More actions
Sivaira Chen (talk | contribs) Condensed Stasis Tower notes |
Sivaira Chen (talk | contribs) mNo edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 18: | Line 18: | ||
* A data analyzer is required to access site rewards. The hackable key container is a 90 HP Red Core hack, the Security Vault in the second room is a 120 HP Red Core hack. (100 HP Firewall, 70 HP Antivirus, 70 HP Virus Suppressor, 90 HP Restoration Node). Tech II Data Analyzer and high hacking skills are strongly recommended. This site is not forgiving of piloting or hacking mistakes and should be given a wide berth by new explorers. | * A data analyzer is required to access site rewards. The hackable key container is a 90 HP Red Core hack, the Security Vault in the second room is a 120 HP Red Core hack. (100 HP Firewall, 70 HP Antivirus, 70 HP Virus Suppressor, 90 HP Restoration Node). Tech II Data Analyzer and high hacking skills are strongly recommended. This site is not forgiving of piloting or hacking mistakes and should be given a wide berth by new explorers. | ||
* No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible. | * No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible. | ||
* The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage | * The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k omni damage, enough to one-shot anything weaker than a brick-tanked T3C. | ||
** The activation radius of the individual mines is visible as a dark red translucent sphere '''that is only visible when your camera is within 10-15 km of it.''' Careful manual piloting and avoiding reckless use of your MWD in the second room is crucial to survival, since one wrong move | ** The activation radius of the individual mines is visible as a dark red translucent sphere '''that is only visible when your camera is within 10-15 km of it.''' Careful manual piloting and avoiding reckless use of your MWD in the second room is crucial to survival, since one wrong move or a misjudged mine's danger zone will cost you your ship. It is a good idea to spend a minute or two to stay still and map out a path to the Security Vault in the second room before you make any moves. | ||
** If you are uncertain about the straight-line path between your ship and the containers you need to hack (or the gate) taking you into the path of a mine, toggle "Look At" on the hackable cans a few times. If your camera goes through a red sphere at any point as you are doing so, the path is blocked by a mine. | ** If you are uncertain about the straight-line path between your ship and the containers you need to hack (or the gate) taking you into the path of a mine, toggle "Look At" on the hackable cans a few times. If your camera goes through a red sphere at any point as you are doing so, the path is blocked by a mine. | ||
* All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site. | * All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site. | ||
| Line 79: | Line 79: | ||
{{NPCTableRow|Structure|60|AEGIS Proximity Mine|note= DO NOT go within the visible red circle when you look at these. 20km range. They deal high smartbomb omni damage.}} | {{NPCTableRow|Structure|60|AEGIS Proximity Mine|note= DO NOT go within the visible red circle when you look at these. 20km range. They deal high smartbomb omni damage.}} | ||
{{NPCTableSeparator|150km from Hackable}} | {{NPCTableSeparator|150km from Hackable}} | ||
{{NPCTableRow|Frigate|4- | {{NPCTableRow|Frigate|4-6|EDENCOM AEGIS Security Pacifier|ewar=Web|note=13km Web range. Approaches at 600m/s}} | ||
{{NPCTableRow|Cruiser| | {{NPCTableRow|Cruiser|2-5|EDENCOM AEGIS Security Enforcer|point=yes|note=56km warp disruption range. Approaches at 1450m/s}} | ||
{{NPCTableRow|Battleship|1-3|EDENCOM AEGIS Security Marshal|ewar= ECM|ewar2= TP|info=Approaches at 300m/s}} | {{NPCTableRow|Battleship|1-3|EDENCOM AEGIS Security Marshal|ewar= ECM|ewar2= TP|info=Approaches at 300m/s}} | ||
{{NPCTableSeparator|Hackable}} | {{NPCTableSeparator|Hackable}} | ||