/Ravener|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Scavenger/Ravener|ewar= Web}}
{{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
{{NPCTableRow|Battleship|4|Centus Dread Lord/Tyrant}}
|}
|}


{{NPCTableHead|Wave 2}}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Plague/Manslayer}}
{{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Plague/Manslayer}}
{{NPCTableRow|Battleship|Centus Dark Lord/Overlord}}
{{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}}
|}
|}


{{StructureTable|
{{NPCTableHead|Structures}}
{{StructureTableRow|Accl Gate|1|Accleration Gate|note=Gate is not locked}}
{{NPCTableRow|Accl Gate|1|Accleration Gate|note= Gate is not locked}}
}}
|}


==Room 3==
=== Room 3 ===
No standing loss for destroying Amarr ships in Room 3.
No standing loss for destroying Amarr ships in Room 3.
Last battleship destroyed in Wave 2 completes the mission objective.
{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point= yes|ewar= Web}}
{{NPCTableRow|Cruiser|3|Imperial Templar Tamir/Donus}}
{{NPCTableRow|Cruiser|3|Imperial Templar Tamir/Donus}}
{{NPCTableRow|Battleship|3|Imperial Martyr/Dominator|ewar={{icon|neut|24|Energy neutralizer - 10km range}}|trigger=Last battleship destroyed triggers Wave 1}}
{{NPCTableRow|Battleship|3|Imperial Martyr/Dominator|ewar= Neut|note= 10km range|trigger= Last battleship destroyed triggers Wave 1}}
|}
|}


{{NPCTableHead|Wave 1}}
{{NPCTableHead|Wave 1}}
{{NPCTableSeparator|Near solar harvesters}}
{{NPCTableRow|Elite Frigate|3|Divine Imperial Valok/Paladin}}
{{NPCTableRow|Elite Frigate|3|Divine Imperial Valok/Paladin}}
{{NPCTableRow|Elite Cruiser|3|Divine Imperial Tamir|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 10km range}}}}
{{NPCTableRow|Elite Cruiser|3|Divine Imperial Tamir|ewar= TD|ewar2= Neut|note= Energy neutralizer - 10km range}}
{{NPCTableRow|Battleship|3|Imperial Martyr/Ultara/Templar Torah|ewar= Neut|note= Energy neutralizer - 10km range}}
{{NPCTableSeparator|Not near solar harvesters}}
{{NPCTableRow|Battlecruiser|2|Imperial Champion/Templar Justicar}}
{{NPCTableRow|Battlecruiser|2|Imperial Champion/Templar Justicar}}
{{NPCTableRow|Battleship|4|Imperial Templar Ultara/Dominator|trigger=Last ship destroyed triggers Wave 2}}
{{NPCTableRow|Battleship|4|Imperial Templar Ultara/Dominator|trigger= Last ship destroyed triggers Wave 2}}
{{NPCTableRow|Battleship|3|Imperial Martyr/Ultara/Templar Torah|ewar={{icon|neut|24|Energy neutralizer - 10km range}}}}
|}
|}


Line 141: Line 129:
|}
|}


Last ship destroyed in Wave 2 completes the mission objective.
Completing this mission leads to chapter 2 - [[Right to Rule/Chapter 2: Spiderweb Politics|Spiderweb Politics]].
 
<noinclude>


[[Category:Mission reports]]
[[Category:Epic arc missions]]
</noinclude>