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Research: Difference between revisions

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{{Template:Industry_Links}}
{{Industry Links}}
'''Research''' is the process of improving a [[Blueprint|Blueprint Original (BPO)]]. Two types of research are performed: ''Material Efficiency'' research and ''Time Efficiency'' research, also known as ME and TE. Material Efficiency research decreases the number of materials required for the production of the blueprint, whilst Time Efficiency research decreases the production time of the item produced.
'''Research''' is the process of improving a [[Blueprint Original]] (BPO). Two types of research are performed: ''Material Efficiency'' (ME) research and ''Time Efficiency'' (TE). Material Efficiency research decreases the number of materials required for the production of the blueprint, whilst Time Efficiency research decreases the production time of the item produced.


Research may also involve blueprint copying, which produces Blueprint Copies (BPC). As the blueprint is researched and copied, the ME and TE levels of the original blueprint will be transferred onto the blueprint copy.
Research may also involve blueprint copying, which produces Blueprint Copies (BPC). As the blueprint is researched and copied, the ME and TE levels of the original blueprint will be transferred onto the blueprint copy.


== Skills ==
== Skills ==
None of these skills are actually ''required'' for any research. However, they will all make your research operations far easier and quicker and are very worthwhile training if you intend to do a lot of research.
None of these skills are actually ''required'' for any research. However, they will all make your research operations far easier and quicker and are very worthwhile training if you intend to do a lot of research.


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== Material Efficiency Research ==
== Material Efficiency Research ==
[[File:Mineral rounding 1.png|thumb|300px|The ME increase is not big enough to have any effect on the amount of tritanium needed for single run.]]
[[File:Mineral rounding 1.png|thumb|The ME increase is not big enough to have any effect on the amount of tritanium needed for single run.]]
[[File:Mineral rounding 2.png|thumb|300px|The same BP as in above image but this time in a job requiring multiple runs. Since the ME is applied for the job as a whole the tritanium amount is now reduced.]]
[[File:Mineral rounding 2.png|thumb|The same BP as in above image but this time in a job requiring multiple runs. Since the ME is applied for the job as a whole the tritanium amount is now reduced.]]


Material Efficiency (ME) research reduces the number of materials required to manufacture the item from the BPO. It can clearly be seen that the fewer materials you require to build an item, the more profitable selling your item is likely to be. New BPOs bought from the market will have an ME of 0%, but you can often find BPO sellers in contracts or on the [https://forums.eveonline.com/c/marketplace/sales-ads Sell Orders] forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. You can also find blueprints ingame through contracts.
Material Efficiency (ME) research reduces the number of materials required to manufacture the item from the BPO. It can clearly be seen that the fewer materials you require to build an item, the more profitable selling your item is likely to be. New BPOs bought from the market will have an ME of 0%, but you can often find BPO sellers in contracts or on the [https://forums.eveonline.com/c/marketplace/sales-ads Sell Orders] forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. You can also find blueprints ingame through contracts.
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== Time Efficiency Research ==
== Time Efficiency Research ==
Time Efficiency (TE) research reduces the amount of time required to manufacture the item from the blueprint. It can be seen that the faster you can build an item, and thus re-use your production slots for more items, the more profitable your business is likely to be. New BPOs bought from the market will have a TE of 0%, but you can often find BPO sellers in contracts or on the [https://forums.eveonline.com/c/marketplace/sales-ads Sell Orders] forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. You can also find blueprints ingame through contracts.
Time Efficiency (TE) research reduces the amount of time required to manufacture the item from the blueprint. It can be seen that the faster you can build an item, and thus re-use your production slots for more items, the more profitable your business is likely to be. New BPOs bought from the market will have a TE of 0%, but you can often find BPO sellers in contracts or on the [https://forums.eveonline.com/c/marketplace/sales-ads Sell Orders] forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. You can also find blueprints ingame through contracts.


The current TE level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform TE research on a BPO, it will reduce the time required by 2%. You can do TE research 10 times in total, for a total reduction of -20% in manufacturing time required.
The current TE level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform TE research on a BPO, it will reduce the time required by 2%. You can do TE research 10 times in total, for a total reduction of -20% in manufacturing time required.


[[File:Research-info2.png|left]]{{example|This BPO for a '''Nuclear S''' shell - small projectile ammunition - has been researched twice for Material Efficiency, for a -2% material requirement; and five times for Time Efficiency, for a -10% time requirement.}}
[[File:Research-info2.png]]{{example|This BPO for a '''Nuclear S''' shell - small projectile ammunition - has been researched twice for Material Efficiency, for a -2% material requirement; and five times for Time Efficiency, for a -10% time requirement.}}
{{clear}}
 


== How long does research take? ==
== How long does research take? ==
ME and TE research both take the same time to perform. The duration depends on the rank of the blueprint and the current research level.
ME and TE research both take the same time to perform. The duration depends on the rank of the blueprint and the current research level.


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Research times for blueprints of higher rank are simply base duration multiplied by the blueprint rank.
Research times for blueprints of higher rank are simply base duration multiplied by the blueprint rank.
::''Research duration = Base duration × Blueprint rank''
:: <math> \displaystyle \text{ Research duration } = \text{ Base duration } \times \text{ Blueprint rank } </math>


The table below shows the blueprint ranks for various blueprint groups. <br>
The table below shows the blueprint ranks for various blueprint groups. <br>
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== The cost of research ==
== The cost of research ==
Installing research jobs is not free. Installing a ME or TE job will have the following cost:
Installing research jobs is not free. Installing a ME or TE job will have the following cost:


::'' Job cost = Process time value × System cost index × Structure bonus'',
:: <math> \displaystyle \text{ Job cost } = \text{ Process time value } \times \text{ System cost index } \times \text{ Structure bonus } </math>,


where Process Time Value is a number derived from the material cost of producing the item, blueprint rank and blueprint research level (ME and TE handled separately) and the system cost index is a number derived from the amount of work done in that system.
where Process Time Value is a number derived from the material cost of producing the item, blueprint rank and blueprint research level (ME and TE handled separately) and the system cost index is a number derived from the amount of work done in that system.
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You will additionally need to pay the facility tax which is
You will additionally need to pay the facility tax which is
:: ''Facility tax = Job cost × Facility tax%''
:: <math> \text{ Facility tax } = \text{ Job cost } \times \text{ Facility tax } \% </math>


== Copying ==
== Copying ==
Copying a blueprint original produces a number of blueprint copies with a specific number of runs. For example, in the image below we have chosen a [[Blackbird]] BPO, requested 5 runs, and each resulting copy would have 10 runs. The final output would produce 5 BPCs with 10 runs each, from which you could build 50 total Blackbirds.
Copying a blueprint original produces a number of blueprint copies with a specific number of runs. For example, in the image below we have chosen a [[Blackbird]] BPO, requested 5 runs, and each resulting copy would have 10 runs. The final output would produce 5 BPCs with 10 runs each, from which you could build 50 total Blackbirds.


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=== How long does copying take? ===
=== How long does copying take? ===
As well as the maximum runs per copy, you can also see the base copy time - a.k.a. time per run - in the information of a BPO.
As well as the maximum runs per copy, you can also see the base copy time - a.k.a. time per run - in the information of a BPO.


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=== The cost of copying ===
=== The cost of copying ===
The cost of copying a BPO is
The cost of copying a BPO is


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where the system cost index is calculated in the same way as it was for researching but with work hours done on copying jobs.
where the system cost index is calculated in the same way as it was for researching but with work hours done on copying jobs.
Surprisingly for both invention and copying the Material Adjusted price is still based on the Manufacturing inputs of the final item.
If you copy a Damage Control I blueprint for example, you need to calculate the EIV based on the manufacturing inputs for a Damage Control I module.
While for invention it will be based on the manufacturing inputs for the T2 item itself.


=== Why should I copy my BPOs? ===
=== Why should I copy my BPOs? ===
# Security
# Security
#* Well-researched BPOs take a lot of time to produce, especially for bigger ships such as capitals. Putting your BPO in a [[POS]] - for a facility reduction in materials and time - makes it vulnerable to attack. For this reason, you can first copy the BPO, and then take only the BPC out to the POS for manufacturing, leaving your BPOs safely in station.
#* Well-researched BPOs take a lot of time to produce, especially for bigger ships such as capitals. Putting your BPO in a [[POS]] - for a facility reduction in materials and time - makes it vulnerable to attack. For this reason, you can first copy the BPO, and then take only the BPC out to the POS for manufacturing, leaving your BPOs safely in station.
#* In-corp security can also be increased using BPCs. If you don't trust your corp mates with your BPOs, you can instead keep a personal copy line running and release frequent BPCs for corp usage.
#* In-corp security can also be increased using BPCs. If you don't trust your corp mates with your BPOs, you can instead keep a personal copy line running and release frequent BPCs for corp usage.
# [[Invention]]
# Invention
#* Creating a Tech 2 BPC can only be done using a Tech 1 BPC - not a BPO. This process is called invention and requires a T1 BPC of the item you wish to invent (for example, if you want to invent a 425mm Autocannon II, you need a BPC for a 425 Autocannon I).
#* Creating a Tech 2 BPC can only be done using a Tech 1 BPC - not a BPO. This process is called [[invention]] and requires a T1 BPC of the item you wish to invent (for example, if you want to invent a 425mm Autocannon II, you need a BPC for a 425 Autocannon I).
# Multiple manufacturing jobs
# Multiple manufacturing jobs
#* You can only run a single manufacturing job at a time from a BPO. Using the BPO to create multiple BPCs, and then manufacturing from those BPCs instead, can increase your productivity.
#* You can only run a single [[manufacturing]] job at a time from a BPO. Using the BPO to create multiple BPCs, and then manufacturing from those BPCs instead, can increase your productivity.
# Copying as a business
# Copying as a business
#* Selling well-researched BPCs, for other manufacturers to build from, can be a lucrative business in itself.
#* Selling well-researched BPCs, for other manufacturers to build from, can be a lucrative business in itself.
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* Dev-blog: [https://www.eveonline.com/news/view/eve-industry-all-you-want-to-know EVE Industry - All you want to know]
* Dev-blog: [https://www.eveonline.com/news/view/eve-industry-all-you-want-to-know EVE Industry - All you want to know]
* Dev-blog: [https://www.eveonline.com/news/view/industry-3rd-party-developers Industry & 3rd Party Developers]
* Dev-blog: [https://www.eveonline.com/news/view/industry-3rd-party-developers Industry & 3rd Party Developers]


[[Category:Industry]]
[[Category:Industry]]