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Observatory Flashpoint: Difference between revisions

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EDENCOM Dreadnought can be any faction. Threshold Werpost sentries in second room that instakill anyone burning too far away
 
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The '''Observatory Flashpoint''' is a combat anomaly that can be found in [[Pochven]], intended to be run with a fleet of up to 15 ships. It is functionally unchanged from the Observatory Flashpoints found during [[Triglavian Invasion (Chapter 1 & 2)|Chapter 2]] and [[Triglavian Invasion (Chapter 3)|Chapter 3]] of the Triglavian Invasion. Whenever a site is completed, a new site will spawn immediately in another part of Pochven, with a hard limit of three sites in the region at a time.
The '''Observatory Flashpoint''' is a combat anomaly that can be found in [[Pochven]], intended to be run with a fleet of up to 15 ships. It is functionally unchanged from the Observatory Flashpoints found during [[Triglavian Invasion (Chapter 1 & 2)|Chapter 2]] and [[Triglavian Invasion (Chapter 3)|Chapter 3]] of the Triglavian Invasion. Whenever a site is completed, a new site will spawn immediately in another part of Pochven, with a hard limit of three sites in the region at a time.


The site comes pre locked, and will always be against EDENCOM. However, the only variant of the site which currently spawns is the Amarrian variant. This means that the site will always deal EM and Thermal damage, and apply Energy Neutralizers and Tracking and Guidance Disruptors, which may be a problem for shield tanking fleets, but no Webs will be applied.
The site comes pre locked, and will always be against EDENCOM.


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=== 1st pocket ===
=== 1st pocket ===
Near the warp-in, there is a large Stellar Observatory structure. On arrival, this structure is invulnerable, and guarded by one wave of EDENCOM ships. Attacking this wave will spawn a second wave of ships, and destroying enough ships from these two waves will spawn a single Dreadnought, an Imperial Navy Revelation.
Near the warp-in, there is a large Stellar Observatory structure. On arrival, this structure is invulnerable, and guarded by one wave of EDENCOM ships. Attacking this wave will spawn a second wave of ships, and destroying enough ships from these two waves will spawn a single empire Dreadnought.


{{NPCTableHead|Dreadnought Spawn}}
{{NPCTableHead|Dreadnought Spawn}}
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Once the Dreadnought is destroyed, the Stellar Observatory will become vulnerable, two more waves of EDENCOM ships will spawn, along with two Overcharge Pylons, and a friendly Liminal Zirnitra. The Zirnitra will open fire on either the EDENCOM ships or the Observatory. Flying within 5km of one of the Overcharge Pylons will give a +100% bonus to turret and launcher damage, and bringing 8 ships into range of a pylon will cause the friendly Zirnitra to enter Siege and gain +425% damage.
Once the Dreadnought is destroyed, the Stellar Observatory will become vulnerable, two more waves of EDENCOM ships will spawn, along with two Overcharge Pylons, and a friendly Liminal Zirnitra. The Zirnitra will open fire on either the EDENCOM ships or the Observatory. Flying within 5km of one of the Overcharge Pylons will give a +100% bonus to turret and launcher damage, and bringing 8 ships into range of a pylon will cause the friendly Zirnitra to enter Siege and gain +425% damage.


Destroying the Observatory triggers site completion, and spawns the main loot cache. The wreck of the Observatory projects a similar disruption field to that of the dread sight.
Destroying the Observatory triggers site completion, and spawns the main loot cache. The wreck of the Observatory projects a similar disruption field to that of the dreadnought wreck.


{{NPCTableHead|Structures}}Notable structures
The site has a rough boundary with a 60km radius. Threshold Werpost sentries will attack and destroy any ship that passes these boundaries. They deal 10,000 DPS omni damage with pinpoint tracking and are completely invulnerable, serving as a boundary deterrent.
 
{{NPCTableHead|Notable structures}}
{{NPCTableRow|Structure|1|Stellar Observatory|trigger = Killing triggers site completion and spawns Bioadaptive Schematic Cache.}}
{{NPCTableRow|Structure|1|Stellar Observatory|trigger = Killing triggers site completion and spawns Bioadaptive Schematic Cache.}}
{{NPCTableRow|Structure|1|Triglavian Biocombinative Schematic Cache|note= Needs a Dreadnought Systems Diagram to open|trigger= Destroy the Stellar Observatory to spawn|cargo= Zirnitra Blueprint Data Vault}}
{{NPCTableRow|Structure|1|Triglavian Biocombinative Schematic Cache|note= Needs a Dreadnought Systems Diagram to open|trigger= Destroy the Stellar Observatory to spawn|cargo= Zirnitra Blueprint Data Vault}}
{{NPCTableRow|Sentry|?|Threshold Werpost|note=Pinpoint tracking and immune to damage. 10,000 DPS omni and targets anyone going past 60 km of the site warp-in}}
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