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AEGIS Capital Ship Security Facility: Difference between revisions

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Sivaira Chen (talk | contribs)
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* A data analyzer is required to access site rewards. The hackable key container is a 90 HP Red Core hack, the Security Vault in the second room is a 120 HP Red Core hack. (100 HP Firewall, 70 HP Antivirus, 70 HP Virus Suppressor, 90 HP Restoration Node). Tech II Data Analyzer and high hacking skills are strongly recommended. This site is not forgiving of piloting or hacking mistakes and should be given a wide berth by new explorers.
* A data analyzer is required to access site rewards. The hackable key container is a 90 HP Red Core hack, the Security Vault in the second room is a 120 HP Red Core hack. (100 HP Firewall, 70 HP Antivirus, 70 HP Virus Suppressor, 90 HP Restoration Node). Tech II Data Analyzer and high hacking skills are strongly recommended. This site is not forgiving of piloting or hacking mistakes and should be given a wide berth by new explorers.
* No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible.
* No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible.
* The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage (more than the Minefield in a Superior Sleeper Cache) - your little exploration frigate will not survive no matter how much tank you slap on it.
* The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k omni damage, enough to one-shot anything weaker than a brick-tanked T3C.
** The activation radius of the individual mines is visible as a dark red translucent sphere '''that is only visible when your camera is within 10-15 km of it.''' Careful manual piloting and avoiding reckless use of your MWD in the second room is crucial to survival, since one wrong move will slingshot you into a mine and cost you your ship. It is a good idea to spend a minute or two to stay still and map out a path to the Security Vault in the second room before you make any moves.
** The activation radius of the individual mines is visible as a dark red translucent sphere '''that is only visible when your camera is within 10-15 km of it.''' Careful manual piloting and avoiding reckless use of your MWD in the second room is crucial to survival, since one wrong move or a misjudged mine's danger zone will cost you your ship. It is a good idea to spend a minute or two to stay still and map out a path to the Security Vault in the second room before you make any moves.
** If you are uncertain about the straight-line path between your ship and the containers you need to hack (or the gate) taking you into the path of a mine, toggle "Look At" on the hackable cans a few times. If your camera goes through a red sphere at any point as you are doing so, the path is blocked by a mine.
** If you are uncertain about the straight-line path between your ship and the containers you need to hack (or the gate) taking you into the path of a mine, toggle "Look At" on the hackable cans a few times. If your camera goes through a red sphere at any point as you are doing so, the path is blocked by a mine.
* All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site.
* All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site.
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Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. '''Warping out of the site will cause the key to disappear from your cargo,''' so using fast ship with MWD (+ Overdrive Injector Systems to boost speed even further) to counteract the webifier is advised. The position of the mines around the Encrypted Key Storage is randomized between sites, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another.  
Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. '''Warping out of the site will cause the key to disappear from your cargo,''' so using fast ship with MWD (+ Overdrive Injector Systems to boost speed even further) to counteract the webifier is advised. The position of the mines around the Encrypted Key Storage is randomized between sites, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another.  


The Stasis Tower's web range is 250 km and it is usually around 230-35 km from the Key Storage, so if you are running a fast MWD frigate you may be able to burn away from it (if the mines are not blocking any safe path away) until it drops its web, then MWD back to the gate normally, saving crucial time in the first pocket. The tower will not re-web you after you go back within 250 km from it, but it will keep you yellow-boxed and thus still prevent you from cloaking.
The Stasis Tower will web out to 250 km and will be 230-235km from the hackable container. Its AI is programmed to lock and web the nearest interactable object within its range, and will thus switch to webbing the container if it loses aggro on its current player target and cannot find another player within 250 km. Thus, if you burn more than 250 km away, the tower will not re-web you after you go back within range since it has switched to engaging the container, and you can burn to the gate normally and save significant time in the first pocket. Note that it will keep you yellow-boxed and thus still prevent you from cloaking.


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{| style="border: 1px solid #333333; background-color:#350000; color: white;"
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{| style="background-color: #350000; color: var(--color-inverted-fixed); border: 1px solid #333333;"
{| style="background-color: #350000; color: var(--color-inverted-fixed); border: 1px solid #333333;"
| [[File:Icon_warning.png|56px|link=]]
| [[File:Icon_warning.png|56px|link=]]
| style="padding: 8px;" | '''WARNING:''' Due to the inconsistent lock times of the NPCs, there is a random chance that the NPCs will sometimes near-instalock you in between cloak cycles, even with a 5 second cloak delay and a covert ops frigate with no signature radius modifiers (Shield Extenders, active MWD, Inertial Stabilizers, etc.). Unless you are extremely close to the Security Vault already, consider the site failed and immediately warp out - the NPCs will quickly destroy untanked frigates within seconds once they are within their ~60-80km optimal range.
| style="padding: 8px;" | '''WARNING:''' Due to the inconsistent lock times of the NPCs, the decloak-MWD-recloak tactic is not completely safe to use, as there is a random chance that the NPCs will sometimes near-instalock you in between cloak cycles, even with a 5 second cloak delay and a covert ops frigate with no signature radius modifiers (Shield Extenders, active MWD, Inertial Stabilizers, etc.). Unless you are extremely close to the Security Vault already, consider the site failed and immediately warp out - the NPCs will quickly destroy untanked frigates within seconds once they are within their ~60-80km optimal range.
|}
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{{NPCTableRow|Structure|60|AEGIS Proximity Mine|note= DO NOT go within the visible red circle when you look at these. 20km range. They deal high smartbomb omni damage.}}
{{NPCTableRow|Structure|60|AEGIS Proximity Mine|note= DO NOT go within the visible red circle when you look at these. 20km range. They deal high smartbomb omni damage.}}
{{NPCTableSeparator|150km from Hackable}}
{{NPCTableSeparator|150km from Hackable}}
{{NPCTableRow|Frigate|4-5|EDENCOM AEGIS Security Pacifier|ewar=Web|note=13km Web range. Approaches at 600m/s}}
{{NPCTableRow|Frigate|4-6|EDENCOM AEGIS Security Pacifier|ewar=Web|note=13km Web range. Approaches at 600m/s}}
{{NPCTableRow|Cruiser|3-5|EDENCOM AEGIS Security Enforcer|point=yes|note=56km warp disruption range. Approaches at 1450m/s}}
{{NPCTableRow|Cruiser|2-5|EDENCOM AEGIS Security Enforcer|point=yes|note=56km warp disruption range. Approaches at 1450m/s}}
{{NPCTableRow|Battleship|1-3|EDENCOM AEGIS Security Marshal|ewar= ECM|ewar2= TP|info=Approaches at 300m/s}}
{{NPCTableRow|Battleship|1-3|EDENCOM AEGIS Security Marshal|ewar= ECM|ewar2= TP|info=Approaches at 300m/s}}
{{NPCTableSeparator|Hackable}}
{{NPCTableSeparator|Hackable}}
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== Loot ==
== Loot ==
The AEGIS Security Vault will always contain 1 Electro-Neural Signaller which is used to build capital ships, along with 40-50M ISK of AEGIS databases.
The AEGIS Security Vault will always contain 1 Electro-Neural Signaller which is used to build capital ships, along with 30-50M ISK of AEGIS databases.
{| class="wikitable complex collapsible"
{| class="wikitable complex collapsible"
|-
|-